Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
Loading...
Searching...
No Matches
nirt::gui::IGUISpinBox Class Referenceabstract

Single line edit box + spin buttons. More...

#include <nirtcpp/core/engine/IGUISpinBox.hpp>

Inheritance diagram for nirt::gui::IGUISpinBox:
Inheritance graph
Collaboration diagram for nirt::gui::IGUISpinBox:
Collaboration graph

Public Member Functions

 IGUISpinBox (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
 constructor
 
virtual IGUIEditBoxgetEditBox () const =0
 Access the edit box used in the spin control.
 
virtual void setValue (f32 val)=0
 set the current value of the spinbox
 
virtual f32 getValue () const =0
 Get the current value of the spinbox.
 
virtual f32 getValueFor (const wchar_t *text) const =0
 Get the value the spinbox would have for the given text.
 
virtual void setRange (f32 min, f32 max)=0
 set the range of values which can be used in the spinbox
 
virtual f32 getMin () const =0
 get the minimum value which can be used in the spinbox
 
virtual f32 getMax () const =0
 get the maximum value which can be used in the spinbox
 
virtual void setStepSize (f32 step=1.f)=0
 Step size by which values are changed when pressing the spinbuttons.
 
virtual void setDecimalPlaces (s32 places)=0
 
virtual f32 getStepSize () const =0
 get the current step size
 
virtual void setValidateOn (u32 validateOn)=0
 Sets when the spinbox has to validate entered text.
 
virtual u32 getValidateOn () const =0
 Gets when the spinbox has to validate entered text.
 
virtual f32 getOldValue () const =0
 Gets previous value in EGET_SPINBOX_CHANGED events.
 
- Public Member Functions inherited from nirt::gui::IGUIElement
 IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle)
 Constructor.
 
virtual ~IGUIElement ()
 Destructor.
 
IGUIElementgetParent () const
 Returns parent of this element.
 
core::rect< s32getRelativePosition () const
 Returns the relative rectangle of this element.
 
void setRelativePosition (const core::rect< s32 > &r)
 Sets the relative rectangle of this element.
 
void setRelativePosition (const core::position2di &position)
 Sets the relative rectangle of this element, maintaining its current width and height.
 
void setRelativePositionProportional (const core::rect< f32 > &r)
 Sets the relative rectangle of this element as a proportion of its parent's area.
 
core::rect< s32getAbsolutePosition () const
 Gets the absolute rectangle of this element.
 
core::rect< s32getAbsoluteClippingRect () const
 Returns the visible area of the element.
 
void setNotClipped (bool noClip)
 Sets whether the element will ignore its parent's clipping rectangle.
 
bool isNotClipped () const
 Gets whether the element will ignore its parent's clipping rectangle.
 
void setMaxSize (core::dimension2du size)
 Sets the maximum size allowed for this element.
 
void setMinSize (core::dimension2du size)
 Sets the minimum size allowed for this element.
 
void setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom)
 The alignment defines how the borders of this element will be positioned when the parent element is resized.
 
EGUI_ALIGNMENT getAlignLeft () const
 How left element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignRight () const
 How right element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignTop () const
 How top element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignBottom () const
 How bottom element border is aligned when parent is resized.
 
virtual void updateAbsolutePosition ()
 Updates the absolute position.
 
virtual IGUIElementgetElementFromPoint (const core::position2d< s32 > &point)
 Returns the topmost GUI element at the specific position.
 
virtual bool isPointInside (const core::position2d< s32 > &point) const
 Returns true if a point is within this element.
 
virtual void addChild (IGUIElement *child)
 Adds a GUI element as new child of this element.
 
virtual void removeChild (IGUIElement *child)
 Removes a child.
 
virtual void remove ()
 Removes this element from its parent.
 
virtual void draw ()
 Draws the element and its children.
 
virtual void OnPostRender (u32 timeMs)
 animate the element and its children.
 
virtual void move (core::position2d< s32 > absoluteMovement)
 Moves this element.
 
virtual bool isVisible () const
 Returns true if element is visible.
 
virtual bool isTrulyVisible () const
 Check whether the element is truly visible, taking into accounts its parents' visibility.
 
virtual void setVisible (bool visible)
 Sets the visible state of this element.
 
virtual bool isSubElement () const
 Returns true if this element was created as part of its parent control.
 
virtual void setSubElement (bool subElement)
 Sets whether this control was created as part of its parent.
 
void setTabStop (bool enable)
 If set to true, the focus will visit this element when using the tab key to cycle through elements.
 
bool isTabStop () const
 Returns true if this element can be focused by navigating with the tab key.
 
void setTabOrder (s32 index)
 Sets the priority of focus when using the tab key to navigate between a group of elements.
 
s32 getTabOrder () const
 Returns the number in the tab order sequence.
 
void setTabGroup (bool isGroup)
 Sets whether this element is a container for a group of elements which can be navigated using the tab key.
 
bool isTabGroup () const
 Returns true if this element is a tab group.
 
