Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::SSkinMeshBuffer Class Reference

A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime. More...

#include <nirtcpp/core/engine/SSkinMeshBuffer.hpp>

Inheritance diagram for nirt::scene::SSkinMeshBuffer:
Inheritance graph
Collaboration diagram for nirt::scene::SSkinMeshBuffer:
Collaboration graph

Public Member Functions

 SSkinMeshBuffer (video::E_VERTEX_TYPE vt=video::EVT_STANDARD)
 Default constructor.
 
virtual const video::SMaterialgetMaterial () const override
 Get Material of this buffer.
 
virtual video::SMaterialgetMaterial () override
 Get Material of this buffer.
 
virtual video::S3DVertexgetVertex (u32 index)
 Get standard vertex at given index.
 
virtual const void * getVertices () const override
 Get pointer to vertex array.
 
virtual void * getVertices () override
 Get pointer to vertex array.
 
virtual u32 getVertexCount () const override
 Get vertex count.
 
virtual video::E_INDEX_TYPE getIndexType () const override
 Get type of index data which is stored in this meshbuffer.
 
virtual const u16getIndices () const override
 Get pointer to index array.
 
virtual u16getIndices () override
 Get pointer to index array.
 
virtual u32 getIndexCount () const override
 Get index count.
 
virtual const core::aabbox3d< f32 > & getBoundingBox () const override
 Get bounding box.
 
virtual void setBoundingBox (const core::aabbox3df &box) override
 Set bounding box.
 
virtual void recalculateBoundingBox () override
 Recalculate bounding box.
 
virtual video::E_VERTEX_TYPE getVertexType () const override
 Get vertex type.
 
void convertTo2TCoords ()
 Convert to 2tcoords vertex type.
 
void convertToTangents ()
 Convert to tangents vertex type.
 
virtual const core::vector3dfgetPosition (u32 i) const override
 returns position of vertex i
 
virtual core::vector3dfgetPosition (u32 i) override
 returns position of vertex i
 
virtual const core::vector3dfgetNormal (u32 i) const override
 returns normal of vertex i
 
virtual core::vector3dfgetNormal (u32 i) override
 returns normal of vertex i
 
virtual const core::vector2dfgetTCoords (u32 i) const override
 returns texture coords of vertex i
 
virtual core::vector2dfgetTCoords (u32 i) override
 returns texture coords of vertex i
 
virtual video::SColorgetColor (u32 i) override
 returns color of vertex i
 
virtual const video::SColorgetColor (u32 i) const override
 returns color of vertex i
 
virtual void append (const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
 append the vertices and indices to the current buffer
 
virtual void append (const IMeshBuffer *const other) override
 append the meshbuffer to the current buffer
 
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex () const override
 get the current hardware mapping hint for vertex buffers
 
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index () const override
 get the current hardware mapping hint for index buffers
 
virtual void setHardwareMappingHint (E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
 set the hardware mapping hint, for driver
 
virtual void setPrimitiveType (E_PRIMITIVE_TYPE type) override
 Describe what kind of primitive geometry is used by the meshbuffer.
 
virtual E_PRIMITIVE_TYPE getPrimitiveType () const override
 Get the kind of primitive geometry which is used by the meshbuffer.
 
virtual void setDirty (E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
 flags the mesh as changed, reloads hardware buffers
 
virtual u32 getChangedID_Vertex () const override
 Get the currently used ID for identification of changes.
 
virtual u32 getChangedID_Index () const override
 Get the currently used ID for identification of changes.
 
virtual EMESH_BUFFER_TYPE getType () const override
 Returns type of the class implementing the IMeshBuffer.
 
virtual IMeshBuffercreateClone (int cloneFlags) const override
 Create copy of the meshbuffer.
 
void boundingBoxNeedsRecalculated (void)
 Call this after changing the positions of any vertex.
 
- Public Member Functions inherited from nirt::scene::IMeshBuffer
virtual u32 getPrimitiveCount () const
 Calculate how many geometric primitives are used by this meshbuffer.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 

Public Attributes

core::array< video::S3DVertexTangentsVertices_Tangents
 
core::array< video::S3DVertex2TCoordsVertices_2TCoords
 
core::array< video::S3DVertexVertices_Standard
 
core::array< u16Indices
 
u32 ChangedID_Vertex
 
u32 ChangedID_Index
 
core::matrix4 Transformation
 
video::SMaterial Material
 
video::E_VERTEX_TYPE VertexType
 
core::aabbox3d< f32BoundingBox
 
E_PRIMITIVE_TYPE PrimitiveType
 Primitive type used for rendering (triangles, lines, ...)
 
