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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IParticleSystemSceneNode, including all inherited members.
AbsoluteTransformation | dcpp::scene::ISceneNode | protected |
addAffector(IParticleAffector *affector)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
addAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
Animators | dcpp::scene::ISceneNode | protected |
AutomaticCullingState | dcpp::scene::ISceneNode | protected |
Children | dcpp::scene::ISceneNode | protected |
clearParticles()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | dcpp::scene::ISceneNode | inlinevirtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
createAnimatedMeshSceneNodeEmitter(dcpp::scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createAttractionAffector(const dcpp::nub::vector3df &point, dcpp::float32_kt speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createBoxEmitter(const dcpp::nub::aabbox3df &box=dcpp::nub::aabbox3df(-10, 28,-10, 10, 30, 10), const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createCylinderEmitter(const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, const dcpp::nub::vector3df &normal, dcpp::float32_kt length, bool outlineOnly=false, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createFadeOutParticleAffector(const dcpp::video::SColor &targetColor=dcpp::video::SColor(0, 0, 0, 0), dcpp::uint32_kt timeNeededToFadeOut=1000)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createGravityAffector(const dcpp::nub::vector3df &gravity=dcpp::nub::vector3df(0.0f,-0.03f, 0.0f), dcpp::uint32_kt timeForceLost=1000)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createMeshEmitter(dcpp::scene::IMesh *mesh, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createPointEmitter(const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createRingEmitter(const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, dcpp::float32_kt ringThickness, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createRotationAffector(const dcpp::nub::vector3df &speed=dcpp::nub::vector3df(5.0f, 5.0f, 5.0f), const dcpp::nub::vector3df &pivotPoint=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createScaleParticleAffector(const dcpp::nub::dimension2df &scaleTo=dcpp::nub::dimension2df(1.0f, 1.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createSphereEmitter(const dcpp::nub::vector3df ¢er, dcpp::float32_kt radius, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
DebugDataVisible | dcpp::scene::ISceneNode | protected |
deserializeAttributes(dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options) override | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
doParticleSystem(dcpp::uint32_kt time)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
drop() const | dcpp::IReferenceCounted | inline |
getAbsolutePosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getAffectors() const =0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
getAnimators() const | dcpp::scene::ISceneNode | inline |
getAutomaticCulling() const | dcpp::scene::ISceneNode | inline |
getBoundingBox() const =0 | dcpp::scene::ISceneNode | pure virtual |
getChildren() const | dcpp::scene::ISceneNode | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getEmitter()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
getID() const | dcpp::scene::ISceneNode | inlinevirtual |
getMaterial(dcpp::uint32_kt num) | dcpp::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | dcpp::scene::ISceneNode | inlinevirtual |
getName() const | dcpp::scene::ISceneNode | inlinevirtual |
getParent() const | dcpp::scene::ISceneNode | inline |
getParticleBehavior() const | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
getPosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getRelativeTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getRotation() const | dcpp::scene::ISceneNode | inlinevirtual |
getScale() const | dcpp::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | dcpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBox() const | dcpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(dcpp::nub::array< dcpp::nub::vector3df > &edges) const | dcpp::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | dcpp::scene::ISceneNode | inlinevirtual |
getType() const | dcpp::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | dcpp::scene::ISceneNode | inline |
grab() const | dcpp::IReferenceCounted | inline |
ID | dcpp::scene::ISceneNode | protected |
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::IParticleSystemSceneNode | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ISceneNode | inline |
isDebugDataVisible() const | dcpp::scene::ISceneNode | inline |
isDebugObject() const | dcpp::scene::ISceneNode | inline |
IsDebugObject | dcpp::scene::ISceneNode | protected |
isTrulyVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
IsVisible | dcpp::scene::ISceneNode | protected |
isVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
Name | dcpp::scene::ISceneNode | protected |
OnAnimate(dcpp::uint32_kt timeMs) | dcpp::scene::ISceneNode | inlinevirtual |
OnRegisterSceneNode() | dcpp::scene::ISceneNode | inlinevirtual |
Parent | dcpp::scene::ISceneNode | protected |
ParticleBehavior (defined in dcpp::scene::IParticleSystemSceneNode) | dcpp::scene::IParticleSystemSceneNode | protected |
RelativeRotation | dcpp::scene::ISceneNode | protected |
RelativeScale | dcpp::scene::ISceneNode | protected |
RelativeTranslation | dcpp::scene::ISceneNode | protected |
remove() | dcpp::scene::ISceneNode | inlinevirtual |
removeAll() | dcpp::scene::ISceneNode | inlinevirtual |
removeAllAffectors()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
removeAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
removeAnimators() | dcpp::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
render()=0 | dcpp::scene::ISceneNode | pure virtual |
SceneManager | dcpp::scene::ISceneNode | protected |
serializeAttributes(dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options) const override | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
setAutomaticCulling(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inline |
setDebugDataVisible(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inlinevirtual |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
setEmitter(IParticleEmitter *emitter)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
setID(dcpp::int32_kt id) | dcpp::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | dcpp::scene::ISceneNode | inline |
setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) | dcpp::scene::ISceneNode | inline |
setMaterialTexture(dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) | dcpp::scene::ISceneNode | inline |
setMaterialType(dcpp::video::E_MATERIAL_TYPE newType) | dcpp::scene::ISceneNode | inline |
setName(const dcpp::char_kt *name) | dcpp::scene::ISceneNode | inlinevirtual |
setName(const dcpp::nub::string &name) | dcpp::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | dcpp::scene::ISceneNode | inlinevirtual |
setParticleBehavior(dcpp::uint32_kt flags) | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
setParticlesAreGlobal(bool global=true)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
setParticleSize(const dcpp::nub::dimension2df &size=dcpp::nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
setPosition(const dcpp::nub::vector3df &newpos) | dcpp::scene::ISceneNode | inlinevirtual |
setRotation(const dcpp::nub::vector3df &rotation) | dcpp::scene::ISceneNode | inlinevirtual |
setScale(const dcpp::nub::vector3df &scale) | dcpp::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
setTriangleSelector(ITriangleSelector *selector) | dcpp::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | dcpp::scene::ISceneNode | inline |
setVisible(bool isVisible) | dcpp::scene::ISceneNode | inlinevirtual |
TriangleSelector | dcpp::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | dcpp::scene::ISceneNode | protected |
updateAbsolutePosition() | dcpp::scene::ISceneNode | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |
~ISceneNode() | dcpp::scene::ISceneNode | inlinevirtual |