Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::video::ITexture Class Referenceabstract

Interface of a Video Driver dependent Texture. More...

#include <nirtcpp/core/engine/ITexture.hpp>

Inheritance diagram for nirt::video::ITexture:
Inheritance graph
Collaboration diagram for nirt::video::ITexture:
Collaboration graph

Public Member Functions

 ITexture (const io::path &name, E_TEXTURE_TYPE type)
 constructor
 
virtual void * lock (E_TEXTURE_LOCK_MODE mode=ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer=0, E_TEXTURE_LOCK_FLAGS lockFlags=ETLF_FLIP_Y_UP_RTT)=0
 Lock function.
 
virtual void unlock ()=0
 Unlock function. Must be called after a lock() to the texture.
 
virtual void regenerateMipMapLevels (void *data=0, u32 layer=0)=0
 Regenerates the mip map levels of the texture.
 
const core::dimension2d< u32 > & getOriginalSize () const
 Get original size of the texture.
 
const core::dimension2d< u32 > & getSize () const
 Get dimension (=size) of the texture.
 
E_DRIVER_TYPE getDriverType () const
 Get driver type of texture.
 
ECOLOR_FORMAT getColorFormat () const
 Get the color format of texture.
 
ECOLOR_FORMAT getOriginalColorFormat () const
 Get the original color format.
 
u32 getPitch () const
 Get pitch of the main texture (in bytes).
 
bool hasMipMaps () const
 Check whether the texture has MipMaps.
 
bool isRenderTarget () const
 Check whether the texture is a render target.
 
const io::SNamedPathgetName () const
 Get name of texture (in most cases this is the filename)
 
E_TEXTURE_SOURCE getSource () const
 Check where the last IVideoDriver::getTexture found this texture.
 
void updateSource (E_TEXTURE_SOURCE source)
 Used internally by the engine to update Source status on IVideoDriver::getTexture calls.
 
bool hasAlpha () const
 Returns if the texture has an alpha channel.
 
E_TEXTURE_TYPE getType () const
 Returns the type of texture.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 

Protected Member Functions

E_TEXTURE_CREATION_FLAG getTextureFormatFromFlags (u32 flags)
 Helper function, helps to get the desired texture creation format from the flags.
 
- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 

Protected Attributes

io::SNamedPath NamedPath
 
core::dimension2d< u32OriginalSize
 
core::dimension2d< u32Size
 
E_DRIVER_TYPE DriverType
 
ECOLOR_FORMAT OriginalColorFormat
 
ECOLOR_FORMAT ColorFormat
 
u32 Pitch
 
bool HasMipMaps
 
bool IsRenderTarget
 
E_TEXTURE_SOURCE Source
 
E_TEXTURE_TYPE Type
 

Detailed Description

Interface of a Video Driver dependent Texture.

An ITexture is created by an IVideoDriver by using IVideoDriver::addTexture or IVideoDriver::getTexture. After that, the texture may only be used by this VideoDriver. As you can imagine, textures of the DirectX and the OpenGL device will, e.g., not be compatible. An exception is the Software device and the NULL device, their textures are compatible. If you try to use a texture created by one device with an other device, the device will refuse to do that and write a warning or an error message to the output buffer.

Member Function Documentation

◆ getColorFormat()

ECOLOR_FORMAT nirt::video::ITexture::getColorFormat ( ) const
inline

Get the color format of texture.

Returns
The color format of texture.

◆ getDriverType()

E_DRIVER_TYPE nirt::video::ITexture::getDriverType ( ) const
inline

Get driver type of texture.

This is the driver, which created the texture. This method is used internally by the video devices, to check, if they may use a texture because textures may be incompatible between different devices.

Returns
Driver type of texture.

◆ getOriginalColorFormat()

ECOLOR_FORMAT nirt::video::ITexture::getOriginalColorFormat ( ) const
inline

Get the original color format.

When create textures from image data we will often use different color formats. For example depending on driver TextureCreationFlag's. This can give you the original format which the image used to create the texture had

◆ getOriginalSize()

const core::dimension2d< u32 > & nirt::video::ITexture::getOriginalSize ( ) const
inline

Get original size of the texture.