IGUIElementgetTabGroup ()
 Returns the container element which holds all elements in this element's tab group.
 
virtual bool isEnabled () const
 Returns true if element is enabled.
 
virtual void setEnabled (bool enabled)
 Sets the enabled state of this element.
 
virtual void setText (const wchar_t *text)
 Sets the new caption of this element.
 
virtual const wchar_t * getText () const
 Returns caption of this element.
 
virtual void setToolTipText (const wchar_t *text)
 Sets the new caption of this element.
 
virtual const core::stringwgetToolTipText () const
 Returns caption of this element.
 
virtual s32 getID () const
 Returns id. Can be used to identify the element.
 
virtual void setID (s32 id)
 Sets the id of this element.
 
virtual bool OnEvent (const SEvent &event) override
 Called if an event happened.
 
virtual bool bringToFront (IGUIElement *element)
 Brings a child to front.
 
virtual bool sendToBack (IGUIElement *child)
 Moves a child to the back, so it's siblings are drawn on top of it.
 
virtual const core::list< IGUIElement * > & getChildren () const
 Returns list with children of this element.
 
virtual IGUIElementgetElementFromId (s32 id, bool searchchildren=false) const
 Finds the first element with the given id.
 
bool isMyChild (IGUIElement *child) const
 
bool getNextElement (s32 startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const
 searches elements to find the closest next element to tab to
 
EGUI_ELEMENT_TYPE getType () const
 Returns the type of the gui element.
 
virtual bool hasType (EGUI_ELEMENT_TYPE type) const
 Returns true if the gui element supports the given type.
 
virtual const c8getTypeName () const
 Returns the type name of the gui element.
 
virtual const c8getName () const
 Returns the name of the element.
 
virtual void setName (const c8 *name)
 Sets the name of the element.
 
virtual void setName (const core::stringc &name)
 Sets the name of the element.
 
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override
 Writes attributes of the scene node.
 
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override
 Reads attributes of the scene node.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 
- Public Member Functions inherited from nirt::IEventReceiver
virtual ~IEventReceiver ()
 Destructor.
 

Additional Inherited Members

- Protected Member Functions inherited from nirt::gui::IGUIElement
void addChildToEnd (IGUIElement *child)
 
void recalculateAbsolutePosition (bool recursive)
 
- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 
- Protected Attributes inherited from nirt::gui::IGUIElement
core::list< IGUIElement * > Children
 List of all children of this element.
 
IGUIElementParent
 Pointer to the parent.
 
core::rect< s32RelativeRect
 relative rect of element
 
core::rect< s32AbsoluteRect
 absolute rect of element
 
core::rect< s32AbsoluteClippingRect
 absolute clipping rect of element
 
core::rect< s32DesiredRect
 
core::rect< s32LastParentRect
 for calculating the difference when resizing parent
 
core::rect< f32ScaleRect
 relative scale of the element inside its parent
 
core::dimension2du MaxSize
 maximum and minimum size of the element
 
core::dimension2du MinSize
 
bool IsVisible
 is visible?
 
bool IsEnabled
 is enabled?
 
bool IsSubElement
 is a part of a larger whole and should not be serialized?
 
bool NoClip
 does this element ignore its parent's clipping rectangle?
 
core::stringw Text
 caption
 
core::stringw ToolTipText
 tooltip
 
core::stringc Name
 users can set this for identifying the element by string
 
s32 ID
 users can set this for identifying the element by integer
 
bool IsTabStop
 tab stop like in windows
 
s32 TabOrder
 tab order
 
bool IsTabGroup
 tab groups are containers like windows, use ctrl+tab to navigate
 
EGUI_ALIGNMENT AlignLeft
 tells the element how to act when its parent is resized
 
EGUI_ALIGNMENT AlignRight
 
EGUI_ALIGNMENT AlignTop
 
EGUI_ALIGNMENT AlignBottom
 
IGUIEnvironmentEnvironment
 GUI Environment.
 
EGUI_ELEMENT_TYPE Type
 type of element
 

Detailed Description

Single line edit box + spin buttons.

This element can create the following events of type EGUI_EVENT_TYPE:
  • EGET_SPINBOX_CHANGED

Member Function Documentation

◆ getOldValue()

virtual f32 nirt::gui::IGUISpinBox::getOldValue ( ) const
pure virtual

Gets previous value in EGET_SPINBOX_CHANGED events.

Note: That value changes as soon as a new value is set (to the new value). So it's only useful to check for last value in the event and has no use otherwise. Also it's possible to mess it up by setting text via the editbox sub-element directly.

◆ getValidateOn()

virtual u32 nirt::gui::IGUISpinBox::getValidateOn ( ) const
pure virtual

Gets when the spinbox has to validate entered text.

Returns
A combination of EGUI_SPINBOX_VALIDATION bit flags

◆ getValueFor()

virtual f32 nirt::gui::IGUISpinBox::getValueFor ( const wchar_t *  text) const
pure virtual

Get the value the spinbox would have for the given text.

Note: There is no rounding for decimal places going on here The reason is that so far spinbox doesn't restrict entering longer numbers (or any other text) (TODO)

◆ setDecimalPlaces()

virtual void nirt::gui::IGUISpinBox::setDecimalPlaces ( s32  places)
pure virtual

Sets the number of decimal places to display. Note: This also rounds the range to the same number of decimal places. Note: This is only used for the buttons so far, text-input ignores it (TODO)

Parameters
placesThe number of decimal places to display, use -1 to reset

◆ setRange()

virtual void nirt::gui::IGUISpinBox::setRange ( f32  min,
f32  max 
)
pure virtual

set the range of values which can be used in the spinbox

Parameters
minminimum value
maxmaximum value

◆ setStepSize()

virtual void nirt::gui::IGUISpinBox::setStepSize ( f32  step = 1.f)
pure virtual

Step size by which values are changed when pressing the spinbuttons.

The step size also determines the number of decimal places to display

Parameters
stepstepsize used for value changes when pressing spinbuttons

◆ setValidateOn()

virtual void nirt::gui::IGUISpinBox::setValidateOn ( u32  validateOn)
pure virtual

Sets when the spinbox has to validate entered text.

Parameters
validateOnCan be any combination of EGUI_SPINBOX_VALIDATION bit flags

◆ setValue()

virtual void nirt::gui::IGUISpinBox::setValue ( f32  val)
pure virtual

set the current value of the spinbox

Parameters
valvalue to be set in the spinbox

The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Utxcpp    utx::print