|
| IAnimatedMeshSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| Constructor.
|
|
virtual | ~IAnimatedMeshSceneNode () |
| Destructor.
|
|
virtual void | setCurrentFrame (f32 frame)=0 |
| Sets the current frame number.
|
|
virtual bool | setFrameLoop (s32 begin, s32 end)=0 |
| Sets the frame numbers between the animation is looped.
|
|
virtual void | setAnimationSpeed (f32 framesPerSecond)=0 |
| Sets the speed with which the animation is played.
|
|
virtual f32 | getAnimationSpeed () const =0 |
| Gets the speed with which the animation is played.
|
|
virtual IShadowVolumeSceneNode * | addShadowVolumeSceneNode (const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 |
|
virtual IBoneSceneNode * | getJointNode (const c8 *jointName)=0 |
| Get a pointer to a joint in the mesh (if the mesh is a bone based mesh).
|
|
virtual IBoneSceneNode * | getJointNode (u32 jointID)=0 |
| same as getJointNode(const c8* jointName), but based on id
|
|
virtual u32 | getJointCount () const =0 |
| Gets joint count.
|
|
virtual bool | setMD2Animation (EMD2_ANIMATION_TYPE anim)=0 |
| Starts a default MD2 animation.
|
|
virtual bool | setMD2Animation (const c8 *animationName)=0 |
| Starts a special MD2 animation.
|
|
virtual f32 | getFrameNr () const =0 |
| Returns the currently displayed frame number.
|
|
virtual s32 | getStartFrame () const =0 |
| Returns the current start frame number.
|
|
virtual s32 | getEndFrame () const =0 |
| Returns the current end frame number.
|
|
virtual void | setLoopMode (bool playAnimationLooped)=0 |
| Sets looping mode which is on by default.
|
|
virtual bool | getLoopMode () const =0 |
| returns the current loop mode
|
|
virtual void | setAnimationEndCallback (IAnimationEndCallBack *callback=0)=0 |
| Sets a callback interface which will be called if an animation playback has ended.
|
|
virtual void | setReadOnlyMaterials (bool readonly)=0 |
| Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
|
virtual bool | isReadOnlyMaterials () const =0 |
| Returns if the scene node should not copy the materials of the mesh but use them in a read only style.
|
|
virtual void | setMesh (IAnimatedMesh *mesh)=0 |
| Sets a new mesh.
|
|
virtual IAnimatedMesh * | getMesh (void)=0 |
| Returns the current mesh.
|
|
virtual const SMD3QuaternionTag * | getMD3TagTransformation (const core::stringc &tagname)=0 |
| Get the absolute transformation for a special MD3 Tag if the mesh is a md3 mesh, or the absolutetransformation if it's a normal scenenode.
|
|
virtual void | setJointMode (E_JOINT_UPDATE_ON_RENDER mode)=0 |
| Set how the joints should be updated on render.
|
|
virtual void | setTransitionTime (f32 Time)=0 |
| Sets the transition time in seconds.
|
|
virtual void | animateJoints (bool CalculateAbsolutePositions=true)=0 |
| animates the joints in the mesh based on the current frame.
|
|
virtual void | setRenderFromIdentity (bool On)=0 |
| render mesh ignoring its transformation.
|
|
virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0)=0 |
| Creates a clone of this scene node and its children.
|
|
| ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| Constructor.
|
|
virtual | ~ISceneNode () |
| Destructor.
|
|
virtual void | OnRegisterSceneNode () |
| This method is called just before the rendering process of the whole scene.
|
|
virtual void | OnAnimate (u32 timeMs) |
| OnAnimate() is called just before rendering the whole scene.
|
|
virtual void | render ()=0 |
| Renders the node.
|
|
virtual const c8 * | getName () const |
| Returns the name of the node.
|
|
virtual void | setName (const c8 *name) |
| Sets the name of the node.
|
|
virtual void | setName (const core::stringc &name) |
| Sets the name of the node.
|
|
virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
| Get the axis aligned, not transformed bounding box of this node.
|
|
virtual const core::aabbox3d< f32 > | getTransformedBoundingBox () const |
| Get the axis aligned, transformed and animated absolute bounding box of this node.
|
|
virtual void | getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const |
|
virtual const core::matrix4 & | getAbsoluteTransformation () const |
| Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.
|
|
virtual core::matrix4 | getRelativeTransformation () const |
| Returns the relative transformation of the scene node.
|
|
virtual bool | isVisible () const |
| Returns whether the node should be visible (if all of its parents are visible).
|
|
virtual bool | isTrulyVisible () const |
| Check whether the node is truly visible, taking into accounts its parents' visibility.
|
|
virtual void | setVisible (bool isVisible) |
| Sets if the node should be visible or not.
