Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Class for holding particle data. More...
#include <nirtcpp/core/engine/SParticle.hpp>
Public Attributes | |
core::vector3df | pos |
Position of the particle. | |
core::vector3df | vector |
Direction and speed of the particle. | |
u32 | startTime |
Start life time of the particle. | |
u32 | endTime |
End life time of the particle. | |
video::SColor | color |
Current color of the particle. | |
video::SColor | startColor |
Original color of the particle. | |
core::vector3df | startVector |
Original direction and speed of the particle. | |
core::dimension2df | size |
Scale of the particle. | |
core::dimension2df | startSize |
Original scale of the particle. | |
Class for holding particle data.
core::dimension2df nirt::scene::SParticle::size |
Scale of the particle.
The current scale of the particle.
video::SColor nirt::scene::SParticle::startColor |
Original color of the particle.
That's the color of the particle it had when it was emitted.
core::dimension2df nirt::scene::SParticle::startSize |
Original scale of the particle.
The scale of the particle when it was emitted.
core::vector3df nirt::scene::SParticle::startVector |
Original direction and speed of the particle.
The direction and speed the particle had when it was emitted.