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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Public Member Functions | |
IParticleSystemSceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | |
Constructor. | |
virtual void | setParticleSize (const dcpp::nub::dimension2df &size=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Sets the size of all particles. | |
virtual void | setParticlesAreGlobal (bool global=true)=0 |
Sets if the particles should be global. | |
virtual void | setParticleBehavior (dcpp::uint32_kt flags) |
Bitflags to change the particle behavior. | |
virtual dcpp::uint32_kt | getParticleBehavior () const |
Gets how particles behave in different situations. | |
virtual void | clearParticles ()=0 |
Remove all currently visible particles. | |
virtual void | doParticleSystem (dcpp::uint32_kt time)=0 |
Do manually update the particles. | |
virtual IParticleEmitter * | getEmitter ()=0 |
Gets the particle emitter, which creates the particles. | |
virtual void | setEmitter (IParticleEmitter *emitter)=0 |
Sets the particle emitter, which creates the particles. | |
virtual void | addAffector (IParticleAffector *affector)=0 |
Adds new particle effector to the particle system. | |
virtual const dcpp::nub::list< IParticleAffector * > & | getAffectors () const =0 |
Get a list of all particle affectors. | |
virtual void | removeAllAffectors ()=0 |
Removes all particle affectors in the particle system. | |
virtual IParticleAnimatedMeshSceneNodeEmitter * | createAnimatedMeshSceneNodeEmitter (dcpp::scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Creates a particle emitter for an animated mesh scene node. | |
virtual IParticleBoxEmitter * | createBoxEmitter (const dcpp::nub::aabbox3df &box=dcpp::nub::aabbox3df(-10, 28,-10, 10, 30, 10), const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Creates a box particle emitter. | |
virtual IParticleCylinderEmitter * | createCylinderEmitter (const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, const dcpp::nub::vector3df &normal, dcpp::float32_kt length, bool outlineOnly=false, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Creates a particle emitter for emitting from a cylinder. | |
virtual IParticleMeshEmitter * | createMeshEmitter (dcpp::scene::IMesh *mesh, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Creates a mesh particle emitter. | |
virtual IParticlePointEmitter * | createPointEmitter (const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Creates a point particle emitter. | |
virtual IParticleRingEmitter * | createRingEmitter (const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, dcpp::float32_kt ringThickness, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Creates a ring particle emitter. | |
virtual IParticleSphereEmitter * | createSphereEmitter (const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 |
Creates a sphere particle emitter. | |
virtual IParticleAttractionAffector * | createAttractionAffector (const dcpp::nub::vector3df &point, dcpp::float32_kt speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 |
Creates a point attraction affector. | |
virtual IParticleAffector * | createScaleParticleAffector (const dcpp::nub::dimension2df &scaleTo=dcpp::nub::dimension2df(1.0f, 1.0f))=0 |
Creates a scale particle affector. | |
virtual IParticleFadeOutAffector * | createFadeOutParticleAffector (const dcpp::video::SColor &targetColor=dcpp::video::SColor(0, 0, 0, 0), dcpp::uint32_kt timeNeededToFadeOut=1000)=0 |
Creates a fade out particle affector. | |
virtual IParticleGravityAffector * | createGravityAffector (const dcpp::nub::vector3df &gravity=dcpp::nub::vector3df(0.0f,-0.03f, 0.0f), dcpp::uint32_kt timeForceLost=1000)=0 |
Creates a gravity affector. | |
virtual IParticleRotationAffector * | createRotationAffector (const dcpp::nub::vector3df &speed=dcpp::nub::vector3df(5.0f, 5.0f, 5.0f), const dcpp::nub::vector3df &pivotPoint=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f))=0 |
Creates a rotation affector. | |
virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options) const override |
Writes attributes of the scene node. | |
virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options) override |
Reads attributes of the scene node. | |
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ISceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | |
Constructor. | |
virtual | ~ISceneNode () |
Destructor. | |
virtual void | OnRegisterSceneNode () |
This method is called just before the rendering process of the whole scene. | |
virtual void | OnAnimate (dcpp::uint32_kt timeMs) |
OnAnimate() is called just before rendering the whole scene. | |
virtual void | render ()=0 |
Renders the node. | |
virtual const dcpp::char_kt * | getName () const |
Returns the name of the node. | |
virtual void | setName (const dcpp::char_kt *name) |
Sets the name of the node. | |
virtual void | setName (const dcpp::nub::string &name) |
Sets the name of the node. | |
virtual const dcpp::nub::aabbox3df & | getBoundingBox () const =0 |
Get the axis aligned, not transformed bounding box of this node. | |
virtual const dcpp::nub::aabbox3df | getTransformedBoundingBox () const |
Get the axis aligned, transformed and animated absolute bounding box of this node. | |
virtual void | getTransformedBoundingBoxEdges (dcpp::nub::array< dcpp::nub::vector3df > &edges) const |
virtual const dcpp::nub::matrix4 & | getAbsoluteTransformation () const |
Get the absolute transformation of the node. Is recalculated every OnAnimate()-call. | |
virtual dcpp::nub::matrix4 | getRelativeTransformation () const |
Returns the relative transformation of the scene node. | |
virtual bool | isVisible () const |
Returns whether the node should be visible (if all of its parents are visible). | |
virtual bool | isTrulyVisible () const |
Check whether the node is truly visible, taking into accounts its parents' visibility. | |
virtual void | setVisible (bool isVisible) |
Sets if the node should be visible or not. | |
virtual dcpp::int32_kt | getID () const |
Get the id of the scene node. | |
virtual void | setID (dcpp::int32_kt id) |
Sets the id of the scene node. | |
virtual void | addChild (ISceneNode *child) |
Adds a child to this scene node. | |
virtual bool | removeChild (ISceneNode *child) |
Removes a child from this scene node. | |
virtual void | removeAll () |
Removes all children of this scene node. | |
virtual void | remove () |
Removes this scene node from the scene. | |
virtual void | addAnimator (ISceneNodeAnimator *animator) |
Adds an animator which should animate this node. | |
const dcpp::nub::list< ISceneNodeAnimator * > & | getAnimators () const |
Get a list of all scene node animators. | |
virtual void | removeAnimator (ISceneNodeAnimator *animator) |
Removes an animator from this scene node. | |
virtual void | removeAnimators () |
Removes all animators from this scene node. | |
virtual dcpp::video::SMaterial & | getMaterial (dcpp::uint32_kt num) |
Returns the material based on the zero based index i. | |
virtual dcpp::uint32_kt | getMaterialCount () const |
Get amount of materials used by this scene node. | |
void | setMaterialFlag (dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) |
Sets all material flags at once to a new value. | |
void | setMaterialTexture (dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) |
Sets the texture of the specified layer in all materials of this scene node to the new texture. | |
void | setMaterialType (dcpp::video::E_MATERIAL_TYPE newType) |
Sets the material type of all materials in this scene node to a new material type. | |
virtual const dcpp::nub::vector3df & | getScale () const |
Gets the scale of the scene node relative to its parent. | |
virtual void | setScale (const dcpp::nub::vector3df &scale) |
Sets the relative scale of the scene node. | |
virtual const dcpp::nub::vector3df & | getRotation () const |
Gets the rotation of the node relative to its parent. | |
virtual void | setRotation (const dcpp::nub::vector3df &rotation) |
Sets the rotation of the node relative to its parent. | |
virtual const dcpp::nub::vector3df & | getPosition () const |
Gets the position of the node relative to its parent. | |
virtual void | setPosition (const dcpp::nub::vector3df &newpos) |