E_HARDWARE_MAPPING MappingHint_Vertex:3
 
E_HARDWARE_MAPPING MappingHint_Index:3
 
bool BoundingBoxNeedsRecalculated:1
 

Additional Inherited Members

- Public Types inherited from nirt::scene::IMeshBuffer
enum  ECloneFlags { ECF_VERTICES = 1 , ECF_INDICES = 2 }
 Bitflags with options for cloning. More...
 
- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 

Detailed Description

A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime.

Member Function Documentation

◆ append() [1/2]

virtual void nirt::scene::SSkinMeshBuffer::append ( const IMeshBuffer *const  other)
inlineoverridevirtual

append the meshbuffer to the current buffer

Implements nirt::scene::IMeshBuffer.

◆ append() [2/2]

virtual void nirt::scene::SSkinMeshBuffer::append ( const void *const  vertices,
u32  numVertices,
const u16 *const  indices,
u32  numIndices 
)
inlineoverridevirtual

append the vertices and indices to the current buffer

Implements nirt::scene::IMeshBuffer.

◆ createClone()

virtual IMeshBuffer * nirt::scene::SSkinMeshBuffer::createClone ( int  cloneFlags) const
inlineoverridevirtual

Create copy of the meshbuffer.

Implements nirt::scene::IMeshBuffer.

◆ getBoundingBox()

virtual const core::aabbox3d< f32 > & nirt::scene::SSkinMeshBuffer::getBoundingBox ( ) const
inlineoverridevirtual

Get bounding box.

Implements nirt::scene::IMeshBuffer.

◆ getChangedID_Index()

virtual u32 nirt::scene::SSkinMeshBuffer::getChangedID_Index ( ) const
inlineoverridevirtual

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implements nirt::scene::IMeshBuffer.

◆ getChangedID_Vertex()

virtual u32 nirt::scene::SSkinMeshBuffer::getChangedID_Vertex ( ) const
inlineoverridevirtual

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implements nirt::scene::IMeshBuffer.

◆ getColor() [1/2]

virtual const video::SColor & nirt::scene::SSkinMeshBuffer::getColor ( u32  i) const
inlineoverridevirtual

returns color of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getColor() [2/2]

virtual video::SColor & nirt::scene::SSkinMeshBuffer::getColor ( u32  i)
inlineoverridevirtual

returns color of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getHardwareMappingHint_Index()

virtual E_HARDWARE_MAPPING nirt::scene::SSkinMeshBuffer::getHardwareMappingHint_Index ( ) const
inlineoverridevirtual

get the current hardware mapping hint for index buffers

Implements nirt::scene::IMeshBuffer.

◆ getHardwareMappingHint_Vertex()

virtual E_HARDWARE_MAPPING nirt::scene::SSkinMeshBuffer::getHardwareMappingHint_Vertex ( ) const
inlineoverridevirtual

get the current hardware mapping hint for vertex buffers

Implements nirt::scene::IMeshBuffer.

◆ getIndexCount()

virtual u32 nirt::scene::SSkinMeshBuffer::getIndexCount ( ) const
inlineoverridevirtual

Get index count.

Implements nirt::scene::IMeshBuffer.

◆ getIndexType()

virtual video::E_INDEX_TYPE nirt::scene::SSkinMeshBuffer::getIndexType ( ) const
inlineoverridevirtual

Get type of index data which is stored in this meshbuffer.

Returns
Index type of this buffer.

Implements nirt::scene::IMeshBuffer.

◆ getIndices() [1/2]

virtual const u16 * nirt::scene::SSkinMeshBuffer::getIndices ( ) const
inlineoverridevirtual

Get pointer to index array.

Implements nirt::scene::IMeshBuffer.

◆ getIndices() [2/2]

virtual u16 * nirt::scene::SSkinMeshBuffer::getIndices ( )
inlineoverridevirtual

Get pointer to index array.

Implements nirt::scene::IMeshBuffer.

◆ getMaterial() [1/2]

virtual const video::SMaterial & nirt::scene::SSkinMeshBuffer::getMaterial ( ) const
inlineoverridevirtual

Get Material of this buffer.

Implements nirt::scene::IMeshBuffer.

