Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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GUI Environment. Used as factory and manager of all other GUI elements. More...
#include <nirtcpp/core/engine/IGUIEnvironment.hpp>
Public Member Functions | |
virtual void | drawAll (bool useScreenSize=true)=0 |
Draws all gui elements by traversing the GUI environment starting at the root node. | |
virtual bool | setFocus (IGUIElement *element)=0 |
Sets the focus to an element. | |
virtual IGUIElement * | getFocus () const =0 |
Returns the element which holds the focus. | |
virtual IGUIElement * | getHovered () const =0 |
Returns the element which was last under the mouse cursor. | |
virtual bool | removeFocus (IGUIElement *element)=0 |
Removes the focus from an element. | |
virtual bool | hasFocus (const IGUIElement *element, bool checkSubElements=false) const =0 |
Returns whether the element has focus. | |
virtual video::IVideoDriver * | getVideoDriver () const =0 |
Returns the current video driver. | |
virtual io::IFileSystem * | getFileSystem () const =0 |
Returns the file system. | |
virtual IOSOperator * | getOSOperator () const =0 |
returns a pointer to the OS operator | |
virtual void | clear ()=0 |
Removes all elements from the environment. | |
virtual bool | postEventFromUser (const SEvent &event)=0 |
Posts an input event to the environment. | |
virtual void | setUserEventReceiver (IEventReceiver *evr)=0 |
This sets a new event receiver for gui events. | |
virtual IGUISkin * | getSkin () const =0 |
Returns pointer to the current gui skin. | |
virtual void | setSkin (IGUISkin *skin)=0 |
Sets a new GUI Skin. | |
virtual IGUISkin * | createSkin (EGUI_SKIN_TYPE type)=0 |
Creates a new GUI Skin based on a template. | |
virtual IGUIImageList * | createImageList (video::ITexture *texture, core::dimension2d< s32 > imageSize, bool useAlphaChannel)=0 |
Creates the image list from the given texture. | |
virtual IGUIFont * | getFont (const io::path &filename)=0 |
Returns pointer to the font with the specified filename. | |
virtual IGUIFont * | addFont (const io::path &name, IGUIFont *font)=0 |
Adds an externally loaded font to the font list. | |
virtual void | removeFont (IGUIFont *font)=0 |
remove loaded font | |
virtual IGUIFont * | getBuiltInFont () const =0 |
Returns the default built-in font. | |
virtual IGUISpriteBank * | getSpriteBank (const io::path &filename)=0 |
Returns pointer to the sprite bank which was added with addEmptySpriteBank. | |
virtual IGUISpriteBank * | addEmptySpriteBank (const io::path &name)=0 |
Adds an empty sprite bank to the manager. | |
virtual IGUIElement * | getRootGUIElement ()=0 |
Returns the root gui element. | |
virtual IGUIButton * | addButton (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1, const wchar_t *text=0, const wchar_t *tooltiptext=0)=0 |
Adds a button element. | |
virtual IGUIWindow * | addWindow (const core::rect< s32 > &rectangle, bool modal=false, const wchar_t *text=0, IGUIElement *parent=0, s32 id=-1)=0 |
Adds an empty window element. | |
virtual IGUIElement * | addModalScreen (IGUIElement *parent, int blinkMode=3)=0 |
Adds a modal screen. | |
virtual IGUIWindow * | addMessageBox (const wchar_t *caption, const wchar_t *text=0, bool modal=true, s32 flags=EMBF_OK, IGUIElement *parent=0, s32 id=-1, video::ITexture *image=0)=0 |
Adds a message box. | |
virtual IGUIScrollBar * | addScrollBar (bool horizontal, const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1)=0 |
Adds a scrollbar. | |
virtual IGUIImage * | addImage (video::ITexture *image, core::position2d< s32 > pos, bool useAlphaChannel=true, IGUIElement *parent=0, s32 id=-1, const wchar_t *text=0)=0 |
Adds an image element. | |
virtual IGUIImage * | addImage (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1, const wchar_t *text=0, bool useAlphaChannel=true)=0 |
Adds an image element. | |
virtual IGUICheckBox * | addCheckBox (bool checked, const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1, const wchar_t *text=0)=0 |
Adds a checkbox element. | |
virtual IGUIListBox * | addListBox (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1, bool drawBackground=false)=0 |
Adds a list box element. | |
virtual IGUITreeView * | addTreeView (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1, bool drawBackground=false, bool scrollBarVertical=true, bool scrollBarHorizontal=false)=0 |
Adds a tree view element. | |
virtual IGUIMeshViewer * | addMeshViewer (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1, const wchar_t *text=0)=0 |
