Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IParticleSystemSceneNode Member List

This is the complete list of members for dcpp::scene::IParticleSystemSceneNode, including all inherited members.

AbsoluteTransformationdcpp::scene::ISceneNodeprotected
addAffector(IParticleAffector *affector)=0dcpp::scene::IParticleSystemSceneNodepure virtual
addAnimator(ISceneNodeAnimator *animator)dcpp::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)dcpp::scene::ISceneNodeinlinevirtual
Animatorsdcpp::scene::ISceneNodeprotected
AutomaticCullingStatedcpp::scene::ISceneNodeprotected
Childrendcpp::scene::ISceneNodeprotected
clearParticles()=0dcpp::scene::IParticleSystemSceneNodepure virtual
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)dcpp::scene::ISceneNodeinlinevirtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)dcpp::scene::ISceneNodeinlineprotected
createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, i32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createAttractionAffector(const nub::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0dcpp::scene::IParticleSystemSceneNodepure virtual
createBoxEmitter(const nub::aabbox3df &box=nub::aabbox3df(-10, 28,-10, 10, 30, 10), const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createCylinderEmitter(const nub::vector3df &center, f32 radius, const nub::vector3df &normal, f32 length, bool outlineOnly=false, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0dcpp::scene::IParticleSystemSceneNodepure virtual
createGravityAffector(const nub::vector3df &gravity=nub::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0dcpp::scene::IParticleSystemSceneNodepure virtual
createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, i32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createPointEmitter(const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createRingEmitter(const nub::vector3df &center, f32 radius, f32 ringThickness, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createRotationAffector(const nub::vector3df &speed=nub::vector3df(5.0f, 5.0f, 5.0f), const nub::vector3df &pivotPoint=nub::vector3df(0.0f, 0.0f, 0.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createScaleParticleAffector(const nub::dimension2df &scaleTo=nub::dimension2df(1.0f, 1.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createSphereEmitter(const nub::vector3df &center, f32 radius, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
DebugDataVisibledcpp::scene::ISceneNodeprotected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options) overridedcpp::scene::IParticleSystemSceneNodeinlinevirtual
doParticleSystem(u32 time)=0dcpp::scene::IParticleSystemSceneNodepure virtual
drop() constdcpp::IReferenceCountedinline
getAbsolutePosition() constdcpp::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constdcpp::scene::ISceneNodeinlinevirtual
getAffectors() const =0dcpp::scene::IParticleSystemSceneNodepure virtual
getAnimators() constdcpp::scene::ISceneNodeinline
getAutomaticCulling() constdcpp::scene::ISceneNodeinline
getBoundingBox() const =0dcpp::scene::ISceneNodepure virtual
getChildren() constdcpp::scene::ISceneNodeinline
getDebugName() constdcpp::IReferenceCountedinline
getEmitter()=0dcpp::scene::IParticleSystemSceneNodepure virtual
getID() constdcpp::scene::ISceneNodeinlinevirtual
getMaterial(u32 num)dcpp::scene::ISceneNodeinlinevirtual
getMaterialCount() constdcpp::scene::ISceneNodeinlinevirtual
getName() constdcpp::scene::ISceneNodeinlinevirtual
getParent() constdcpp::scene::ISceneNodeinline
getParticleBehavior() constdcpp::scene::IParticleSystemSceneNodeinlinevirtual
getPosition() constdcpp::scene::ISceneNodeinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
getRelativeTransformation() constdcpp::scene::ISceneNodeinlinevirtual
getRotation() constdcpp::scene::ISceneNodeinlinevirtual
getScale() constdcpp::scene::ISceneNodeinlinevirtual
