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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IParticleSystemSceneNode, including all inherited members.
AbsoluteTransformation | dcpp::scene::ISceneNode | protected |
addAffector(IParticleAffector *affector)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
addAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
Animators | dcpp::scene::ISceneNode | protected |
AutomaticCullingState | dcpp::scene::ISceneNode | protected |
Children | dcpp::scene::ISceneNode | protected |
clearParticles()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | dcpp::scene::ISceneNode | inlinevirtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, i32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createAttractionAffector(const nub::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createBoxEmitter(const nub::aabbox3df &box=nub::aabbox3df(-10, 28,-10, 10, 30, 10), const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createCylinderEmitter(const nub::vector3df ¢er, f32 radius, const nub::vector3df &normal, f32 length, bool outlineOnly=false, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createGravityAffector(const nub::vector3df &gravity=nub::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, i32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createPointEmitter(const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createRingEmitter(const nub::vector3df ¢er, f32 radius, f32 ringThickness, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createRotationAffector(const nub::vector3df &speed=nub::vector3df(5.0f, 5.0f, 5.0f), const nub::vector3df &pivotPoint=nub::vector3df(0.0f, 0.0f, 0.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createScaleParticleAffector(const nub::dimension2df &scaleTo=nub::dimension2df(1.0f, 1.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
createSphereEmitter(const nub::vector3df ¢er, f32 radius, const nub::vector3df &direction=nub::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, i32 maxAngleDegrees=0, const nub::dimension2df &minStartSize=nub::dimension2df(5.0f, 5.0f), const nub::dimension2df &maxStartSize=nub::dimension2df(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
DebugDataVisible | dcpp::scene::ISceneNode | protected |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options) override | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
doParticleSystem(u32 time)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
drop() const | dcpp::IReferenceCounted | inline |
getAbsolutePosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getAffectors() const =0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
getAnimators() const | dcpp::scene::ISceneNode | inline |
getAutomaticCulling() const | dcpp::scene::ISceneNode | inline |
getBoundingBox() const =0 | dcpp::scene::ISceneNode | pure virtual |
getChildren() const | dcpp::scene::ISceneNode | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getEmitter()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
getID() const | dcpp::scene::ISceneNode | inlinevirtual |
getMaterial(u32 num) | dcpp::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | dcpp::scene::ISceneNode | inlinevirtual |
getName() const | dcpp::scene::ISceneNode | inlinevirtual |
getParent() const | dcpp::scene::ISceneNode | inline |
getParticleBehavior() const | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
getPosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getRelativeTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getRotation() const | dcpp::scene::ISceneNode | inlinevirtual |
getScale() const | dcpp::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | dcpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBox() const | dcpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(nub::array< nub::vector3d< f32 > > &edges) const | dcpp::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | dcpp::scene::ISceneNode | inlinevirtual |
getType() const | dcpp::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | dcpp::scene::ISceneNode | inline |
grab() const | dcpp::IReferenceCounted | inline |
ID | dcpp::scene::ISceneNode | protected |
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::IParticleSystemSceneNode | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id=-1, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ISceneNode | inline |
isDebugDataVisible() const | dcpp::scene::ISceneNode | inline |
isDebugObject() const | dcpp::scene::ISceneNode | inline |
IsDebugObject | dcpp::scene::ISceneNode | protected |
isTrulyVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
IsVisible | dcpp::scene::ISceneNode | protected |
isVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
Name | dcpp::scene::ISceneNode | protected |
OnAnimate(u32 timeMs) | dcpp::scene::ISceneNode | inlinevirtual |
OnRegisterSceneNode() | dcpp::scene::ISceneNode | inlinevirtual |
Parent | dcpp::scene::ISceneNode | protected |
ParticleBehavior (defined in dcpp::scene::IParticleSystemSceneNode) | dcpp::scene::IParticleSystemSceneNode | protected |
RelativeRotation | dcpp::scene::ISceneNode | protected |
RelativeScale | dcpp::scene::ISceneNode | protected |
RelativeTranslation | dcpp::scene::ISceneNode | protected |
remove() | dcpp::scene::ISceneNode | inlinevirtual |
removeAll() | dcpp::scene::ISceneNode | inlinevirtual |
removeAllAffectors()=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
removeAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
removeAnimators() | dcpp::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
render()=0 | dcpp::scene::ISceneNode | pure virtual |
SceneManager | dcpp::scene::ISceneNode | protected |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options) const override | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
setAutomaticCulling(u32 state) | dcpp::scene::ISceneNode | inline |
setDebugDataVisible(u32 state) | dcpp::scene::ISceneNode | inlinevirtual |
setDebugName(const c8 *newName) | dcpp::IReferenceCounted | inlineprotected |
setEmitter(IParticleEmitter *emitter)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
setID(i32 id) | dcpp::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | dcpp::scene::ISceneNode | inline |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | dcpp::scene::ISceneNode | inline |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | dcpp::scene::ISceneNode | inline |
setMaterialType(video::E_MATERIAL_TYPE newType) | dcpp::scene::ISceneNode | inline |
setName(const c8 *name) | dcpp::scene::ISceneNode | inlinevirtual |
setName(const nub::string &name) | dcpp::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | dcpp::scene::ISceneNode | inlinevirtual |
setParticleBehavior(dcpp::u32 flags) | dcpp::scene::IParticleSystemSceneNode | inlinevirtual |
setParticlesAreGlobal(bool global=true)=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
setParticleSize(const nub::dimension2d< f32 > &size=nub::dimension2d< f32 >(5.0f, 5.0f))=0 | dcpp::scene::IParticleSystemSceneNode | pure virtual |
setPosition(const nub::vector3df &newpos) | dcpp::scene::ISceneNode | inlinevirtual |
setRotation(const nub::vector3df &rotation) | dcpp::scene::ISceneNode | inlinevirtual |
setScale(const nub::vector3df &scale) | dcpp::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
setTriangleSelector(ITriangleSelector *selector) | dcpp::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | dcpp::scene::ISceneNode | inline |
setVisible(bool isVisible) | dcpp::scene::ISceneNode | inlinevirtual |
TriangleSelector | dcpp::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | dcpp::scene::ISceneNode | protected |
updateAbsolutePosition() | dcpp::scene::ISceneNode | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |
~ISceneNode() | dcpp::scene::ISceneNode | inlinevirtual |