Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::IShadowVolumeSceneNode Class Referenceabstract

Scene node for rendering a shadow volume into a stencil buffer. More...

#include <nirtcpp/core/engine/IShadowVolumeSceneNode.hpp>

Inheritance diagram for nirt::scene::IShadowVolumeSceneNode:
Inheritance graph
Collaboration diagram for nirt::scene::IShadowVolumeSceneNode:
Collaboration graph

Public Member Functions

 IShadowVolumeSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id)
 constructor
 
virtual void setShadowMesh (const IMesh *mesh)=0
 Sets the mesh from which the shadow volume should be generated.
 
virtual void updateShadowVolumes ()=0
 Updates the shadow volumes for current light positions.
 
virtual void setOptimization (ESHADOWVOLUME_OPTIMIZATION optimization)=0
 Set optimization used to create shadow volumes.
 
virtual ESHADOWVOLUME_OPTIMIZATION getOptimization () const =0
 Get currently active optimization used to create shadow volumes.
 
- Public Member Functions inherited from nirt::scene::ISceneNode
 ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
 Constructor.
 
virtual ~ISceneNode ()
 Destructor.
 
virtual void OnRegisterSceneNode ()
 This method is called just before the rendering process of the whole scene.
 
virtual void OnAnimate (u32 timeMs)
 OnAnimate() is called just before rendering the whole scene.
 
virtual void render ()=0
 Renders the node.
 
virtual const c8getName () const
 Returns the name of the node.
 
virtual void setName (const c8 *name)
 Sets the name of the node.
 
virtual void setName (const core::stringc &name)
 Sets the name of the node.
 
virtual const core::aabbox3d< f32 > & getBoundingBox () const =0
 Get the axis aligned, not transformed bounding box of this node.
 
virtual const core::aabbox3d< f32getTransformedBoundingBox () const
 Get the axis aligned, transformed and animated absolute bounding box of this node.
 
virtual void getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const
 
virtual const core::matrix4getAbsoluteTransformation () const
 Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.
 
virtual core::matrix4 getRelativeTransformation () const
 Returns the relative transformation of the scene node.
 
virtual bool isVisible () const
 Returns whether the node should be visible (if all of its parents are visible).
 
virtual bool isTrulyVisible () const
 Check whether the node is truly visible, taking into accounts its parents' visibility.
 
virtual void setVisible (bool isVisible)
 Sets if the node should be visible or not.
 
virtual s32 getID () const
 Get the id of the scene node.
 
virtual void setID (s32 id)
 Sets the id of the scene node.
 
virtual void addChild (ISceneNode *child)
 Adds a child to this scene node.
 
virtual bool removeChild (ISceneNode *child)
 Removes a child from this scene node.
 
virtual void removeAll ()
 Removes all children of this scene node.
 
virtual void remove ()
 Removes this scene node from the scene.
 
virtual void addAnimator (ISceneNodeAnimator *animator)
 Adds an animator which should animate this node.
 
const core::list< ISceneNodeAnimator * > & getAnimators () const
 Get a list of all scene node animators.
 
virtual void removeAnimator (ISceneNodeAnimator *animator)
 Removes an animator from this scene node.
 
virtual void removeAnimators ()
 Removes all animators from this scene node.
 
virtual video::SMaterialgetMaterial (u32 num)
 Returns the material based on the zero based index i.
 
virtual u32 getMaterialCount () const
 Get amount of materials used by this scene node.
 
void setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)
 Sets all material flags at once to a new value.
 
void setMaterialTexture (u32 textureLayer, video::ITexture *texture)
 Sets the texture of the specified layer in all materials of this scene node to the new texture.
 
void setMaterialType (video::E_MATERIAL_TYPE newType)
 Sets the material type of all materials in this scene node to a new material type.
 
virtual const core::vector3dfgetScale () const
 Gets the scale of the scene node relative to its parent.
 
virtual void setScale (const core::vector3df &scale)
 Sets the relative scale of the scene node.
 
virtual const core::vector3dfgetRotation () const
 Gets the rotation of the node relative to its parent.
 
virtual void setRotation (const core::vector3df &rotation)
 Sets the rotation of the node relative to its parent.
 
virtual const core::vector3dfgetPosition () const
 Gets the position of the node relative to its parent.
 
virtual void setPosition (const core::vector3df &newpos)
 Sets the position of the node relative to its parent.
 
virtual core::vector3df getAbsolutePosition () const
 Gets the absolute position of the node in world coordinates.
 
void setAutomaticCulling (u32 state)
 Set a culling style or disable culling completely.
 
u32 getAutomaticCulling () const
 Gets the automatic culling state.
 
void setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior)
 Set how updateAbsolutePosition calculates the absolute transformation matrix.
 
