Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Vertex with a tangent and binormal vector. More...
#include <nirtcpp/core/engine/S3DVertex.hpp>
Public Member Functions | |
S3DVertexTangents () | |
default constructor | |
S3DVertexTangents (f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f, SColor c=0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f, f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f, f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f) | |
constructor | |
S3DVertexTangents (const core::vector3df &pos, SColor c, const core::vector2df &tcoords) | |
constructor | |
S3DVertexTangents (const core::vector3df &pos, const core::vector3df &normal, SColor c, const core::vector2df &tcoords, const core::vector3df &tangent=core::vector3df(), const core::vector3df &binormal=core::vector3df()) | |
constructor | |
S3DVertexTangents (const S3DVertex &o) | |
constructor from S3DVertex | |
bool | operator== (const S3DVertexTangents &other) const |
bool | operator!= (const S3DVertexTangents &other) const |
bool | operator< (const S3DVertexTangents &other) const |
S3DVertexTangents | getInterpolated (const S3DVertexTangents &other, f32 d) |
Public Member Functions inherited from nirt::video::S3DVertex | |
S3DVertex () | |
default constructor | |
S3DVertex (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) | |
constructor | |
S3DVertex (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) | |
constructor | |
bool | operator== (const S3DVertex &other) const |
bool | operator!= (const S3DVertex &other) const |
bool | operator< (const S3DVertex &other) const |
S3DVertex | getInterpolated (const S3DVertex &other, f32 d) |
Static Public Member Functions | |
static E_VERTEX_TYPE | getType () |
Static Public Member Functions inherited from nirt::video::S3DVertex | |
static E_VERTEX_TYPE | getType () |
Get type of the class. | |
Public Attributes | |
core::vector3df | Tangent |
Tangent vector along the x-axis of the texture. | |
core::vector3df | Binormal |
Binormal vector (tangent x normal) | |
Public Attributes inherited from nirt::video::S3DVertex | |
core::vector3df | Pos |
Position. | |
core::vector3df | Normal |
Normal vector. | |
SColor | Color |
Color. | |
core::vector2d< f32 > | TCoords |
Texture coordinates. | |
Vertex with a tangent and binormal vector.
Usually used for tangent space normal mapping. Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.