Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. More...
#include <nirtcpp/core/engine/IQ3LevelMesh.hpp>
Public Member Functions | |
virtual const quake3::IShader * | getShader (const c8 *filename, bool fileNameIsValid=true)=0 |
loads the shader definition from file | |
virtual const quake3::IShader * | getShader (u32 index) const =0 |
returns a already loaded Shader | |
virtual quake3::tQ3EntityList & | getEntityList ()=0 |
get's an interface to the entities | |
virtual IMesh * | getBrushEntityMesh (s32 num) const =0 |
returns the requested brush entity | |
virtual IMesh * | getBrushEntityMesh (quake3::IEntity &ent) const =0 |
returns the requested brush entity | |
Public Member Functions inherited from nirt::scene::IAnimatedMesh | |
virtual u32 | getFrameCount () const =0 |
Gets the frame count of the animated mesh. | |
virtual f32 | getAnimationSpeed () const =0 |
Gets the animation speed of the animated mesh. | |
virtual void | setAnimationSpeed (f32 fps)=0 |
Sets the animation speed of the animated mesh. | |
virtual IMesh * | getMesh (s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 |
Returns the IMesh interface for a frame. | |
virtual E_ANIMATED_MESH_TYPE | getMeshType () const override |
Returns the type of the animated mesh. | |
Public Member Functions inherited from nirt::scene::IMesh | |
virtual u32 | getMeshBufferCount () const =0 |
Get the amount of mesh buffers. | |
virtual IMeshBuffer * | getMeshBuffer (u32 nr) const =0 |
Get pointer to a mesh buffer. | |
virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const =0 |
Get pointer to a mesh buffer which fits a material. | |
virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
Get an axis aligned bounding box of the mesh. | |
virtual void | setBoundingBox (const core::aabbox3df &box)=0 |
Set user-defined axis aligned bounding box. | |
virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)=0 |
Sets a flag of all contained materials to a new value. | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
Set the hardware mapping hint. | |
virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
Flag the meshbuffer as changed, reloads hardware buffers. | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
The Mesh tries to load all textures of the map.
returns the requested brush entity
num | The number from the model key of the entity. |
Use this interface if you parse the entities yourself.
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pure virtual |
loads the shader definition from file
filename | Name of the shaderfile, defaults to /scripts if fileNameIsValid is false. |
fileNameIsValid | Specifies whether the filename is valid in the current situation. |