Adds a mesh viewer. Not 100% implemented yet. | |
virtual IGUIFileOpenDialog * | addFileOpenDialog (const wchar_t *title=0, bool modal=true, IGUIElement *parent=0, s32 id=-1, bool restoreCWD=false, io::path::char_type *startDir=0)=0 |
Adds a file open dialog. | |
virtual IGUIColorSelectDialog * | addColorSelectDialog (const wchar_t *title=0, bool modal=true, IGUIElement *parent=0, s32 id=-1)=0 |
Adds a color select dialog. | |
virtual IGUIStaticText * | addStaticText (const wchar_t *text, const core::rect< s32 > &rectangle, bool border=false, bool wordWrap=true, IGUIElement *parent=0, s32 id=-1, bool fillBackground=false)=0 |
Adds a static text. | |
virtual IGUIEditBox * | addEditBox (const wchar_t *text, const core::rect< s32 > &rectangle, bool border=true, IGUIElement *parent=0, s32 id=-1)=0 |
Adds an edit box. | |
virtual IGUISpinBox * | addSpinBox (const wchar_t *text, const core::rect< s32 > &rectangle, bool border=true, IGUIElement *parent=0, s32 id=-1)=0 |
Adds a spin box. | |
virtual IGUIInOutFader * | addInOutFader (const core::rect< s32 > *rectangle=0, IGUIElement *parent=0, s32 id=-1)=0 |
Adds an element for fading in or out. | |
virtual IGUITabControl * | addTabControl (const core::rect< s32 > &rectangle, IGUIElement *parent=0, bool fillbackground=false, bool border=true, s32 id=-1)=0 |
Adds a tab control to the environment. | |
virtual IGUITab * | addTab (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1)=0 |
Adds tab to the environment. | |
virtual IGUIContextMenu * | addContextMenu (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1)=0 |
Adds a context menu to the environment. | |
virtual IGUIContextMenu * | addMenu (IGUIElement *parent=0, s32 id=-1)=0 |
Adds a menu to the environment. | |
virtual IGUIToolBar * | addToolBar (IGUIElement *parent=0, s32 id=-1)=0 |
Adds a toolbar to the environment. | |
virtual IGUIComboBox * | addComboBox (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1)=0 |
Adds a combo box to the environment. | |
virtual IGUITable * | addTable (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1, bool drawBackground=false)=0 |
Adds a table to the environment. | |
virtual IGUIProfiler * | addProfilerDisplay (const core::rect< s32 > &rectangle, IGUIElement *parent=0, s32 id=-1)=0 |
Adds an element to display the information from the Nirtcpp profiler. | |
virtual IGUIElementFactory * | getDefaultGUIElementFactory () const =0 |
Get the default element factory which can create all built-in elements. | |
virtual void | registerGUIElementFactory (IGUIElementFactory *factoryToAdd)=0 |
Adds an element factory to the gui environment. | |
virtual u32 | getRegisteredGUIElementFactoryCount () const =0 |
Get amount of registered gui element factories. | |
virtual IGUIElementFactory * | getGUIElementFactory (u32 index) const =0 |
Get a gui element factory by index. | |
virtual IGUIElement * | addGUIElement (const c8 *elementName, IGUIElement *parent=0)=0 |
Adds a GUI element by its name. | |
virtual bool | saveGUI (const io::path &filename, IGUIElement *start=0)=0 |
Saves the current gui into a file. | |
virtual bool | saveGUI (io::IWriteFile *file, IGUIElement *start=0)=0 |
Saves the current gui into a file. | |
virtual bool | loadGUI (const io::path &filename, IGUIElement *parent=0)=0 |
Loads the gui. Note that the current gui is not cleared before. | |
virtual bool | loadGUI (io::IReadFile *file, IGUIElement *parent=0)=0 |
Loads the gui. Note that the current gui is not cleared before. | |
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const =0 |
Writes attributes of the gui environment. | |
virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)=0 |
Reads attributes of the gui environment. | |
virtual void | writeGUIElement (io::IXMLWriter *writer, IGUIElement *element)=0 |
writes an element | |
virtual void | readGUIElement (io::IXMLReader *reader, IGUIElement *element)=0 |
reads an element | |
virtual IGUIElement * | getNextElement (bool reverse=false, bool group=false)=0 |
Find the next element which would be selected when pressing the tab-key. | |
virtual void | setFocusBehavior (u32 flags)=0 |
Set the way the gui will handle automatic focus changes. | |
virtual u32 | getFocusBehavior () const =0 |
Get the way the gui does handle focus changes. | |
virtual void | addToDeletionQueue (IGUIElement *element)=0 |
Adds a IGUIElement to deletion queue. | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
GUI Environment. Used as factory and manager of all other GUI elements.
