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| IGUIInOutFader (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle) |
| constructor
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virtual video::SColor | getColor () const =0 |
| Gets the color to fade out to or to fade in from.
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virtual void | setColor (video::SColor color)=0 |
| Sets the color to fade out to or to fade in from.
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virtual void | setColor (video::SColor source, video::SColor dest)=0 |
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virtual void | fadeIn (u32 time)=0 |
| Starts the fade in process.
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virtual void | fadeOut (u32 time)=0 |
| Starts the fade out process.
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virtual bool | isReady () const =0 |
| Returns if the fade in or out process is done.
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| IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle) |
| Constructor.
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virtual | ~IGUIElement () |
| Destructor.
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IGUIElement * | getParent () const |
| Returns parent of this element.
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core::rect< s32 > | getRelativePosition () const |
| Returns the relative rectangle of this element.
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void | setRelativePosition (const core::rect< s32 > &r) |
| Sets the relative rectangle of this element.
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void | setRelativePosition (const core::position2di &position) |
| Sets the relative rectangle of this element, maintaining its current width and height.
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void | setRelativePositionProportional (const core::rect< f32 > &r) |
| Sets the relative rectangle of this element as a proportion of its parent's area.
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core::rect< s32 > | getAbsolutePosition () const |
| Gets the absolute rectangle of this element.
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core::rect< s32 > | getAbsoluteClippingRect () const |
| Returns the visible area of the element.
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void | setNotClipped (bool noClip) |
| Sets whether the element will ignore its parent's clipping rectangle.
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bool | isNotClipped () const |
| Gets whether the element will ignore its parent's clipping rectangle.
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void | setMaxSize (core::dimension2du size) |
| Sets the maximum size allowed for this element.
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void | setMinSize (core::dimension2du size) |
| Sets the minimum size allowed for this element.
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void | setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom) |
| The alignment defines how the borders of this element will be positioned when the parent element is resized.
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EGUI_ALIGNMENT | getAlignLeft () const |
| How left element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignRight () const |
| How right element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignTop () const |
| How top element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignBottom () const |
| How bottom element border is aligned when parent is resized.
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virtual void | updateAbsolutePosition () |
| Updates the absolute position.
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virtual IGUIElement * | getElementFromPoint (const core::position2d< s32 > &point) |
| Returns the topmost GUI element at the specific position.
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virtual bool | isPointInside (const core::position2d< s32 > &point) const |
| Returns true if a point is within this element.
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virtual void | addChild (IGUIElement *child) |
| Adds a GUI element as new child of this element.
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virtual void | removeChild (IGUIElement *child) |
| Removes a child.
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virtual void | remove () |
| Removes this element from its parent.
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virtual void | draw () |
| Draws the element and its children.
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virtual void | OnPostRender (u32 timeMs) |
| animate the element and its children.
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virtual void | move (core::position2d< s32 > absoluteMovement) |
| Moves this element.
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virtual bool | isVisible () const |
| Returns true if element is visible.
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virtual bool | isTrulyVisible () const |
| Check whether the element is truly visible, taking into accounts its parents' visibility.
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virtual void | setVisible (bool visible) |
| Sets the visible state of this element.
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virtual bool | isSubElement () const |
| Returns true if this element was created as part of its parent control.
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virtual void | setSubElement (bool subElement) |
| Sets whether this control was created as part of its parent.
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void | setTabStop (bool enable) |
| If set to true, the focus will visit this element when using the tab key to cycle through elements.
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bool | isTabStop () const |
| Returns true if this element can be focused by navigating with the tab key.
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void | setTabOrder (s32 index) |
| Sets the priority of focus when using the tab key to navigate between a group of elements.
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s32 | getTabOrder () const |
| Returns the number in the tab order sequence.
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void | setTabGroup (bool isGroup) |
| Sets whether this element is a container for a group of elements which can be navigated using the tab key.
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bool | isTabGroup () const |
| Returns true if this element is a tab group.
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IGUIElement * | getTabGroup () |
| Returns the container element which holds all elements in this element's tab group.
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virtual bool | isEnabled () const |
| Returns true if element is enabled.
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virtual void | setEnabled (bool enabled) |
| Sets the enabled state of this element.
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virtual void | setText (const wchar_t *text) |
| Sets the new caption of this element.
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virtual const wchar_t * | getText () const |
| Returns caption of this element.
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virtual void | setToolTipText (const wchar_t *text) |
| Sets the new caption of this element.
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virtual const core::stringw & | getToolTipText () const |
| Returns caption of this element.
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virtual s32 | getID () const |
| Returns id. Can be used to identify the element.
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virtual void | setID (s32 id) |
| Sets the id of this element.
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virtual bool | OnEvent (const SEvent &event) override |
| Called if an event happened.
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virtual bool | bringToFront (IGUIElement *element) |
| Brings a child to front.
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virtual bool | sendToBack (IGUIElement *child) |
| Moves a child to the back, so it's siblings are drawn on top of it.
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virtual const core::list< IGUIElement * > & | getChildren () const |
| Returns list with children of this element.
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virtual IGUIElement * | getElementFromId (s32 id, bool searchchildren=false) const |
| Finds the first element with the given id.
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bool | isMyChild (IGUIElement *child) const |
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bool | getNextElement (s32 startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const |
| searches elements to find the closest next element to tab to
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EGUI_ELEMENT_TYPE | getType () const |
| Returns the type of the gui element.
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virtual bool | hasType (EGUI_ELEMENT_TYPE type) const |
| Returns true if the gui element supports the given type.
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virtual const c8 * | getTypeName () const |
| Returns the type name of the gui element.
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virtual const c8 * | getName () const |
| Returns the name of the element.
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virtual void | setName (const c8 *name) |
| Sets the name of the element.
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virtual void | setName (const core::stringc &name) |
| Sets the name of the element.
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virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override |
| Writes attributes of the scene node.
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override |
| Reads attributes of the scene node.
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| IReferenceCounted () |
| Constructor.
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virtual | ~IReferenceCounted () |
| Destructor.
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void | grab () const |
| Grabs the object. Increments the reference counter by one.
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bool | drop () const |
| Drops the object. Decrements the reference counter by one.
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s32 | getReferenceCount () const |
| Get the reference count.
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const c8 * | getDebugName () const |
| Returns the debug name of the object.
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virtual | ~IEventReceiver () |
| Destructor.
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Element for fading out or in.
Here is a small example on how the class is used. In this example we fade in from a total red screen in the beginning. As you can see, the fader is not only useful for dramatic in and out fading, but also to show that the player is hit in a first person shooter game for example.
Element for fading out or in.
Definition IGUIInOutFader.hpp:28
virtual void setColor(video::SColor color)=0
Sets the color to fade out to or to fade in from.
virtual void fadeIn(u32 time)=0
Starts the fade in process.
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317