Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::IMeshBuffer Class Referenceabstract

Struct for holding a mesh with a single material. More...

#include <nirtcpp/core/engine/IMeshBuffer.hpp>

Inheritance diagram for nirt::scene::IMeshBuffer:
Inheritance graph
Collaboration diagram for nirt::scene::IMeshBuffer:
Collaboration graph

Public Types

enum  ECloneFlags { ECF_VERTICES = 1 , ECF_INDICES = 2 }
 Bitflags with options for cloning. More...
 

Public Member Functions

virtual video::SMaterialgetMaterial ()=0
 Get the material of this meshbuffer.
 
virtual const video::SMaterialgetMaterial () const =0
 Get the material of this meshbuffer.
 
virtual video::E_VERTEX_TYPE getVertexType () const =0
 Get type of vertex data which is stored in this meshbuffer.
 
virtual const void * getVertices () const =0
 Get access to vertex data. The data is an array of vertices.
 
virtual void * getVertices ()=0
 Get access to vertex data. The data is an array of vertices.
 
virtual u32 getVertexCount () const =0
 Get amount of vertices in meshbuffer.
 
virtual video::E_INDEX_TYPE getIndexType () const =0
 Get type of index data which is stored in this meshbuffer.
 
virtual const u16getIndices () const =0
 Get access to indices.
 
virtual u16getIndices ()=0
 Get access to indices.
 
virtual u32 getIndexCount () const =0
 Get amount of indices in this meshbuffer.
 
virtual const core::aabbox3dfgetBoundingBox () const =0
 Get the axis aligned bounding box of this meshbuffer.
 
virtual void setBoundingBox (const core::aabbox3df &box)=0
 Set axis aligned bounding box.
 
virtual void recalculateBoundingBox ()=0
 Recalculates the bounding box. Should be called if the mesh changed.
 
virtual const core::vector3dfgetPosition (u32 i) const =0
 returns position of vertex i
 
virtual core::vector3dfgetPosition (u32 i)=0
 returns position of vertex i
 
virtual const core::vector3dfgetNormal (u32 i) const =0
 returns normal of vertex i
 
virtual core::vector3dfgetNormal (u32 i)=0
 returns normal of vertex i
 
virtual const core::vector2dfgetTCoords (u32 i) const =0
 returns texture coord of vertex i
 
virtual core::vector2dfgetTCoords (u32 i)=0
 returns texture coord of vertex i
 
virtual video::SColorgetColor (u32 i)=0
 returns color of vertex i
 
virtual const video::SColorgetColor (u32 i) const =0
 returns color of vertex i
 
virtual void append (const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0
 Append the vertices and indices to the current buffer.
 
virtual void append (const IMeshBuffer *const other)=0
 
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex () const =0
 get the current hardware mapping hint
 
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index () const =0
 get the current hardware mapping hint
 
virtual void setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
 set the hardware mapping hint, for driver
 
virtual void setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
 flags the meshbuffer as changed, reloads hardware buffers
 
virtual u32 getChangedID_Vertex () const =0
 Get the currently used ID for identification of changes.
 
virtual u32 getChangedID_Index () const =0
 Get the currently used ID for identification of changes.
 
virtual void setPrimitiveType (E_PRIMITIVE_TYPE type)=0
 Describe what kind of primitive geometry is used by the meshbuffer.
 
virtual E_PRIMITIVE_TYPE getPrimitiveType () const =0
 Get the kind of primitive geometry which is used by the meshbuffer.
 
virtual u32 getPrimitiveCount () const
 Calculate how many geometric primitives are used by this meshbuffer.
 
virtual EMESH_BUFFER_TYPE getType () const
 Returns type of the class implementing the IMeshBuffer.
 
virtual IMeshBuffercreateClone (int cloneFlags=ECF_VERTICES|ECF_INDICES) const =0
 Create a new object with a copy of the meshbuffer.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 

Additional Inherited Members

- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 

Detailed Description

Struct for holding a mesh with a single material.