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pure virtual |
Adds a button element.
rectangle | Rectangle specifying the borders of the button. |
parent | Parent gui element of the button. |
id | Id with which the gui element can be identified. |
text | Text displayed on the button. |
tooltiptext | Text displayed in the tooltip. |
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pure virtual |
Adds a checkbox element.
checked | Define the initial state of the check box. |
rectangle | Rectangle specifying the borders of the check box. |
parent | Parent gui element of the check box. |
id | Id to identify the gui element. |
text | Title text of the check box. |
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pure virtual |
Adds a color select dialog.
title | The title of the dialog. |
modal | Defines if the dialog is modal. This means, that all other gui elements which were created before the dialog cannot be used until it is removed. |
parent | The parent of the dialog. |
id | The ID of the dialog. |
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Adds a combo box to the environment.
rectangle | Rectangle specifying the borders of the combo box. |
parent | Parent item of the element, e.g. a window. Set it to 0 to place the combo box directly in the environment. |
id | An identifier for the combo box. |
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pure virtual |
Adds a context menu to the environment.
rectangle | Rectangle specifying the borders of the menu. Note that the menu is resizing itself based on what items you add. |
parent | Parent item of the element, e.g. a window. Set it to 0 to place the menu directly in the environment. |
id | An identifier for the menu. |
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pure virtual |
Adds an edit box.
Supports Unicode input from every keyboard around the world, scrolling, copying and pasting (exchanging data with the clipboard directly), maximum character amount, marking, and all shortcuts like ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.
text | Text to be displayed. Can be altered after creation by setText(). |
rectangle | Rectangle specifying the borders of the edit box. |
border | Set to true if the edit box should have a 3d border. |
parent | Parent item of the element, e.g. a window. Set it to 0 to place the edit box directly in the environment. |
id | The ID of the element. |
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Adds an empty sprite bank to the manager.
name | Name of the new sprite bank. |
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Adds a file open dialog.
title | Text to be displayed as the title of the dialog. |
modal | Defines if the dialog is modal. This means, that all other gui elements which were created before the message box cannot be used until this messagebox is removed. |
parent | Parent gui element of the dialog. |
id | Id to identify the gui element. |
restoreCWD | If set to true, the current working directory will be restored after the dialog is closed in some way. Otherwise the working directory will be the one that the file dialog was last showing. |
startDir | Optional path for which the file dialog will be opened. |
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Adds an externally loaded font to the font list.
This method allows to attach an already loaded font to the list of existing fonts. The font is grabbed if non-null and adding was successful.
name | Name the font should be stored as. |
font | Pointer to font to add. |
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Adds a GUI element by its name.
Each factory is checked if it can create an element of the given name. The first match will be created.
elementName | Name of the element to be created. |
parent | Parent of the new element, if not 0. |
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Adds an image element.
Use IGUIImage::setImage later to set the image to be displayed.
rectangle | Rectangle specifying the borders of the image. |
parent | Parent gui element of the image. |
id | Id to identify the gui element. |
text | Title text of the image (not displayed). |
useAlphaChannel | Sets if the image should use the alpha channel of the texture to draw itself. |
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Adds an image element.
image | Image to be displayed. |
pos | Position of the image. The width and height of the image is taken from the image. |
useAlphaChannel | Sets if the image should use the alpha channel of the texture to draw itself. |
parent | Parent gui element of the image. |
id | Id to identify the gui element. |
text | Title text of the image (not displayed). |
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Adds an element for fading in or out.
rectangle | Rectangle specifying the borders of the fader. If the pointer is NULL, the whole screen is used. |
parent | Parent item of the element, e.g. a window. |
id | An identifier for the fader. |
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Adds a list box element.
rectangle | Rectangle specifying the borders of the list box. |
parent | Parent gui element of the list box. |
id | Id to identify the gui element. |
drawBackground | Flag whether the background should be drawn. |
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pure virtual |
Adds a menu to the environment.
