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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IParticleSystemSceneNode, including all inherited members.
| AbsoluteTransformation | dcpp::scene::ISceneNode | protected |
| addAffector(IParticleAffector *affector)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| addAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
| addChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
| Animators | dcpp::scene::ISceneNode | protected |
| AutomaticCullingState | dcpp::scene::ISceneNode | protected |
| Children | dcpp::scene::ISceneNode | protected |
| clearParticles()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | dcpp::scene::ISceneNode | inlinevirtual |
| cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
| createAnimatedMeshSceneNodeEmitter(dcpp::scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createAttractionAffector(const dcpp::nub::vector3df &point, dcpp::float32_kt speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createBoxEmitter(const dcpp::nub::aabbox3df &box=dcpp::nub::aabbox3df(-10, 28,-10, 10, 30, 10), const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createCylinderEmitter(const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, const dcpp::nub::vector3df &normal, dcpp::float32_kt length, bool outlineOnly=false, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createFadeOutParticleAffector(const dcpp::video::SColor &targetColor=dcpp::video::SColor(0, 0, 0, 0), dcpp::uint32_kt timeNeededToFadeOut=1000)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createGravityAffector(const dcpp::nub::vector3df &gravity=dcpp::nub::vector3df(0.0f,-0.03f, 0.0f), dcpp::uint32_kt timeForceLost=1000)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createMeshEmitter(dcpp::scene::IMesh *mesh, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createPointEmitter(const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createRingEmitter(const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, dcpp::float32_kt ringThickness, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createRotationAffector(const dcpp::nub::vector3df &speed=dcpp::nub::vector3df(5.0f, 5.0f, 5.0f), const dcpp::nub::vector3df &pivotPoint=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createScaleParticleAffector(const dcpp::nub::dimension2df &scaleTo=dcpp::nub::dimension2df(1.0f, 1.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| createSphereEmitter(const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| DebugDataVisible | dcpp::scene::ISceneNode | protected |
| deserializeAttributes(dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options) override | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
| doParticleSystem(dcpp::uint32_kt time)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| drop() const | dcpp::IReferenceCounted | inline |
| getAbsolutePosition() const | dcpp::scene::ISceneNode | inlinevirtual |
| getAbsoluteTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
| getAffectors() const =0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| getAnimators() const | dcpp::scene::ISceneNode | inline |
| getAutomaticCulling() const | dcpp::scene::ISceneNode | inline |
| getBoundingBox() const =0 | dcpp::scene::ISceneNode | pure virtual |
| getChildren() const | dcpp::scene::ISceneNode | inline |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getEmitter()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| getID() const | dcpp::scene::ISceneNode | inlinevirtual |
| getMaterial(dcpp::uint32_kt num) | dcpp::scene::ISceneNode | inlinevirtual |
| getMaterialCount() const | dcpp::scene::ISceneNode | inlinevirtual |
| getName() const | dcpp::scene::ISceneNode | inlinevirtual |
| getParent() const | dcpp::scene::ISceneNode | inline |
| getParticleBehavior() const | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
| getPosition() const | dcpp::scene::ISceneNode | inlinevirtual |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| getRelativeTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
| getRotation() const | dcpp::scene::ISceneNode | inlinevirtual |
| getScale() const | dcpp::scene::ISceneNode | inlinevirtual |
| getSceneManager(void) const | dcpp::scene::ISceneNode | inlinevirtual |
| getTransformedBoundingBox() const | dcpp::scene::ISceneNode | inlinevirtual |
