Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IParticleSystemSceneNode Member List

This is the complete list of members for dcpp::scene::IParticleSystemSceneNode, including all inherited members.

AbsoluteTransformationdcpp::scene::ISceneNodeprotected
addAffector(IParticleAffector *affector)=0dcpp::scene::IParticleSystemSceneNodepure virtual
addAnimator(ISceneNodeAnimator *animator)dcpp::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)dcpp::scene::ISceneNodeinlinevirtual
Animatorsdcpp::scene::ISceneNodeprotected
AutomaticCullingStatedcpp::scene::ISceneNodeprotected
Childrendcpp::scene::ISceneNodeprotected
clearParticles()=0dcpp::scene::IParticleSystemSceneNodepure virtual
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)dcpp::scene::ISceneNodeinlinevirtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)dcpp::scene::ISceneNodeinlineprotected
createAnimatedMeshSceneNodeEmitter(dcpp::scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createAttractionAffector(const dcpp::nub::vector3df &point, dcpp::float32_kt speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0dcpp::scene::IParticleSystemSceneNodepure virtual
createBoxEmitter(const dcpp::nub::aabbox3df &box=dcpp::nub::aabbox3df(-10, 28,-10, 10, 30, 10), const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createCylinderEmitter(const dcpp::nub::vector3df &center, dcpp::float32_kt radius, const dcpp::nub::vector3df &normal, dcpp::float32_kt length, bool outlineOnly=false, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createFadeOutParticleAffector(const dcpp::video::SColor &targetColor=dcpp::video::SColor(0, 0, 0, 0), dcpp::uint32_kt timeNeededToFadeOut=1000)=0dcpp::scene::IParticleSystemSceneNodepure virtual
createGravityAffector(const dcpp::nub::vector3df &gravity=dcpp::nub::vector3df(0.0f,-0.03f, 0.0f), dcpp::uint32_kt timeForceLost=1000)=0dcpp::scene::IParticleSystemSceneNodepure virtual
createMeshEmitter(dcpp::scene::IMesh *mesh, bool useNormalDirection=true, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::float32_kt normalDirectionModifier=100.0f, dcpp::int32_kt mbNumber=-1, bool everyMeshVertex=false, dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createPointEmitter(const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createRingEmitter(const dcpp::nub::vector3df &center, dcpp::float32_kt radius, dcpp::float32_kt ringThickness, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createRotationAffector(const dcpp::nub::vector3df &speed=dcpp::nub::vector3df(5.0f, 5.0f, 5.0f), const dcpp::nub::vector3df &pivotPoint=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createScaleParticleAffector(const dcpp::nub::dimension2df &scaleTo=dcpp::nub::dimension2df(1.0f, 1.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
createSphereEmitter(const dcpp::nub::vector3df &center, dcpp::float32_kt radius, const dcpp::nub::vector3df &direction=dcpp::nub::vector3df(0.0f, 0.03f, 0.0f), dcpp::uint32_kt minParticlesPerSecond=5, dcpp::uint32_kt maxParticlesPerSecond=10, const dcpp::video::SColor &minStartColor=dcpp::video::SColor(255, 0, 0, 0), const dcpp::video::SColor &maxStartColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::uint32_kt lifeTimeMin=2000, dcpp::uint32_kt lifeTimeMax=4000, dcpp::int32_kt maxAngleDegrees=0, const dcpp::nub::dimension2df &minStartSize=dcpp::nub::dimension2df(5.0f, 5.0f), const dcpp::nub::dimension2df &maxStartSize=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
DebugDataVisibledcpp::scene::ISceneNodeprotected
deserializeAttributes(dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options) overridedcpp::scene::IParticleSystemSceneNodeinlinevirtual
doParticleSystem(dcpp::uint32_kt time)=0dcpp::scene::IParticleSystemSceneNodepure virtual
drop() constdcpp::IReferenceCountedinline
getAbsolutePosition() constdcpp::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constdcpp::scene::ISceneNodeinlinevirtual
getAffectors() const =0dcpp::scene::IParticleSystemSceneNodepure virtual
getAnimators() constdcpp::scene::ISceneNodeinline
getAutomaticCulling() constdcpp::scene::ISceneNodeinline
getBoundingBox() const =0dcpp::scene::ISceneNodepure virtual
getChildren() constdcpp::scene::ISceneNodeinline
getDebugName() constdcpp::IReferenceCountedinline
getEmitter()=0dcpp::scene::IParticleSystemSceneNodepure virtual
getID() constdcpp::scene::ISceneNodeinlinevirtual
getMaterial(dcpp::uint32_kt num)dcpp::scene::ISceneNodeinlinevirtual
getMaterialCount() constdcpp::scene::ISceneNodeinlinevirtual
getName() constdcpp::scene::ISceneNodeinlinevirtual