ESCENE_NODE_UPDATE_ABS getUpdateAbsolutePosBehavior () const
 Get how updateAbsolutePosition calculates the absolute transformation matrix.
 
virtual void setDebugDataVisible (u32 state)
 Sets if debug data like bounding boxes should be drawn.
 
u32 isDebugDataVisible () const
 Returns if debug data like bounding boxes are drawn.
 
void setIsDebugObject (bool debugObject)
 Sets if this scene node is a debug object.
 
bool isDebugObject () const
 Returns if this scene node is a debug object.
 
const core::list< ISceneNode * > & getChildren () const
 Returns a const reference to the list of all children.
 
virtual void setParent (ISceneNode *newParent)
 Changes the parent of the scene node.
 
virtual ITriangleSelectorgetTriangleSelector () const
 Returns the triangle selector attached to this scene node.
 
virtual void setTriangleSelector (ITriangleSelector *selector)
 Sets the triangle selector of the scene node.
 
virtual void updateAbsolutePosition ()
 Updates the absolute tranformation or position based on the relative and the parents transformation.
 
scene::ISceneNodegetParent () const
 Returns the parent of this scene node.
 
virtual ESCENE_NODE_TYPE getType () const
 Returns type of the scene node.
 
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override
 Writes attributes of the scene node.
 
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override
 Reads attributes of the scene node.
 
virtual ISceneNodeclone (ISceneNode *newParent=0, ISceneManager *newManager=0)
 Creates a clone of this scene node and its children.
 
virtual ISceneManagergetSceneManager (void) const
 Retrieve the scene manager for this node.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 

Additional Inherited Members

- Protected Member Functions inherited from nirt::scene::ISceneNode
void cloneMembers (ISceneNode *toCopyFrom, ISceneManager *newManager)
 A clone function for the ISceneNode members.
 
void setSceneManager (ISceneManager *newManager)
 
- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 
- Protected Attributes inherited from nirt::scene::ISceneNode
core::stringc Name
 Name of the scene node.
 
core::matrix4 AbsoluteTransformation
 Absolute transformation of the node.
 
core::vector3df RelativeTranslation
 Relative translation of the scene node.
 
core::vector3df RelativeRotation
 Relative rotation of the scene node.
 
core::vector3df RelativeScale
 Relative scale of the scene node.
 
ISceneNodeParent
 Pointer to the parent.
 
core::list< ISceneNode * > Children
 List of all children of this node.
 
core::list< ISceneNodeAnimator * > Animators
 List of all animator nodes.
 
ISceneManagerSceneManager
 Pointer to the scene manager.
 
ITriangleSelectorTriangleSelector
 Pointer to the triangle selector.
 
s32 ID
 ID of the node.
 
ESCENE_NODE_UPDATE_ABS UpdateAbsolutePosBehavior
 How updateAbsolutePosition calculates AbsoluteTransformation.
 
u32 AutomaticCullingState
 Automatic culling state.
 
u32 DebugDataVisible
 Flag if debug data should be drawn, such as Bounding Boxes.
 
bool IsVisible
 Is the node visible?
 
bool IsDebugObject
 Is debug object?
 

Detailed Description

Scene node for rendering a shadow volume into a stencil buffer.

Member Function Documentation

◆ setOptimization()

virtual void nirt::scene::IShadowVolumeSceneNode::setOptimization ( ESHADOWVOLUME_OPTIMIZATION  optimization)
pure virtual

Set optimization used to create shadow volumes.

Default is ESV_SILHOUETTE_BY_POS. If the shadow looks bad then give ESV_NONE a try (which will be slower). Alternatively you can try to fix the model, it's often because it's not closed (aka if you'd put water in it then that would leak out).

◆ setShadowMesh()

virtual void nirt::scene::IShadowVolumeSceneNode::setShadowMesh ( const IMesh mesh)
pure virtual

Sets the mesh from which the shadow volume should be generated.

To optimize shadow rendering, use a simpler mesh for shadows.


The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Esvcpp    esv::print