| getTransformedBoundingBoxEdges(dcpp::nub::array< dcpp::nub::vector3df > &edges) const | dcpp::scene::ISceneNode | inlinevirtual |
| getTriangleSelector() const | dcpp::scene::ISceneNode | inlinevirtual |
| getType() const | dcpp::scene::ISceneNode | inlinevirtual |
| getUpdateAbsolutePosBehavior() const | dcpp::scene::ISceneNode | inline |
| grab() const | dcpp::IReferenceCounted | inline |
| ID | dcpp::scene::ISceneNode | protected |
| IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::IParticleSystemSceneNode | inline |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| ISceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ISceneNode | inline |
| isDebugDataVisible() const | dcpp::scene::ISceneNode | inline |
| isDebugObject() const | dcpp::scene::ISceneNode | inline |
| IsDebugObject | dcpp::scene::ISceneNode | protected |
| isTrulyVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
| IsVisible | dcpp::scene::ISceneNode | protected |
| isVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
| Name | dcpp::scene::ISceneNode | protected |
| OnAnimate(dcpp::uint32_kt timeMs) | dcpp::scene::ISceneNode | inlinevirtual |
| OnRegisterSceneNode() | dcpp::scene::ISceneNode | inlinevirtual |
| Parent | dcpp::scene::ISceneNode | protected |
| ParticleBehavior (defined in dcpp::scene::IParticleSystemSceneNode) | dcpp::scene::IParticleSystemSceneNode | protected |
| RelativeRotation | dcpp::scene::ISceneNode | protected |
| RelativeScale | dcpp::scene::ISceneNode | protected |
| RelativeTranslation | dcpp::scene::ISceneNode | protected |
| remove() | dcpp::scene::ISceneNode | inlinevirtual |
| removeAll() | dcpp::scene::ISceneNode | inlinevirtual |
| removeAllAffectors()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| removeAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
| removeAnimators() | dcpp::scene::ISceneNode | inlinevirtual |
| removeChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
| render()=0 | dcpp::scene::ISceneNode | pure virtual |
| SceneManager | dcpp::scene::ISceneNode | protected |
| serializeAttributes(dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options) const override | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
| setAutomaticCulling(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inline |
| setDebugDataVisible(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inlinevirtual |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| setEmitter(IParticleEmitter *emitter)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| setID(dcpp::int32_kt id) | dcpp::scene::ISceneNode | inlinevirtual |
| setIsDebugObject(bool debugObject) | dcpp::scene::ISceneNode | inline |
| setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) | dcpp::scene::ISceneNode | inline |
| setMaterialTexture(dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) | dcpp::scene::ISceneNode | inline |
| setMaterialType(dcpp::video::E_MATERIAL_TYPE newType) | dcpp::scene::ISceneNode | inline |
| setName(const dcpp::char_kt *name) | dcpp::scene::ISceneNode | inlinevirtual |
| setName(const dcpp::nub::string &name) | dcpp::scene::ISceneNode | inlinevirtual |
| setParent(ISceneNode *newParent) | dcpp::scene::ISceneNode | inlinevirtual |
| setParticleBehavior(dcpp::uint32_kt flags) | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
| setParticlesAreGlobal(bool global=true)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| setParticleSize(const dcpp::nub::dimension2df &size=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
| setPosition(const dcpp::nub::vector3df &newpos) | dcpp::scene::ISceneNode | inlinevirtual |
| setRotation(const dcpp::nub::vector3df &rotation) | dcpp::scene::ISceneNode | inlinevirtual |
| setScale(const dcpp::nub::vector3df &scale) | dcpp::scene::ISceneNode | inlinevirtual |
| setSceneManager(ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
| setTriangleSelector(ITriangleSelector *selector) | dcpp::scene::ISceneNode | inlinevirtual |
| setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | dcpp::scene::ISceneNode | inline |
| setVisible(bool isVisible) | dcpp::scene::ISceneNode | inlinevirtual |
| TriangleSelector | dcpp::scene::ISceneNode | protected |
| UpdateAbsolutePosBehavior | dcpp::scene::ISceneNode | protected |
| updateAbsolutePosition() | dcpp::scene::ISceneNode | inlinevirtual |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |
| ~ISceneNode() | dcpp::scene::ISceneNode | inlinevirtual |