The texture is usually scaled, if it was created with an unoptimal size. For example if the size was not a power of two. This method returns the size of the texture it had before it was scaled. Can be useful when drawing 2d images on the screen, which should have the exact size of the original texture. Use ITexture::getSize() if you want to know the real size it has now stored in the system.

Returns
The original size of the texture.

◆ getPitch()

u32 nirt::video::ITexture::getPitch ( ) const
inline

Get pitch of the main texture (in bytes).

The pitch is the amount of bytes used for a row of pixels in a texture.

Returns
Pitch of texture in bytes.

◆ getSize()

const core::dimension2d< u32 > & nirt::video::ITexture::getSize ( ) const
inline

Get dimension (=size) of the texture.

Returns
The size of the texture.

◆ getTextureFormatFromFlags()

E_TEXTURE_CREATION_FLAG nirt::video::ITexture::getTextureFormatFromFlags ( u32  flags)
inlineprotected

Helper function, helps to get the desired texture creation format from the flags.

Returns
Either ETCF_ALWAYS_32_BIT, ETCF_ALWAYS_16_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or ETCF_OPTIMIZED_FOR_SPEED.

◆ hasMipMaps()

bool nirt::video::ITexture::hasMipMaps ( ) const
inline

Check whether the texture has MipMaps.

Returns
True if texture has MipMaps, else false.

◆ isRenderTarget()

bool nirt::video::ITexture::isRenderTarget ( ) const
inline

Check whether the texture is a render target.

Render targets can be set as such in the video driver, in order to render a scene into the texture. Once unbound as render target, they can be used just as usual textures again.

Returns
True if this is a render target, otherwise false.

◆ lock()

virtual void * nirt::video::ITexture::lock ( E_TEXTURE_LOCK_MODE  mode = ETLM_READ_WRITE,
u32  mipmapLevel = 0,
u32  layer = 0,
E_TEXTURE_LOCK_FLAGS  lockFlags = ETLF_FLIP_Y_UP_RTT 
)
pure virtual

Lock function.

Locks the Texture and returns a pointer to access the pixels. After lock() has been called and all operations on the pixels are done, you must call unlock(). Locks are not accumulating, hence one unlock will do for an arbitrary number of previous locks. You should avoid locking different levels without unlocking in between, though, because only the last level locked will be unlocked. The size of the i-th mipmap level is defined as max(getSize().Width>>i,1) and max(getSize().Height>>i,1)

Parameters
modeSpecifies what kind of changes to the locked texture are allowed. Unspecified behavior will arise if texture is written in read only mode or read from in write only mode. Support for this feature depends on the driver, so don't rely on the texture being write-protected when locking with read-only, etc.
mipmapLevelNOTE: Currently broken, sorry, we try if we can repair it for 1.9 release. Number of the mipmapLevel to lock. 0 is main texture. Non-existing levels will silently fail and return 0.
layerIt determines which cubemap face or texture array layer should be locked.
lockFlagsSee E_TEXTURE_LOCK_FLAGS documentation.
Returns
Returns a pointer to the pixel data. The format of the pixel can be determined by using getColorFormat(). 0 is returned, if the texture cannot be locked.

◆ regenerateMipMapLevels()

virtual void nirt::video::ITexture::regenerateMipMapLevels ( void *  data = 0,
u32  layer = 0 
)
pure virtual

Regenerates the mip map levels of the texture.

Required after modifying the texture, usually after calling unlock().

Parameters
dataOptional parameter to pass in image data which will be used instead of the previously stored or automatically generated mipmap data. The data has to be a continuous pixel data for all mipmaps until 1x1 pixel. Each mipmap has to be half the width and height of the previous level. At least one pixel will be always kept.
layerIt informs a texture about which cubemap or texture array layer needs mipmap regeneration.

◆ unlock()

virtual void nirt::video::ITexture::unlock ( )
pure virtual

Unlock function. Must be called after a lock() to the texture.

One should avoid to call unlock more than once before another lock. The last locked mip level will be unlocked. You may want to call regenerateMipMapLevels() after this when you changed any data.


The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Esvcpp    esv::print