Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::gui::IGUIContextMenu Class Referenceabstract

GUI Context menu interface. More...

#include <nirtcpp/core/engine/IGUIContextMenu.hpp>

Inheritance diagram for nirt::gui::IGUIContextMenu:
Inheritance graph
Collaboration diagram for nirt::gui::IGUIContextMenu:
Collaboration graph

Public Member Functions

 IGUIContextMenu (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
 constructor
 
virtual void setCloseHandling (ECONTEXT_MENU_CLOSE onClose)=0
 set behavior when menus are closed
 
virtual ECONTEXT_MENU_CLOSE getCloseHandling () const =0
 get current behavior when the menu will be closed
 
virtual u32 getItemCount () const =0
 Get amount of menu items.
 
virtual u32 addItem (const wchar_t *text, s32 commandId=-1, bool enabled=true, bool hasSubMenu=false, bool checked=false, bool autoChecking=false)=0
 Adds a menu item.
 
virtual u32 insertItem (u32 idx, const wchar_t *text, s32 commandId=-1, bool enabled=true, bool hasSubMenu=false, bool checked=false, bool autoChecking=false)=0
 Insert a menu item at specified position.
 
virtual s32 findItemWithCommandId (s32 commandId, u32 idxStartSearch=0) const =0
 Find an item by its CommandID.
 
virtual void addSeparator ()=0
 Adds a separator item to the menu.
 
virtual const wchar_t * getItemText (u32 idx) const =0
 Get text of the menu item.
 
virtual void setItemText (u32 idx, const wchar_t *text)=0
 Sets text of the menu item.
 
virtual bool isItemEnabled (u32 idx) const =0
 Check if a menu item is enabled.
 
virtual void setItemEnabled (u32 idx, bool enabled)=0
 Sets if the menu item should be enabled.
 
virtual void setItemChecked (u32 idx, bool enabled)=0
 Sets if the menu item should be checked.
 
virtual bool isItemChecked (u32 idx) const =0
 Check if a menu item is checked.
 
virtual void removeItem (u32 idx)=0
 Removes a menu item.
 
virtual void removeAllItems ()=0
 Removes all menu items.
 
virtual s32 getSelectedItem () const =0
 Get the selected item in the menu.
 
virtual s32 getItemCommandId (u32 idx) const =0
 Get the command id of a menu item.
 
virtual void setItemCommandId (u32 idx, s32 id)=0
 Sets the command id of a menu item.
 
virtual IGUIContextMenugetSubMenu (u32 idx) const =0
 Get a pointer to the submenu of an item.
 
virtual void setItemAutoChecking (u32 idx, bool autoChecking)=0
 should the element change the checked status on clicking
 
virtual bool getItemAutoChecking (u32 idx) const =0
 does the element change the checked status on clicking
 
virtual void setEventParent (IGUIElement *parent)=0
 When an eventparent is set it receives events instead of the usual parent element.
 
- Public Member Functions inherited from nirt::gui::IGUIElement
 IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle)
 Constructor.
 
virtual ~IGUIElement ()
 Destructor.
 
IGUIElementgetParent () const
 Returns parent of this element.
 
core::rect< s32getRelativePosition () const
 Returns the relative rectangle of this element.
 
void setRelativePosition (const core::rect< s32 > &r)
 Sets the relative rectangle of this element.
 
void setRelativePosition (const core::position2di &position)
 Sets the relative rectangle of this element, maintaining its current width and height.
 
void setRelativePositionProportional (const core::rect< f32 > &r)
 Sets the relative rectangle of this element as a proportion of its parent's area.
 
core::rect< s32getAbsolutePosition () const
 Gets the absolute rectangle of this element.
 
core::rect< s32getAbsoluteClippingRect () const
 Returns the visible area of the element.
 
void setNotClipped (bool noClip)
 Sets whether the element will ignore its parent's clipping rectangle.
 
bool isNotClipped () const
 Gets whether the element will ignore its parent's clipping rectangle.
 
void setMaxSize (core::dimension2du size)
 Sets the maximum size allowed for this element.
 
void setMinSize (core::dimension2du size)
 Sets the minimum size allowed for this element.
 
void setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom)
 The alignment defines how the borders of this element will be positioned when the parent element is resized.
 
EGUI_ALIGNMENT getAlignLeft () const
 How left element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignRight () const
 How right element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignTop () const
 How top element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignBottom () const
 How bottom element border is aligned when parent is resized.
 
virtual void updateAbsolutePosition ()
 Updates the absolute position.
 
virtual IGUIElementgetElementFromPoint (const core::position2d< s32 > &point)
 Returns the topmost GUI element at the specific position.
 
virtual bool isPointInside (const core::position2d< s32 > &point) const
 Returns true if a point is within this element.
 
virtual void addChild (IGUIElement *child)
 Adds a GUI element as new child of this element.
 
virtual void removeChild (IGUIElement *child)
 Removes a child.
 
virtual void remove ()
 Removes this element from its parent.
 
virtual void draw ()
 Draws the element and its children.
 
virtual void OnPostRender (u32 timeMs)
 animate the element and its children.
 
