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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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A particle emitter for using with particle systems. More...
#include <duckcpp/core/engine/IParticleEmitter.hpp>
Public Member Functions | |
virtual dcpp::int32_kt | emitt (dcpp::uint32_kt now, dcpp::uint32_kt timeSinceLastCall, SParticle *&outArray)=0 |
Prepares an array with new particles to emit into the system. | |
virtual void | setDirection (const dcpp::nub::vector3df &newDirection)=0 |
Set direction the emitter emits particles. | |
virtual void | setMinParticlesPerSecond (dcpp::uint32_kt minPPS)=0 |
Set minimum number of particles the emitter emits per second. | |
virtual void | setMaxParticlesPerSecond (dcpp::uint32_kt maxPPS)=0 |
Set maximum number of particles the emitter emits per second. | |
virtual void | setMinStartColor (const dcpp::video::SColor &color)=0 |
Set minimum starting color for particles. | |
virtual void | setMaxStartColor (const dcpp::video::SColor &color)=0 |
Set maximum starting color for particles. | |
virtual void | setMaxStartSize (const dcpp::nub::dimension2df &size)=0 |
Set the maximum starting size for particles. | |
virtual void | setMinStartSize (const dcpp::nub::dimension2df &size)=0 |
Set the minimum starting size for particles. | |
virtual void | setMinLifeTime (dcpp::uint32_kt lifeTimeMin)=0 |
Set the minimum particle life-time in milliseconds. | |
virtual void | setMaxLifeTime (dcpp::uint32_kt lifeTimeMax)=0 |
Set the maximum particle life-time in milliseconds. | |
virtual void | setMaxAngleDegrees (dcpp::int32_kt maxAngleDegrees)=0 |
Set maximal random derivation from the direction. | |
virtual const dcpp::nub::vector3df & | getDirection () const =0 |
Get direction the emitter emits particles. | |
virtual dcpp::uint32_kt | getMinParticlesPerSecond () const =0 |
Get the minimum number of particles the emitter emits per second. | |
virtual dcpp::uint32_kt | getMaxParticlesPerSecond () const =0 |
Get the maximum number of particles the emitter emits per second. | |
virtual const dcpp::video::SColor & | getMinStartColor () const =0 |
Get the minimum starting color for particles. | |
virtual const dcpp::video::SColor & | getMaxStartColor () const =0 |
Get the maximum starting color for particles. | |
virtual const dcpp::nub::dimension2df & | getMaxStartSize () const =0 |
Get the maximum starting size for particles. | |
virtual const dcpp::nub::dimension2df & | getMinStartSize () const =0 |
Get the minimum starting size for particles. | |
virtual dcpp::uint32_kt | getMinLifeTime () const =0 |
Get the minimum particle life-time in milliseconds. | |
virtual dcpp::uint32_kt | getMaxLifeTime () const =0 |
Get the maximum particle life-time in milliseconds. | |
virtual dcpp::int32_kt | getMaxAngleDegrees () const =0 |
Get maximal random derivation from the direction. | |
virtual E_PARTICLE_EMITTER_TYPE | getType () const |
Get emitter type. | |
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virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const |
Writes attributes of the object. | |
virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) |
Reads attributes of the object. | |
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IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
dcpp::int32_kt | getReferenceCount () const |
Get the reference count. | |
const dcpp::char_kt * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
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void | setDebugName (const dcpp::char_kt *newName) |
Sets the debug name of the object. | |
A particle emitter for using with particle systems.
A Particle emitter emits new particles into a particle system.
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pure virtual |
Prepares an array with new particles to emit into the system.
now | Current time. |
timeSinceLastCall | Time elapsed since last call, in milliseconds. |
outArray | Pointer which will point to the array with the new particles to add into the system. |
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inlinevirtual |