Sets the position of the node relative to its parent. | |
virtual dcpp::nub::vector3df | getAbsolutePosition () const |
Gets the absolute position of the node in world coordinates. | |
void | setAutomaticCulling (dcpp::uint32_kt state) |
Set a culling style or disable culling completely. | |
dcpp::uint32_kt | getAutomaticCulling () const |
Gets the automatic culling state. | |
void | setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior) |
Set how updateAbsolutePosition calculates the absolute transformation matrix. | |
ESCENE_NODE_UPDATE_ABS | getUpdateAbsolutePosBehavior () const |
Get how updateAbsolutePosition calculates the absolute transformation matrix. | |
virtual void | setDebugDataVisible (dcpp::uint32_kt state) |
Sets if debug data like bounding boxes should be drawn. | |
dcpp::uint32_kt | isDebugDataVisible () const |
Returns if debug data like bounding boxes are drawn. | |
void | setIsDebugObject (bool debugObject) |
Sets if this scene node is a debug object. | |
bool | isDebugObject () const |
Returns if this scene node is a debug object. | |
const dcpp::nub::list< ISceneNode * > & | getChildren () const |
Returns a const reference to the list of all children. | |
virtual void | setParent (ISceneNode *newParent) |
Changes the parent of the scene node. | |
virtual ITriangleSelector * | getTriangleSelector () const |
Returns the triangle selector attached to this scene node. | |
virtual void | setTriangleSelector (ITriangleSelector *selector) |
Sets the triangle selector of the scene node. | |
virtual void | updateAbsolutePosition () |
Updates the absolute tranformation or position based on the relative and the parents transformation. | |
dcpp::scene::ISceneNode * | getParent () const |
Returns the parent of this scene node. | |
virtual ESCENE_NODE_TYPE | getType () const |
Returns type of the scene node. | |
virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) |
Creates a clone of this scene node and its children. | |
virtual ISceneManager * | getSceneManager (void) const |
Retrieve the scene manager for this node. | |
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IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
dcpp::int32_kt | getReferenceCount () const |
Get the reference count. | |
const dcpp::char_kt * | getDebugName () const |
Returns the debug name of the object. | |
Protected Attributes | |
dcpp::int32_kt | ParticleBehavior |
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dcpp::nub::string | Name |
Name of the scene node. | |
dcpp::nub::matrix4 | AbsoluteTransformation |
Absolute transformation of the node. | |
dcpp::nub::vector3df | RelativeTranslation |
Relative translation of the scene node. | |
dcpp::nub::vector3df | RelativeRotation |
Relative rotation of the scene node. | |
dcpp::nub::vector3df | RelativeScale |
Relative scale of the scene node. | |
ISceneNode * | Parent |
Pointer to the parent. | |
dcpp::nub::list< ISceneNode * > | Children |
List of all children of this node. | |
dcpp::nub::list< ISceneNodeAnimator * > | Animators |
List of all animator nodes. | |
ISceneManager * | SceneManager |
Pointer to the scene manager. | |
ITriangleSelector * | TriangleSelector |
Pointer to the triangle selector. | |
dcpp::int32_kt | ID |
ID of the node. | |
ESCENE_NODE_UPDATE_ABS | UpdateAbsolutePosBehavior |
How updateAbsolutePosition calculates AbsoluteTransformation. | |
dcpp::uint32_kt | AutomaticCullingState |
Automatic culling state. | |
dcpp::uint32_kt | DebugDataVisible |
Flag if debug data should be drawn, such as Bounding Boxes. | |
bool | IsVisible |
Is the node visible? | |
bool | IsDebugObject |
Is debug object? | |
Additional Inherited Members | |
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void | cloneMembers (ISceneNode *toCopyFrom, ISceneManager *newManager) |
A clone function for the ISceneNode members. | |
void | setSceneManager (ISceneManager *newManager) |
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void | setDebugName (const dcpp::char_kt *newName) |
Sets the debug name of the object. | |
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pure virtual |
Adds new particle effector to the particle system.