This is like the menu you can find on top of most windows in modern graphical user interfaces.
parent | Parent item of the element, e.g. a window. Set it to 0 to place the menu directly in the environment. |
id | An identifier for the menu. |
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pure virtual |
Adds a mesh viewer. Not 100% implemented yet.
rectangle | Rectangle specifying the borders of the mesh viewer. |
parent | Parent gui element of the mesh viewer. |
id | Id to identify the gui element. |
text | Title text of the mesh viewer. |
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Adds a message box.
caption | Text to be displayed the title of the message box. |
text | Text to be displayed in the body of the message box. |
modal | Defines if the dialog is modal. This means, that all other gui elements which were created before the message box cannot be used until this messagebox is removed. |
flags | Flags specifying the layout of the message box using EMESSAGE_BOX_FLAG. Create a message box with an OK and CANCEL button for example with (EMBF_OK | EMBF_CANCEL). |
parent | Parent gui element of the message box. |
id | Id with which the gui element can be identified. |
image | Optional texture which will be displayed beside the text as an image |
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Adds a modal screen.
Input focus stays with children of the modal screen. If you have some window x which should keep the input focus you do something like: addModalScreen()->addChild(x). And x will then get the focus and not lose it anymore. The modal screen removes itself when it no longer has any children. Note that it usually works badly to pass the modal screen already as parent when creating a new element. It's better to add that new element later to the modal screen with addChild.
parent | Parent gui element of the modal. |
blinkMode | Bitset of when to blink (can be combined) 0 = never 1 = focus changes 2 = Left mouse button pressed down |
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Adds an element to display the information from the Nirtcpp profiler.
rectangle | Rectangle specifying the borders of the element. |
parent | Parent of the element. When 0 the environment itself will be the parent. |
id | An identifier for the element. |
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pure virtual |
Adds a scrollbar.
horizontal | Specifies if the scroll bar is drawn horizontal or vertical. |
rectangle | Rectangle specifying the borders of the scrollbar. |
parent | Parent gui element of the scroll bar. |
id | Id to identify the gui element. |
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Adds a spin box.
An edit box with up and down buttons
text | Text to be displayed. Can be altered after creation by setText(). |
rectangle | Rectangle specifying the borders of the spin box. |
border | Set to true if the spin box should have a 3d border. |
parent | Parent item of the element, e.g. a window. Set it to 0 to place the spin box directly in the environment. |
id | The ID of the element. |
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Adds a static text.
text | Text to be displayed. Can be altered after creation by SetText(). |
rectangle | Rectangle specifying the borders of the static text |
border | Set to true if the static text should have a 3d border. |
wordWrap | Enable if the text should wrap into multiple lines. |
parent | Parent item of the element, e.g. a window. |
id | The ID of the element. |
fillBackground | Enable if the background shall be filled. Defaults to false. |
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Adds tab to the environment.
You can use this element to group other elements. This is not used for creating tabs on tab controls, please use IGUITabControl::addTab() for this instead.
rectangle | Rectangle specifying the borders of the tab. |
parent | Parent item of the element, e.g. a window. Set it to 0 to place the tab directly in the environment. |
id | An identifier for the tab. |
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Adds a tab control to the environment.
rectangle | Rectangle specifying the borders of the tab control. |
parent | Parent item of the element, e.g. a window. Set it to 0 to place the tab control directly in the environment. |
fillbackground | Specifies if the background of the tab control should be drawn. |
border | Specifies if a flat 3d border should be drawn. This is usually not necessary unless you place the control directly into the environment without a window as parent. |
id | An identifier for the tab control. |
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Adds a table to the environment.
rectangle | Rectangle specifying the borders of the table. |
parent | Parent item of the element, e.g. a window. Set it to 0 to place the element directly in the environment. |
id | An identifier for the table. |
drawBackground | Flag whether the background should be drawn. |
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Adds a IGUIElement to deletion queue.
Queued elements will be removed at the end of each drawAll call. Or latest in the destructor of the GUIEnvironment. This can be used to allow an element removing itself safely in a function iterating over gui elements, like an overloaded IGUIElement::draw or IGUIElement::OnPostRender function. Note that in general just calling IGUIElement::remove() is enough. Unless you create your own GUI elements removing themselves you won't need it.
element | Element to remove |
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Adds a toolbar to the environment.
It is like a menu that is always placed on top of its parent, and contains buttons.
parent | Parent item of the element, e.g. a window. Set it to 0 to place the tool bar directly in the environment. |
id | An identifier for the tool bar. |
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pure virtual |
Adds a tree view element.
rectangle | Position and dimension of list box. |
parent | Parent gui element of the list box. |
id | Id to identify the gui element. |
drawBackground | Flag whether the background should be drawn. |
scrollBarVertical | Flag whether a vertical scrollbar should be used |
scrollBarHorizontal | Flag whether a horizontal scrollbar should be used |
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Adds an empty window element.
rectangle | Rectangle specifying the borders of the window. |
modal | Defines if the dialog is modal. This means, that all other gui elements which were created before the window cannot be used until it is removed. |
text | Text displayed as the window title. |
parent | Parent gui element of the window. |
id | Id with which the gui element can be identified. |
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Creates the image list from the given texture.
texture | Texture to split into images |
imageSize | Dimension of each image |
useAlphaChannel | Flag whether alpha channel of the texture should be honored. |
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pure virtual |
Creates a new GUI Skin based on a template.
