5#ifndef NIRT_I_SHADOW_VOLUME_SCENE_NODE_HPP_INCLUDED
6#define NIRT_I_SHADOW_VOLUME_SCENE_NODE_HPP_INCLUDED
8#include <nirtcpp/core/engine/ISceneNode.hpp>
Class which holds the geometry of an object.
Definition IMesh.hpp:72
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
Scene node for rendering a shadow volume into a stencil buffer.
Definition IShadowVolumeSceneNode.hpp:34
virtual void setShadowMesh(const IMesh *mesh)=0
Sets the mesh from which the shadow volume should be generated.
virtual void setOptimization(ESHADOWVOLUME_OPTIMIZATION optimization)=0
Set optimization used to create shadow volumes.
virtual void updateShadowVolumes()=0
Updates the shadow volumes for current light positions.
IShadowVolumeSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
constructor
Definition IShadowVolumeSceneNode.hpp:38
virtual ESHADOWVOLUME_OPTIMIZATION getOptimization() const =0
Get currently active optimization used to create shadow volumes.
ESHADOWVOLUME_OPTIMIZATION
Definition IShadowVolumeSceneNode.hpp:17
@ ESV_NONE
Create volumes around every triangle.
Definition IShadowVolumeSceneNode.hpp:19
@ ESV_SILHOUETTE_BY_POS
Create volumes only around the silhouette of the mesh.
Definition IShadowVolumeSceneNode.hpp:29
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72