Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::ISceneNodeAnimatorCameraFPS Member List

This is the complete list of members for jpp::scene::ISceneNodeAnimatorCameraFPS, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0jpp::scene::ISceneNodeAnimatorpure virtual
cloneMembers(const ISceneNodeAnimator *toCopyFrom)jpp::scene::ISceneNodeAnimatorinlineprotected
createClone(ISceneNode *node, ISceneManager *newManager=0)=0jpp::scene::ISceneNodeAnimatorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridejpp::scene::ISceneNodeAnimatorinlinevirtual
drop() constjpp::IReferenceCountedinline
getDebugName() constjpp::IReferenceCountedinline
getKeyMap() const =0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getMoveSpeed() const =0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getReferenceCount() constjpp::IReferenceCountedinline
getRotateSpeed() const =0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getRotateSpeedKeyboard() const =0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getStartTime() constjpp::scene::ISceneNodeAnimatorinlinevirtual
getType() constjpp::scene::ISceneNodeAnimatorinlinevirtual
grab() constjpp::IReferenceCountedinline
hasFinished(void) constjpp::scene::ISceneNodeAnimatorinlinevirtual
IReferenceCounted()jpp::IReferenceCountedinline
ISceneNodeAnimator() (defined in jpp::scene::ISceneNodeAnimator)jpp::scene::ISceneNodeAnimatorinline
isEnabled() const (defined in jpp::scene::ISceneNodeAnimator)jpp::scene::ISceneNodeAnimatorinlinevirtual
IsEnabled (defined in jpp::scene::ISceneNodeAnimator)jpp::scene::ISceneNodeAnimatorprotected
isEventReceiverEnabled() constjpp::scene::ISceneNodeAnimatorinlinevirtual
OnEvent(const SEvent &event) overridejpp::scene::ISceneNodeAnimatorinlinevirtual
PauseTimeStartjpp::scene::ISceneNodeAnimatorprotected
PauseTimeSumjpp::scene::ISceneNodeAnimatorprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridejpp::scene::ISceneNodeAnimatorinlinevirtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setEnabled(bool enabled, u32 timeNow=0)jpp::scene::ISceneNodeAnimatorinlinevirtual
setInvertMouse(bool invert)=0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setKeyMap(SKeyMap *map, u32 count)=0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setKeyMap(const core::array< SKeyMap > &keymap)=0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setMoveSpeed(f32 moveSpeed)=0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setRotateSpeed(f32 rotateSpeed)=0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setRotateSpeedKeyboard(f32 rotateSpeed)=0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setStartTime(u32 time, bool resetPauseTime=true)jpp::scene::ISceneNodeAnimatorinlinevirtual
setVerticalMovement(bool allow)=0jpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
StartTimejpp::scene::ISceneNodeAnimatorprotected
~IEventReceiver()jpp::IEventReceiverinlinevirtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual

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