getParent() constdcpp::scene::ISceneNodeinline
getParticleBehavior() constdcpp::scene::IParticleSystemSceneNodeinlinevirtual
getPosition() constdcpp::scene::ISceneNodeinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
getRelativeTransformation() constdcpp::scene::ISceneNodeinlinevirtual
getRotation() constdcpp::scene::ISceneNodeinlinevirtual
getScale() constdcpp::scene::ISceneNodeinlinevirtual
getSceneManager(void) constdcpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBox() constdcpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(dcpp::nub::array< dcpp::nub::vector3df > &edges) constdcpp::scene::ISceneNodeinlinevirtual
getTriangleSelector() constdcpp::scene::ISceneNodeinlinevirtual
getType() constdcpp::scene::ISceneNodeinlinevirtual
getUpdateAbsolutePosBehavior() constdcpp::scene::ISceneNodeinline
grab() constdcpp::IReferenceCountedinline
IDdcpp::scene::ISceneNodeprotected
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f))dcpp::scene::IParticleSystemSceneNodeinline
IReferenceCounted()dcpp::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f))dcpp::scene::ISceneNodeinline
isDebugDataVisible() constdcpp::scene::ISceneNodeinline
isDebugObject() constdcpp::scene::ISceneNodeinline
IsDebugObjectdcpp::scene::ISceneNodeprotected
isTrulyVisible() constdcpp::scene::ISceneNodeinlinevirtual
IsVisibledcpp::scene::ISceneNodeprotected
isVisible() constdcpp::scene::ISceneNodeinlinevirtual
Namedcpp::scene::ISceneNodeprotected
OnAnimate(dcpp::uint32_kt timeMs)dcpp::scene::ISceneNodeinlinevirtual
OnRegisterSceneNode()dcpp::scene::ISceneNodeinlinevirtual
Parentdcpp::scene::ISceneNodeprotected
ParticleBehavior (defined in dcpp::scene::IParticleSystemSceneNode)dcpp::scene::IParticleSystemSceneNodeprotected
RelativeRotationdcpp::scene::ISceneNodeprotected
RelativeScaledcpp::scene::ISceneNodeprotected
RelativeTranslationdcpp::scene::ISceneNodeprotected
remove()dcpp::scene::ISceneNodeinlinevirtual
removeAll()dcpp::scene::ISceneNodeinlinevirtual
removeAllAffectors()=0dcpp::scene::IParticleSystemSceneNodepure virtual
removeAnimator(ISceneNodeAnimator *animator)dcpp::scene::ISceneNodeinlinevirtual
removeAnimators()dcpp::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)dcpp::scene::ISceneNodeinlinevirtual
render()=0dcpp::scene::ISceneNodepure virtual
SceneManagerdcpp::scene::ISceneNodeprotected
serializeAttributes(dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options) const overridedcpp::scene::IParticleSystemSceneNodeinlinevirtual
setAutomaticCulling(dcpp::uint32_kt state)dcpp::scene::ISceneNodeinline
setDebugDataVisible(dcpp::uint32_kt state)dcpp::scene::ISceneNodeinlinevirtual
setDebugName(const dcpp::char_kt *newName)dcpp::IReferenceCountedinlineprotected
setEmitter(IParticleEmitter *emitter)=0dcpp::scene::IParticleSystemSceneNodepure virtual
setID(dcpp::int32_kt id)dcpp::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)dcpp::scene::ISceneNodeinline
setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue)dcpp::scene::ISceneNodeinline
setMaterialTexture(dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture)dcpp::scene::ISceneNodeinline
setMaterialType(dcpp::video::E_MATERIAL_TYPE newType)dcpp::scene::ISceneNodeinline
setName(const dcpp::char_kt *name)dcpp::scene::ISceneNodeinlinevirtual
setName(const dcpp::nub::string &name)dcpp::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)dcpp::scene::ISceneNodeinlinevirtual
setParticleBehavior(dcpp::uint32_kt flags)dcpp::scene::IParticleSystemSceneNodeinlinevirtual
setParticlesAreGlobal(bool global=true)=0dcpp::scene::IParticleSystemSceneNodepure virtual
setParticleSize(const dcpp::nub::dimension2df &size=dcpp::nub::dimension2df(5.0f, 5.0f))=0dcpp::scene::IParticleSystemSceneNodepure virtual
setPosition(const dcpp::nub::vector3df &newpos)dcpp::scene::ISceneNodeinlinevirtual
setRotation(const dcpp::nub::vector3df &rotation)dcpp::scene::ISceneNodeinlinevirtual
setScale(const dcpp::nub::vector3df &scale)dcpp::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)dcpp::scene::ISceneNodeinlineprotected
setTriangleSelector(ITriangleSelector *selector)dcpp::scene::ISceneNodeinlinevirtual
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)dcpp::scene::ISceneNodeinline
setVisible(bool isVisible)dcpp::scene::ISceneNodeinlinevirtual
TriangleSelectordcpp::scene::ISceneNodeprotected
UpdateAbsolutePosBehaviordcpp::scene::ISceneNodeprotected
updateAbsolutePosition()dcpp::scene::ISceneNodeinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual
~ISceneNode()dcpp::scene::ISceneNodeinlinevirtual

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