|
|
virtual s32 | getID () const |
| Get the id of the scene node.
|
|
virtual void | setID (s32 id) |
| Sets the id of the scene node.
|
|
virtual void | addChild (ISceneNode *child) |
| Adds a child to this scene node.
|
|
virtual bool | removeChild (ISceneNode *child) |
| Removes a child from this scene node.
|
|
virtual void | removeAll () |
| Removes all children of this scene node.
|
|
virtual void | remove () |
| Removes this scene node from the scene.
|
|
virtual void | addAnimator (ISceneNodeAnimator *animator) |
| Adds an animator which should animate this node.
|
|
const core::list< ISceneNodeAnimator * > & | getAnimators () const |
| Get a list of all scene node animators.
|
|
virtual void | removeAnimator (ISceneNodeAnimator *animator) |
| Removes an animator from this scene node.
|
|
virtual void | removeAnimators () |
| Removes all animators from this scene node.
|
|
virtual video::SMaterial & | getMaterial (u32 num) |
| Returns the material based on the zero based index i.
|
|
virtual u32 | getMaterialCount () const |
| Get amount of materials used by this scene node.
|
|
void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
| Sets all material flags at once to a new value.
|
|
void | setMaterialTexture (u32 textureLayer, video::ITexture *texture) |
| Sets the texture of the specified layer in all materials of this scene node to the new texture.
|
|
void | setMaterialType (video::E_MATERIAL_TYPE newType) |
| Sets the material type of all materials in this scene node to a new material type.
|
|
virtual const core::vector3df & | getScale () const |
| Gets the scale of the scene node relative to its parent.
|
|
virtual void | setScale (const core::vector3df &scale) |
| Sets the relative scale of the scene node.
|
|
virtual const core::vector3df & | getRotation () const |
| Gets the rotation of the node relative to its parent.
|
|
virtual void | setRotation (const core::vector3df &rotation) |
| Sets the rotation of the node relative to its parent.
|
|
virtual const core::vector3df & | getPosition () const |
| Gets the position of the node relative to its parent.
|
|
virtual void | setPosition (const core::vector3df &newpos) |
| Sets the position of the node relative to its parent.
|
|
virtual core::vector3df | getAbsolutePosition () const |
| Gets the absolute position of the node in world coordinates.
|
|
void | setAutomaticCulling (u32 state) |
| Set a culling style or disable culling completely.
|
|
u32 | getAutomaticCulling () const |
| Gets the automatic culling state.
|
|
void | setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior) |
| Set how updateAbsolutePosition calculates the absolute transformation matrix.
|
|
ESCENE_NODE_UPDATE_ABS | getUpdateAbsolutePosBehavior () const |
| Get how updateAbsolutePosition calculates the absolute transformation matrix.
|
|
virtual void | setDebugDataVisible (u32 state) |
| Sets if debug data like bounding boxes should be drawn.
|
|
u32 | isDebugDataVisible () const |
| Returns if debug data like bounding boxes are drawn.
|
|
void | setIsDebugObject (bool debugObject) |
| Sets if this scene node is a debug object.
|
|
bool | isDebugObject () const |
| Returns if this scene node is a debug object.
|
|
const core::list< ISceneNode * > & | getChildren () const |
| Returns a const reference to the list of all children.
|
|
virtual void | setParent (ISceneNode *newParent) |
| Changes the parent of the scene node.
|
|
virtual ITriangleSelector * | getTriangleSelector () const |
| Returns the triangle selector attached to this scene node.
|
|
virtual void | setTriangleSelector (ITriangleSelector *selector) |
| Sets the triangle selector of the scene node.
|
|
virtual void | updateAbsolutePosition () |
| Updates the absolute tranformation or position based on the relative and the parents transformation.
|
|
scene::ISceneNode * | getParent () const |
| Returns the parent of this scene node.
|
|
virtual ESCENE_NODE_TYPE | getType () const |
| Returns type of the scene node.
|
|
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override |
| Writes attributes of the scene node.
|
|
virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override |
| Reads attributes of the scene node.
|
|
virtual ISceneManager * | getSceneManager (void) const |
| Retrieve the scene manager for this node.
|
|
| IReferenceCounted () |
| Constructor.
|
|
virtual | ~IReferenceCounted () |
| Destructor.
|
|
void | grab () const |
| Grabs the object. Increments the reference counter by one.
|
|
bool | drop () const |
| Drops the object. Decrements the reference counter by one.
|
|
s32 | getReferenceCount () const |
| Get the reference count.
|
|
const c8 * | getDebugName () const |
| Returns the debug name of the object.
|
|
Scene node capable of displaying an animated mesh.