virtual void move (core::position2d< s32 > absoluteMovement)
 Moves this element.
 
virtual bool isVisible () const
 Returns true if element is visible.
 
virtual bool isTrulyVisible () const
 Check whether the element is truly visible, taking into accounts its parents' visibility.
 
virtual void setVisible (bool visible)
 Sets the visible state of this element.
 
virtual bool isSubElement () const
 Returns true if this element was created as part of its parent control.
 
virtual void setSubElement (bool subElement)
 Sets whether this control was created as part of its parent.
 
void setTabStop (bool enable)
 If set to true, the focus will visit this element when using the tab key to cycle through elements.
 
bool isTabStop () const
 Returns true if this element can be focused by navigating with the tab key.
 
void setTabOrder (s32 index)
 Sets the priority of focus when using the tab key to navigate between a group of elements.
 
s32 getTabOrder () const
 Returns the number in the tab order sequence.
 
void setTabGroup (bool isGroup)
 Sets whether this element is a container for a group of elements which can be navigated using the tab key.
 
bool isTabGroup () const
 Returns true if this element is a tab group.
 
IGUIElementgetTabGroup ()
 Returns the container element which holds all elements in this element's tab group.
 
virtual bool isEnabled () const
 Returns true if element is enabled.
 
virtual void setEnabled (bool enabled)
 Sets the enabled state of this element.
 
virtual void setText (const wchar_t *text)
 Sets the new caption of this element.
 
virtual const wchar_t * getText () const
 Returns caption of this element.
 
virtual void setToolTipText (const wchar_t *text)
 Sets the new caption of this element.
 
virtual const core::stringwgetToolTipText () const
 Returns caption of this element.
 
virtual s32 getID () const
 Returns id. Can be used to identify the element.
 
virtual void setID (s32 id)
 Sets the id of this element.
 
virtual bool OnEvent (const SEvent &event) override
 Called if an event happened.
 
virtual bool bringToFront (IGUIElement *element)
 Brings a child to front.
 
virtual bool sendToBack (IGUIElement *child)
 Moves a child to the back, so it's siblings are drawn on top of it.
 
virtual const core::list< IGUIElement * > & getChildren () const
 Returns list with children of this element.
 
virtual IGUIElementgetElementFromId (s32 id, bool searchchildren=false) const
 Finds the first element with the given id.
 
bool isMyChild (IGUIElement *child) const
 
bool getNextElement (s32 startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const
 searches elements to find the closest next element to tab to
 
EGUI_ELEMENT_TYPE getType () const
 Returns the type of the gui element.
 
virtual bool hasType (EGUI_ELEMENT_TYPE type) const
 Returns true if the gui element supports the given type.
 
virtual const c8getTypeName () const
 Returns the type name of the gui element.
 
virtual const c8getName () const
 Returns the name of the element.
 
virtual void setName (const c8 *name)
 Sets the name of the element.
 
virtual void setName (const core::stringc &name)
 Sets the name of the element.
 
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override
 Writes attributes of the scene node.
 
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override
 Reads attributes of the scene node.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 
- Public Member Functions inherited from nirt::IEventReceiver
virtual ~IEventReceiver ()
 Destructor.
 

Additional Inherited Members

- Protected Member Functions inherited from nirt::gui::IGUIElement
void addChildToEnd (IGUIElement *child)
 
void recalculateAbsolutePosition (bool recursive)
 
- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 
- Protected Attributes inherited from nirt::gui::IGUIElement
core::list< IGUIElement * > Children
 List of all children of this element.
 
IGUIElementParent
 Pointer to the parent.
 
core::rect< s32RelativeRect
 relative rect of element
 
core::rect< s32AbsoluteRect
 absolute rect of element
 
core::rect< s32AbsoluteClippingRect
 absolute clipping rect of element
 
core::rect< s32DesiredRect
 
core::rect< s32LastParentRect
 for calculating the difference when resizing parent
 
core::rect< f32ScaleRect
 relative scale of the element inside its parent
 
core::dimension2du MaxSize
 maximum and minimum size of the element
 
core::dimension2du MinSize
 
bool IsVisible
 is visible?
 
bool IsEnabled
 is enabled?
 
bool IsSubElement
 is a part of a larger whole and should not be serialized?
 
bool NoClip
 does this element ignore its parent's clipping rectangle?
 
core::stringw Text
 caption
 
core::stringw ToolTipText
 tooltip
 
core::stringc Name
 users can set this for identifying the element by string
 
s32 ID
 users can set this for identifying the element by integer
 
bool IsTabStop
 tab stop like in windows
 
s32 TabOrder
 tab order
 
bool IsTabGroup
 tab groups are containers like windows, use ctrl+tab to navigate
 
EGUI_ALIGNMENT AlignLeft
 tells the element how to act when its parent is resized
 
EGUI_ALIGNMENT AlignRight
 
EGUI_ALIGNMENT AlignTop
 
EGUI_ALIGNMENT AlignBottom
 
IGUIEnvironmentEnvironment
 GUI Environment.
 
