Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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A particle affector modifies particles. More...
#include <nirtcpp/core/engine/IParticleAffector.hpp>
Public Member Functions | |
IParticleAffector () | |
constructor | |
virtual void | affect (u32 now, SParticle *particlearray, u32 count)=0 |
Affects an array of particles. | |
virtual void | setEnabled (bool enabled) |
Sets whether or not the affector is currently enabled. | |
virtual bool | getEnabled () const |
Gets whether or not the affector is currently enabled. | |
virtual E_PARTICLE_AFFECTOR_TYPE | getType () const =0 |
Get emitter type. | |
Public Member Functions inherited from nirt::io::IAttributeExchangingObject | |
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const |
Writes attributes of the object. | |
virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) |
Reads attributes of the object. | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Protected Attributes | |
bool | Enabled |
Additional Inherited Members | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
A particle affector modifies particles.
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pure virtual |
Affects an array of particles.
now | Current time. (Same as ITimer::getTime() would return) |
particlearray | Array of particles. |
count | Amount of particles in array. |
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pure virtual |
Get emitter type.
Implemented in nirt::scene::IParticleAttractionAffector, nirt::scene::IParticleFadeOutAffector, nirt::scene::IParticleGravityAffector, and nirt::scene::IParticleRotationAffector.