A part of an IMesh which has the same material on each face of that group. Logical groups of an IMesh need not be put into separate mesh buffers, but can be. Separately animated parts of the mesh must be put into separate mesh buffers. Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number of vertices should be optimized for the GPU upload, which often depends on the type of gfx card. Typical figures are 1000-10000 vertices per buffer. SMeshBuffer is a simple implementation of a MeshBuffer, which supports up to 65535 vertices.

Since meshbuffers are used for drawing, and hence will be exposed to the driver, chances are high that they are grab()'ed from somewhere. It's therefore required to dynamically allocate meshbuffers which are passed to a video driver and only drop the buffer once it's not used in the current code block anymore.

Member Enumeration Documentation

◆ ECloneFlags

Bitflags with options for cloning.

Enumerator
ECF_INDICES 

clone the vertices (or copy pointer for SSharedMeshBuffer)

Member Function Documentation

◆ append() [1/2]

virtual void nirt::scene::IMeshBuffer::append ( const IMeshBuffer *const  other)
pure virtual

Not supported right now by any meshbuffer In theory: Append the meshbuffer to the current buffer Only works for compatible vertex types

Parameters
otherBuffer to append to this one.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ append() [2/2]

virtual void nirt::scene::IMeshBuffer::append ( const void *const  vertices,
u32  numVertices,
const u16 *const  indices,
u32  numIndices 
)
pure virtual

Append the vertices and indices to the current buffer.

Only works for compatible vertex types and not implemented for most buffers for now.

Parameters
verticesPointer to a vertex array.
numVerticesNumber of vertices in the array.
indicesPointer to index array.
numIndicesNumber of indices in array.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ createClone()

virtual IMeshBuffer * nirt::scene::IMeshBuffer::createClone ( int  cloneFlags = ECF_VERTICES|ECF_INDICES) const
pure virtual

Create a new object with a copy of the meshbuffer.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getBoundingBox()

virtual const core::aabbox3df & nirt::scene::IMeshBuffer::getBoundingBox ( ) const
pure virtual

Get the axis aligned bounding box of this meshbuffer.

Returns
Axis aligned bounding box of this buffer.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getChangedID_Index()

virtual u32 nirt::scene::IMeshBuffer::getChangedID_Index ( ) const
pure virtual

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getChangedID_Vertex()

virtual u32 nirt::scene::IMeshBuffer::getChangedID_Vertex ( ) const
pure virtual

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getColor() [1/2]

virtual const video::SColor & nirt::scene::IMeshBuffer::getColor ( u32  i) const
pure virtual

◆ getColor() [2/2]

virtual video::SColor & nirt::scene::IMeshBuffer::getColor ( u32  i)
pure virtual

◆ getHardwareMappingHint_Index()

virtual E_HARDWARE_MAPPING nirt::scene::IMeshBuffer::getHardwareMappingHint_Index ( ) const
pure virtual

◆ getHardwareMappingHint_Vertex()

virtual E_HARDWARE_MAPPING nirt::scene::IMeshBuffer::getHardwareMappingHint_Vertex ( ) const
pure virtual

◆ getIndexCount()

virtual u32 nirt::scene::IMeshBuffer::getIndexCount ( ) const
pure virtual

Get amount of indices in this meshbuffer.

Returns
Number of indices in this buffer.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getIndexType()

virtual video::E_INDEX_TYPE nirt::scene::IMeshBuffer::getIndexType ( ) const
pure virtual

Get type of index data which is stored in this meshbuffer.

Returns
Index type of this buffer.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getIndices() [1/2]

virtual const u16 * nirt::scene::IMeshBuffer::getIndices ( ) const
pure virtual

Get access to indices.

Note: For historical reasons data pointer is of type u16*, but for an index type of EIT_32BIT the index data is using an u32 array and therefore needs a cast to u32*.

Returns
Pointer to indices array.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getIndices() [2/2]

virtual u16 * nirt::scene::IMeshBuffer::getIndices ( )
pure virtual

Get access to indices.

Note: For historical reasons data pointer is of type u16*, but for an index type of EIT_32BIT the index data is using an u32 array and therefore needs a cast to u32*.

Returns
Pointer to indices array.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getMaterial() [1/2]

virtual const video::SMaterial & nirt::scene::IMeshBuffer::getMaterial ( ) const
pure virtual

Get the material of this meshbuffer.