EGUI_ELEMENT_TYPE Type
 type of element
 

Detailed Description

GUI Context menu interface.

This element can create the following events of type EGUI_EVENT_TYPE:
  • EGET_ELEMENT_CLOSED
  • EGET_MENU_ITEM_SELECTED

Member Function Documentation

◆ addItem()

virtual u32 nirt::gui::IGUIContextMenu::addItem ( const wchar_t *  text,
s32  commandId = -1,
bool  enabled = true,
bool  hasSubMenu = false,
bool  checked = false,
bool  autoChecking = false 
)
pure virtual

Adds a menu item.

Parameters
textText of menu item. Set this to 0 to create an separator instead of a real item, which is the same like calling addSeparator();
commandIdCommand id of menu item, a simple id you may set to whatever you want.
enabledSpecifies if the menu item should be enabled.
hasSubMenuSet this to true if there should be a submenu at this item. You can access this submenu via getSubMenu().
checkedSpecifies if the menu item should be initially checked.
autoCheckingSpecifies if the item should be checked by clicking
Returns
Returns the index of the new item

◆ findItemWithCommandId()

virtual s32 nirt::gui::IGUIContextMenu::findItemWithCommandId ( s32  commandId,
u32  idxStartSearch = 0 
) const
pure virtual

Find an item by its CommandID.

Parameters
commandIdWe are looking for the first item which has this commandID
idxStartSearchStart searching from this index.
Returns
Returns the index of the item when found or otherwise -1.

◆ getItemCommandId()

virtual s32 nirt::gui::IGUIContextMenu::getItemCommandId ( u32  idx) const
pure virtual

Get the command id of a menu item.

Parameters
idxZero based index of the menu item

◆ getItemText()

virtual const wchar_t * nirt::gui::IGUIContextMenu::getItemText ( u32  idx) const
pure virtual

Get text of the menu item.

Parameters
idxZero based index of the menu item

◆ getSelectedItem()

virtual s32 nirt::gui::IGUIContextMenu::getSelectedItem ( ) const
pure virtual

Get the selected item in the menu.

Returns
Index of the selected item, -1 if none selected.

◆ getSubMenu()

virtual IGUIContextMenu * nirt::gui::IGUIContextMenu::getSubMenu ( u32  idx) const
pure virtual

Get a pointer to the submenu of an item.

0 is returned if there is no submenu

Parameters
idxZero based index of the menu item
Returns
Returns a pointer to the submenu of an item.

◆ insertItem()

virtual u32 nirt::gui::IGUIContextMenu::insertItem ( u32  idx,
const wchar_t *  text,
s32  commandId = -1,
bool  enabled = true,
bool  hasSubMenu = false,
bool  checked = false,
bool  autoChecking = false 
)
pure virtual

Insert a menu item at specified position.

Parameters
idxPosition to insert the new element, should be smaller than itemcount otherwise the item is added to the end.
textText of menu item. Set this to 0 to create an separator instead of a real item, which is the same like calling addSeparator();
commandIdCommand id of menu item, a simple id you may set to whatever you want.
enabledSpecifies if the menu item should be enabled.
hasSubMenuSet this to true if there should be a submenu at this item. You can access this submenu via getSubMenu().
checkedSpecifies if the menu item should be initially checked.
autoCheckingSpecifies if the item should be checked by clicking
Returns
Returns the index of the new item

◆ isItemChecked()

virtual bool nirt::gui::IGUIContextMenu::isItemChecked ( u32  idx) const
pure virtual

Check if a menu item is checked.

Parameters
idxZero based index of the menu item

◆ isItemEnabled()

virtual bool nirt::gui::IGUIContextMenu::isItemEnabled ( u32  idx) const
pure virtual

Check if a menu item is enabled.

Parameters
idxZero based index of the menu item

◆ removeItem()

virtual void nirt::gui::IGUIContextMenu::removeItem ( u32  idx)
pure virtual

Removes a menu item.

Parameters
idxZero based index of the menu item

◆ setItemChecked()

virtual void nirt::gui::IGUIContextMenu::setItemChecked ( u32  idx,
bool  enabled 
)
pure virtual

Sets if the menu item should be checked.

Parameters
idxZero based index of the menu item
enabledTrue if it is enabled, otherwise false.

◆ setItemCommandId()

virtual void nirt::gui::IGUIContextMenu::setItemCommandId ( u32  idx,
s32  id 
)
pure virtual

Sets the command id of a menu item.

Parameters
idxZero based index of the menu item
idCommand id of menu item, a simple id you may set to whatever you want.

◆ setItemEnabled()

virtual void nirt::gui::IGUIContextMenu::setItemEnabled ( u32  idx,
bool  enabled 
)
pure virtual

Sets if the menu item should be enabled.

Parameters
idxZero based index of the menu item
enabledTrue if it is enabled, otherwise false.

◆ setItemText()

virtual void nirt::gui::IGUIContextMenu::setItemText ( u32  idx,
const wchar_t *  text 
)
pure virtual

Sets text of the menu item.

Parameters
idxZero based index of the menu item
textNew text of the item.

The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Esvcpp    esv::print