A particle affector modifies the particles. For example, the FadeOut affector lets all particles fade out after some time. It is created and used in this way:
Please note that an affector is not necessary for the particle system to work.
affector | New affector. |
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pure virtual |
Creates a particle emitter for an animated mesh scene node.
node | Pointer to the animated mesh scene node to emit particles from |
useNormalDirection | If true, the direction of each particle created will be the normal of the vertex that it's emitting from. The normal is divided by the normalDirectionModifier parameter, which defaults to 100.0f. |
direction | Direction and speed of particle emission. |
normalDirectionModifier | If the emitter is using the normal direction then the normal of the vertex that is being emitted from is divided by this number. |
mbNumber | This allows you to specify a specific meshBuffer for the IMesh* to emit particles from. The default value is -1, which means a random meshBuffer picked from all of the meshes meshBuffers will be selected to pick a random vertex from. If the value is 0 or greater, it will only pick random vertices from the meshBuffer specified by this value. |
everyMeshVertex | If true, the emitter will emit between min/max particles every second, for every vertex in the mesh, if false, it will emit between min/max particles from random vertices in the mesh. |
minParticlesPerSecond | Minimal amount of particles emitted per second. |
maxParticlesPerSecond | Maximal amount of particles emitted per second. |
minStartColor | Minimal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
maxStartColor | Maximal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. |
minStartSize | Minimal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
maxStartSize | Maximal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
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pure virtual |
Creates a point attraction affector.
This affector modifies the positions of the particles and attracts them to a specified point at a specified speed per second.
point | Point to attract particles to. |
speed | Speed in units per second, to attract to the specified point. |
attract | Whether the particles attract or detract from this point. |
affectX | Whether or not this will affect the X position of the particle. |
affectY | Whether or not this will affect the Y position of the particle. |
affectZ | Whether or not this will affect the Z position of the particle. |
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pure virtual |
Creates a box particle emitter.
box | The box for the emitter. |
direction | Direction and speed of particle emission. |
minParticlesPerSecond | Minimal amount of particles emitted per second. |
maxParticlesPerSecond | Maximal amount of particles emitted per second. |
minStartColor | Minimal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
maxStartColor | Maximal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. |
minStartSize | Minimal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
maxStartSize | Maximal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
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pure virtual |
Creates a particle emitter for emitting from a cylinder.
center | The center of the circle at the base of the cylinder |
radius | The thickness of the cylinder |
normal | Direction of the length of the cylinder |
length | The length of the the cylinder |
outlineOnly | Whether or not to put points inside the cylinder or on the outline only |
direction | Direction and speed of particle emission. |
minParticlesPerSecond | Minimal amount of particles emitted per second. |
maxParticlesPerSecond | Maximal amount of particles emitted per second. |
minStartColor | Minimal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
maxStartColor | Maximal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. |
minStartSize | Minimal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
maxStartSize | Maximal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
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pure virtual |
Creates a fade out particle affector.
This affector modifies the color of every particle and and reaches the final color when the particle dies. This affector looks really good, if the EMT_TRANSPARENT_ADD_COLOR material is used and the targetColor is dcpp::video::SColor(0,0,0,0): Particles are fading out into void with this setting.
targetColor | Color whereto the color of the particle is changed. |
timeNeededToFadeOut | How much time in milliseconds should the affector need to change the color to the targetColor. |
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pure virtual |
Creates a gravity affector.
This affector modifies the direction of the particle. It assumes that the particle is fired out of the emitter with huge force, but is loosing this after some time and is caught by the gravity then. This affector is ideal for creating things like fountains.
gravity | Direction and force of gravity. |
timeForceLost | Time in milliseconds when the force of the emitter is totally lost and the particle does not move any more. This is the time where gravity fully affects the particle. |
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pure virtual |
Creates a mesh particle emitter.
