Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Simple implementation of the IMesh interface. More...
#include <nirtcpp/core/engine/SMesh.hpp>
Public Member Functions | |
SMesh () | |
constructor | |
virtual | ~SMesh () |
destructor | |
virtual void | clear () |
clean mesh | |
virtual u32 | getMeshBufferCount () const override |
returns amount of mesh buffers. | |
virtual IMeshBuffer * | getMeshBuffer (u32 nr) const override |
returns pointer to a mesh buffer | |
virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const override |
returns a meshbuffer which fits a material | |
virtual const core::aabbox3d< f32 > & | getBoundingBox () const override |
returns an axis aligned bounding box | |
virtual void | setBoundingBox (const core::aabbox3df &box) override |
set user axis aligned bounding box | |
void | recalculateBoundingBox () |
recalculates the bounding box | |
void | addMeshBuffer (IMeshBuffer *buf) |
adds a MeshBuffer | |
virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) override |
sets a flag of all contained materials to a new value | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override |
set the hardware mapping hint, for driver | |
virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override |
flags the meshbuffer as changed, reloads hardware buffers | |
Public Member Functions inherited from nirt::scene::IMesh | |
virtual E_ANIMATED_MESH_TYPE | getMeshType () const |
Returns the type of the meshes. | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Public Attributes | |
core::array< IMeshBuffer * > | MeshBuffers |
The meshbuffers of this mesh. | |
core::aabbox3d< f32 > | BoundingBox |
The bounding box of this mesh. | |
Additional Inherited Members | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
Simple implementation of the IMesh interface.
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inline |
adds a MeshBuffer
The bounding box is not updated automatically.
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inlineoverridevirtual |
returns an axis aligned bounding box
Implements nirt::scene::IMesh.
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inlineoverridevirtual |
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inlineoverridevirtual |
returns pointer to a mesh buffer
Implements nirt::scene::IMesh.
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inlineoverridevirtual |
returns amount of mesh buffers.
Implements nirt::scene::IMesh.
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inlineoverridevirtual |
set user axis aligned bounding box
Implements nirt::scene::IMesh.
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inlineoverridevirtual |
flags the meshbuffer as changed, reloads hardware buffers
Implements nirt::scene::IMesh.
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inlineoverridevirtual |
set the hardware mapping hint, for driver
Implements nirt::scene::IMesh.
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inlineoverridevirtual |
sets a flag of all contained materials to a new value
Implements nirt::scene::IMesh.