Use setSkin() to set the created skin.
type | The type of the new skin. |
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pure virtual |
Draws all gui elements by traversing the GUI environment starting at the root node.
When | true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize. Can be set to false to control that size yourself, p.E when not the full size should be used for UI. |
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Returns the default built-in font.
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Get the default element factory which can create all built-in elements.
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Returns the file system.
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pure virtual |
Returns the element which holds the focus.
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pure virtual |
Get the way the gui does handle focus changes.
Returns pointer to the font with the specified filename.
Loads the font if it was not loaded before.
filename | Filename of the Font. |
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pure virtual |
Get a gui element factory by index.
index | Index of the factory. |
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pure virtual |
Returns the element which was last under the mouse cursor.
NOTE: This information is updated after the user-eventreceiver received it's mouse-events. To find the hovered element while catching mouse events you have to use instead: IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);
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pure virtual |
Find the next element which would be selected when pressing the tab-key.
If you set the focus for the result you can manually force focus-changes like they would happen otherwise by the tab-keys.
reverse | When true it will search backward (toward lower TabOrder numbers, like shift+tab) |
group | When true it will search for the next tab-group (like ctrl+tab) |
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returns a pointer to the OS operator
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pure virtual |
Get amount of registered gui element factories.
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pure virtual |
Returns the root gui element.
This is the first gui element, the (direct or indirect) parent of all other gui elements. It is a valid IGUIElement, with dimensions the same size as the screen.
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pure virtual |
Returns pointer to the current gui skin.
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pure virtual |
Returns pointer to the sprite bank which was added with addEmptySpriteBank.
TODO: This should load files in the future, but not implemented so far.
filename | Name of a spritebank added with addEmptySpriteBank |
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pure virtual |
Returns the current video driver.
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pure virtual |
Returns whether the element has focus.
element | Pointer to the element which is tested. |
checkSubElements | When true and focus is on a sub-element of element then it will still count as focused and return true |
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pure virtual |
Loads the gui. Note that the current gui is not cleared before.
When a parent is set the elements will be added below the parent, the parent itself does not deserialize. When the file contains skin-settings from the gui-environment those are always serialized into the guienvironment independent of the parent setting.
filename | Name of the file. |
parent | Parent for the loaded GUI, root if 0. |
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pure virtual |
Loads the gui. Note that the current gui is not cleared before.
When a parent is set the elements will be added below the parent, the parent itself does not deserialize. When the file contains skin-settings from the gui-environment those are always serialized into the guienvironment independent of the parent setting.
file | The file to load from. |
parent | Parent for the loaded GUI, root if 0. |
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pure virtual |
Posts an input event to the environment.
Usually you do not have to use this method, it is used by the engine internally.
event | The event to post. |
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pure virtual |
Adds an element factory to the gui environment.
Use this to extend the gui environment with new element types which it should be able to create automatically, for example when loading data from xml files.
factoryToAdd | Pointer to new factory. |
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pure virtual |
Removes the focus from an element.
Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed then the focus will not be changed.
element | Pointer to the element which shall lose the focus. |
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pure virtual |
Saves the current gui into a file.
filename | Name of the file. |
start | The GUIElement to start with. Root if 0. |
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pure virtual |
Saves the current gui into a file.
file | The file to write to. |
start | The GUIElement to start with. Root if 0. |
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pure virtual |
Sets the focus to an element.
Causes a EGET_ELEMENT_FOCUS_LOST event followed by a EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events, then the focus will not be changed.
element | Pointer to the element which shall get the focus. |
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pure virtual |
Set the way the gui will handle automatic focus changes.
The default is (EFF_SET_ON_LMOUSE_DOWN | EFF_SET_ON_TAB). with the left mouse button. This does not affect the setFocus function itself - users can still call that whenever they want on any element.
flags | A bitmask which is a combination of EFOCUS_FLAG flags. |
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pure virtual |
Sets a new GUI Skin.
You can use this to change the appearance of the whole GUI Environment. You can set one of the built-in skins or implement your own class derived from IGUISkin and enable it using this method. To set for example the built-in Windows classic skin, use the following code:
skin | New skin to use. |
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pure virtual |
This sets a new event receiver for gui events.
Usually you do not have to use this method, it is used by the engine internally.
evr | Pointer to the new receiver. |