mesh | Pointer to mesh to emit particles from |
useNormalDirection | If true, the direction of each particle created will be the normal of the vertex that it's emitting from. The normal is divided by the normalDirectionModifier parameter, which defaults to 100.0f. |
direction | Direction and speed of particle emission. |
normalDirectionModifier | If the emitter is using the normal direction then the normal of the vertex that is being emitted from is divided by this number. |
mbNumber | This allows you to specify a specific meshBuffer for the IMesh* to emit particles from. The default value is -1, which means a random meshBuffer picked from all of the meshes meshBuffers will be selected to pick a random vertex from. If the value is 0 or greater, it will only pick random vertices from the meshBuffer specified by this value. |
everyMeshVertex | If true, the emitter will emit between min/max particles every second, for every vertex in the mesh, if false, it will emit between min/max particles from random vertices in the mesh. |
minParticlesPerSecond | Minimal amount of particles emitted per second. |
maxParticlesPerSecond | Maximal amount of particles emitted per second. |
minStartColor | Minimal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
maxStartColor | Maximal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. |
minStartSize | Minimal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
maxStartSize | Maximal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
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pure virtual |
Creates a point particle emitter.
direction | Direction and speed of particle emission. |
minParticlesPerSecond | Minimal amount of particles emitted per second. |
maxParticlesPerSecond | Maximal amount of particles emitted per second. |
minStartColor | Minimal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
maxStartColor | Maximal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. |
minStartSize | Minimal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
maxStartSize | Maximal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
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pure virtual |
Creates a ring particle emitter.
center | Center of ring |
radius | Distance of points from center, points will be rotated around the Y axis at a random 360 degrees and will then be shifted by the provided ringThickness values in each axis. |
ringThickness | : thickness of the ring or how wide the ring is |
direction | Direction and speed of particle emission. |
minParticlesPerSecond | Minimal amount of particles emitted per second. |
maxParticlesPerSecond | Maximal amount of particles emitted per second. |
minStartColor | Minimal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
maxStartColor | Maximal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. |
minStartSize | Minimal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
maxStartSize | Maximal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
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pure virtual |
Creates a rotation affector.
This affector modifies the positions of the particles and attracts them to a specified point at a specified speed per second.
speed | Rotation in degrees per second |
pivotPoint | Point to rotate the particles around |
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pure virtual |
Creates a scale particle affector.
This affector scales the particle to the a multiple of its size defined by the scaleTo variable.
scaleTo | multiple of the size which the particle will be scaled to until deletion |
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pure virtual |
Creates a sphere particle emitter.
center | Center of sphere |
radius | Radius of sphere |
direction | Direction and speed of particle emission. |
minParticlesPerSecond | Minimal amount of particles emitted per second. |
maxParticlesPerSecond | Maximal amount of particles emitted per second. |
minStartColor | Minimal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
maxStartColor | Maximal initial start color of a particle. The real color of every particle is calculated as random interpolation between minStartColor and maxStartColor. |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. |
minStartSize | Minimal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
maxStartSize | Maximal initial start size of a particle. The real size of every particle is calculated as random interpolation between minStartSize and maxStartSize. |
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inlineoverridevirtual |
Reads attributes of the scene node.
Reimplemented from dcpp::scene::ISceneNode.
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pure virtual |
Do manually update the particles.
This should only be called when you want to render the node outside the scenegraph, as the node will care about this otherwise automatically.
|
pure virtual |
Get a list of all particle affectors.
|
pure virtual |
Gets the particle emitter, which creates the particles.
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inlinevirtual |
Gets how particles behave in different situations.
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inlineoverridevirtual |
Writes attributes of the scene node.
Reimplemented from dcpp::scene::ISceneNode.
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pure virtual |
Sets the particle emitter, which creates the particles.
A particle emitter can be created using one of the createEmitter methods. For example to create and use a simple PointEmitter, call IParticleEmitter* p = createPointEmitter(); setEmitter(p); p->drop();
emitter | Sets the particle emitter. You can set this to 0 for removing the current emitter and stopping the particle system emitting new particles. |
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inlinevirtual |
Bitflags to change the particle behavior.
flags | A combination of EParticleBehavior bit-flags. Default is 0. |
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pure virtual |
Sets if the particles should be global.
If they are, the particles are affected by the movement of the particle system scene node too, otherwise they completely ignore it. Default is true.