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virtual f32 | getMoveSpeed () const =0 |
| Returns the speed of movement in units per millisecond.
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virtual void | setMoveSpeed (f32 moveSpeed)=0 |
| Sets the speed of movement in units per millisecond.
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virtual f32 | getRotateSpeedKeyboard () const =0 |
| Returns the rotation speed when using keyboard.
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virtual void | setRotateSpeedKeyboard (f32 rotateSpeed)=0 |
| Set the rotation speed when using keyboard.
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virtual f32 | getRotateSpeed () const =0 |
| Returns the rotation speed in degrees when using mouse.
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virtual void | setRotateSpeed (f32 rotateSpeed)=0 |
| Set the rotation speed in degrees when using mouse.
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virtual void | setKeyMap (SKeyMap *map, u32 count)=0 |
| Sets the keyboard mapping for this animator (old style)
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virtual void | setKeyMap (const core::array< SKeyMap > &keymap)=0 |
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virtual const core::array< SKeyMap > & | getKeyMap () const =0 |
| Gets the keyboard mapping for this animator.
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virtual void | setVerticalMovement (bool allow)=0 |
| Sets whether vertical movement should be allowed.
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virtual void | setInvertMouse (bool invert)=0 |
| Sets whether the Y axis of the mouse should be inverted.
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virtual void | animateNode (ISceneNode *node, u32 timeMs)=0 |
| Animates a scene node.
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virtual ISceneNodeAnimator * | createClone (ISceneNode *node, ISceneManager *newManager=0)=0 |
| Creates a clone of this animator.
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virtual bool | isEventReceiverEnabled () const |
| Returns true if this animator receives events.
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virtual bool | OnEvent (const SEvent &event) override |
| Event receiver, override this function for camera controlling animators.
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virtual ESCENE_NODE_ANIMATOR_TYPE | getType () const |
| Returns type of the scene node animator.
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virtual bool | hasFinished (void) const |
| Returns if the animator has finished.
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virtual void | setStartTime (u32 time, bool resetPauseTime=true) |
| Reset a time-based movement by changing the starttime.
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virtual jpp::u32 | getStartTime () const |
| Get the starttime.
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virtual void | setEnabled (bool enabled, u32 timeNow=0) |
| Sets the enabled state of this element.
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virtual bool | isEnabled () const |
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virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override |
| Writes attributes of the scene node animator.
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override |
| Reads attributes of the scene node animator.
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| IReferenceCounted () |
| Constructor.
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virtual | ~IReferenceCounted () |
| Destructor.
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void | grab () const |
| Grabs the object. Increments the reference counter by one.
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bool | drop () const |
| Drops the object. Decrements the reference counter by one.
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s32 | getReferenceCount () const |
| Get the reference count.
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const c8 * | getDebugName () const |
| Returns the debug name of the object.
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virtual | ~IEventReceiver () |
| Destructor.
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Special scene node animator for FPS cameras.
This scene node animator can be attached to a camera to make it act like a first person shooter