◆ getMaterial() [2/2]

virtual video::SMaterial & nirt::scene::SSkinMeshBuffer::getMaterial ( )
inlineoverridevirtual

Get Material of this buffer.

Implements nirt::scene::IMeshBuffer.

◆ getNormal() [1/2]

virtual const core::vector3df & nirt::scene::SSkinMeshBuffer::getNormal ( u32  i) const
inlineoverridevirtual

returns normal of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getNormal() [2/2]

virtual core::vector3df & nirt::scene::SSkinMeshBuffer::getNormal ( u32  i)
inlineoverridevirtual

returns normal of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getPosition() [1/2]

virtual const core::vector3df & nirt::scene::SSkinMeshBuffer::getPosition ( u32  i) const
inlineoverridevirtual

returns position of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getPosition() [2/2]

virtual core::vector3df & nirt::scene::SSkinMeshBuffer::getPosition ( u32  i)
inlineoverridevirtual

returns position of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getPrimitiveType()

virtual E_PRIMITIVE_TYPE nirt::scene::SSkinMeshBuffer::getPrimitiveType ( ) const
inlineoverridevirtual

Get the kind of primitive geometry which is used by the meshbuffer.

Implements nirt::scene::IMeshBuffer.

◆ getTCoords() [1/2]

virtual const core::vector2df & nirt::scene::SSkinMeshBuffer::getTCoords ( u32  i) const
inlineoverridevirtual

returns texture coords of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getTCoords() [2/2]

virtual core::vector2df & nirt::scene::SSkinMeshBuffer::getTCoords ( u32  i)
inlineoverridevirtual

returns texture coords of vertex i

Implements nirt::scene::IMeshBuffer.

◆ getType()

virtual EMESH_BUFFER_TYPE nirt::scene::SSkinMeshBuffer::getType ( ) const
inlineoverridevirtual

Returns type of the class implementing the IMeshBuffer.

Reimplemented from nirt::scene::IMeshBuffer.

◆ getVertexCount()

virtual u32 nirt::scene::SSkinMeshBuffer::getVertexCount ( ) const
inlineoverridevirtual

Get vertex count.

Implements nirt::scene::IMeshBuffer.

◆ getVertexType()

virtual video::E_VERTEX_TYPE nirt::scene::SSkinMeshBuffer::getVertexType ( ) const
inlineoverridevirtual

Get vertex type.

Implements nirt::scene::IMeshBuffer.

◆ getVertices() [1/2]

virtual const void * nirt::scene::SSkinMeshBuffer::getVertices ( ) const
inlineoverridevirtual

Get pointer to vertex array.

Implements nirt::scene::IMeshBuffer.

◆ getVertices() [2/2]

virtual void * nirt::scene::SSkinMeshBuffer::getVertices ( )
inlineoverridevirtual

Get pointer to vertex array.

Implements nirt::scene::IMeshBuffer.

◆ recalculateBoundingBox()

virtual void nirt::scene::SSkinMeshBuffer::recalculateBoundingBox ( )
inlineoverridevirtual

Recalculate bounding box.

Implements nirt::scene::IMeshBuffer.

◆ setBoundingBox()

virtual void nirt::scene::SSkinMeshBuffer::setBoundingBox ( const core::aabbox3df box)
inlineoverridevirtual

Set bounding box.

Implements nirt::scene::IMeshBuffer.

◆ setDirty()

virtual void nirt::scene::SSkinMeshBuffer::setDirty ( E_BUFFER_TYPE  Buffer = EBT_VERTEX_AND_INDEX)
inlineoverridevirtual

flags the mesh as changed, reloads hardware buffers

Implements nirt::scene::IMeshBuffer.

◆ setHardwareMappingHint()

virtual void nirt::scene::SSkinMeshBuffer::setHardwareMappingHint ( E_HARDWARE_MAPPING  NewMappingHint,
E_BUFFER_TYPE  Buffer = EBT_VERTEX_AND_INDEX 
)
inlineoverridevirtual

set the hardware mapping hint, for driver

Implements nirt::scene::IMeshBuffer.

◆ setPrimitiveType()

virtual void nirt::scene::SSkinMeshBuffer::setPrimitiveType ( E_PRIMITIVE_TYPE  type)
inlineoverridevirtual

Describe what kind of primitive geometry is used by the meshbuffer.

Implements nirt::scene::IMeshBuffer.


The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Esvcpp    esv::print