Returns
Material of this buffer.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getMaterial() [2/2]

virtual video::SMaterial & nirt::scene::IMeshBuffer::getMaterial ( )
pure virtual

Get the material of this meshbuffer.

Returns
Material of this buffer.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getNormal() [1/2]

virtual const core::vector3df & nirt::scene::IMeshBuffer::getNormal ( u32  i) const
pure virtual

◆ getNormal() [2/2]

virtual core::vector3df & nirt::scene::IMeshBuffer::getNormal ( u32  i)
pure virtual

◆ getPosition() [1/2]

virtual const core::vector3df & nirt::scene::IMeshBuffer::getPosition ( u32  i) const
pure virtual

◆ getPosition() [2/2]

virtual core::vector3df & nirt::scene::IMeshBuffer::getPosition ( u32  i)
pure virtual

◆ getPrimitiveType()

virtual E_PRIMITIVE_TYPE nirt::scene::IMeshBuffer::getPrimitiveType ( ) const
pure virtual

Get the kind of primitive geometry which is used by the meshbuffer.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getTCoords() [1/2]

virtual const core::vector2df & nirt::scene::IMeshBuffer::getTCoords ( u32  i) const
pure virtual

◆ getTCoords() [2/2]

virtual core::vector2df & nirt::scene::IMeshBuffer::getTCoords ( u32  i)
pure virtual

◆ getType()

virtual EMESH_BUFFER_TYPE nirt::scene::IMeshBuffer::getType ( ) const
inlinevirtual

Returns type of the class implementing the IMeshBuffer.

Returns
The class type of this meshbuffer.

Reimplemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getVertexCount()

virtual u32 nirt::scene::IMeshBuffer::getVertexCount ( ) const
pure virtual

Get amount of vertices in meshbuffer.

Returns
Number of vertices in this buffer.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getVertexType()

virtual video::E_VERTEX_TYPE nirt::scene::IMeshBuffer::getVertexType ( ) const
pure virtual

Get type of vertex data which is stored in this meshbuffer.

Returns
Vertex type of this buffer.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getVertices() [1/2]

virtual const void * nirt::scene::IMeshBuffer::getVertices ( ) const
pure virtual

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns
Pointer to array of vertices.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ getVertices() [2/2]

virtual void * nirt::scene::IMeshBuffer::getVertices ( )
pure virtual

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns
Pointer to array of vertices.

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ recalculateBoundingBox()

virtual void nirt::scene::IMeshBuffer::recalculateBoundingBox ( )
pure virtual

Recalculates the bounding box. Should be called if the mesh changed.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ setBoundingBox()

virtual void nirt::scene::IMeshBuffer::setBoundingBox ( const core::aabbox3df box)
pure virtual

Set axis aligned bounding box.

Parameters
boxUser defined axis aligned bounding box to use for this buffer.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ setDirty()

virtual void nirt::scene::IMeshBuffer::setDirty ( E_BUFFER_TYPE  buffer = EBT_VERTEX_AND_INDEX)
pure virtual

flags the meshbuffer as changed, reloads hardware buffers

Implemented in nirt::scene::CMeshBuffer< T >, nirt::scene::IDynamicMeshBuffer, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.

◆ setHardwareMappingHint()

virtual void nirt::scene::IMeshBuffer::setHardwareMappingHint ( E_HARDWARE_MAPPING  newMappingHint,
E_BUFFER_TYPE  buffer = EBT_VERTEX_AND_INDEX 
)
pure virtual

◆ setPrimitiveType()

virtual void nirt::scene::IMeshBuffer::setPrimitiveType ( E_PRIMITIVE_TYPE  type)
pure virtual

Describe what kind of primitive geometry is used by the meshbuffer.

Note: Default is EPT_TRIANGLES. Using other types is fine for rendering. But meshbuffer manipulation functions might expect type EPT_TRIANGLES to work correctly. Also mesh writers will generally fail (badly!) with other types than EPT_TRIANGLES.

Implemented in nirt::scene::CDynamicMeshBuffer, nirt::scene::CMeshBuffer< T >, nirt::scene::SSharedMeshBuffer, and nirt::scene::SSkinMeshBuffer.


The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Utxcpp    utx::print