getSceneManager(void) constdcpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBox() constdcpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(nub::array< nub::vector3d< f32 > > &edges) constdcpp::scene::ISceneNodeinlinevirtual
getTriangleSelector() constdcpp::scene::ISceneNodeinlinevirtual
getType() constdcpp::scene::ISceneNodeinlinevirtual
getUpdateAbsolutePosBehavior() constdcpp::scene::ISceneNodeinline
grab() constdcpp::IReferenceCountedinline
IDdcpp::scene::ISceneNodeprotected
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1.0f, 1.0f, 1.0f))dcpp::scene::IParticleSystemSceneNodeinline
IReferenceCounted()dcpp::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id=-1, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1.0f, 1.0f, 1.0f))dcpp::scene::ISceneNodeinline
isDebugDataVisible() constdcpp::scene::ISceneNodeinline
isDebugObject() constdcpp::scene::ISceneNodeinline
IsDebugObjectdcpp::scene::ISceneNodeprotected
isTrulyVisible() constdcpp::scene::ISceneNodeinlinevirtual
IsVisibledcpp::scene::ISceneNodeprotected
isVisible() constdcpp::scene::ISceneNodeinlinevirtual
Namedcpp::scene::ISceneNodeprotected
OnAnimate(u32 timeMs)dcpp::scene::ISceneNodeinlinevirtual
OnRegisterSceneNode()dcpp::scene::ISceneNodeinlinevirtual
Parentdcpp::scene::ISceneNodeprotected
ParticleBehavior (defined in dcpp::scene::IParticleSystemSceneNode)dcpp::scene::IParticleSystemSceneNodeprotected
RelativeRotationdcpp::scene::ISceneNodeprotected
RelativeScaledcpp::scene::ISceneNodeprotected
RelativeTranslationdcpp::scene::ISceneNodeprotected
remove()dcpp::scene::ISceneNodeinlinevirtual
removeAll()dcpp::scene::ISceneNodeinlinevirtual
removeAllAffectors()=0dcpp::scene::IParticleSystemSceneNodepure virtual
removeAnimator(ISceneNodeAnimator *animator)dcpp::scene::ISceneNodeinlinevirtual
removeAnimators()dcpp::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)dcpp::scene::ISceneNodeinlinevirtual
render()=0dcpp::scene::ISceneNodepure virtual
SceneManagerdcpp::scene::ISceneNodeprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options) const overridedcpp::scene::IParticleSystemSceneNodeinlinevirtual
setAutomaticCulling(u32 state)dcpp::scene::ISceneNodeinline
setDebugDataVisible(u32 state)dcpp::scene::ISceneNodeinlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setEmitter(IParticleEmitter *emitter)=0dcpp::scene::IParticleSystemSceneNodepure virtual
setID(i32 id)dcpp::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)dcpp::scene::ISceneNodeinline
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)dcpp::scene::ISceneNodeinline
setMaterialTexture(u32 textureLayer, video::ITexture *texture)dcpp::scene::ISceneNodeinline
setMaterialType(video::E_MATERIAL_TYPE newType)dcpp::scene::ISceneNodeinline
setName(const c8 *name)dcpp::scene::ISceneNodeinlinevirtual
setName(const nub::string &name)dcpp::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)dcpp::scene::ISceneNodeinlinevirtual
setParticleBehavior(dcpp::u32 flags)dcpp::scene::IParticleSystemSceneNodeinlinevirtual
setParticlesAreGlobal(bool global=true)=0dcpp::scene::IParticleSystemSceneNodepure virtual
setParticleSize(const nub::dimension2d< f32 > &size=nub::dimension2d< f32 >(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
setPosition(const nub::vector3df &newpos)dcpp::scene::ISceneNodeinlinevirtual
setRotation(const nub::vector3df &rotation)dcpp::scene::ISceneNodeinlinevirtual
setScale(const nub::vector3df &scale)dcpp::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)dcpp::scene::ISceneNodeinlineprotected
setTriangleSelector(ITriangleSelector *selector)dcpp::scene::ISceneNodeinlinevirtual
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)dcpp::scene::ISceneNodeinline
setVisible(bool isVisible)dcpp::scene::ISceneNodeinlinevirtual
TriangleSelectordcpp::scene::ISceneNodeprotected
UpdateAbsolutePosBehaviordcpp::scene::ISceneNodeprotected
updateAbsolutePosition()dcpp::scene::ISceneNodeinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual
~ISceneNode()dcpp::scene::ISceneNodeinlinevirtual

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