Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::ILightSceneNode Class Referenceabstract

Scene node which is a dynamic light. More...

#include <nirtcpp/core/engine/ILightSceneNode.hpp>

Inheritance diagram for nirt::scene::ILightSceneNode:
Inheritance graph
Collaboration diagram for nirt::scene::ILightSceneNode:
Collaboration graph

Public Member Functions

 ILightSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
 constructor
 
virtual void setLightData (const video::SLight &light)=0
 Sets the light data associated with this ILightSceneNode.
 
virtual const video::SLightgetLightData () const =0
 Gets the light data associated with this ILightSceneNode.
 
virtual video::SLightgetLightData ()=0
 Gets the light data associated with this ILightSceneNode.
 
virtual void setVisible (bool isVisible)=0
 Sets if the node should be visible or not.
 
virtual void setRadius (f32 radius)=0
 Sets the light's radius of influence.
 
virtual f32 getRadius () const =0
 Gets the light's radius of influence.
 
virtual void setLightType (video::E_LIGHT_TYPE type)=0
 Sets the light type.
 
virtual video::E_LIGHT_TYPE getLightType () const =0
 Gets the light type.
 
virtual void enableCastShadow (bool shadow=true)=0
 Sets whether this light casts shadows.
 
virtual bool getCastShadow () const =0
 Check whether this light casts shadows.
 
- Public Member Functions inherited from nirt::scene::ISceneNode
 ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
 Constructor.
 
virtual ~ISceneNode ()
 Destructor.
 
virtual void OnRegisterSceneNode ()
 This method is called just before the rendering process of the whole scene.
 
virtual void OnAnimate (u32 timeMs)
 OnAnimate() is called just before rendering the whole scene.
 
virtual void render ()=0
 Renders the node.
 
virtual const c8getName () const
 Returns the name of the node.
 
virtual void setName (const c8 *name)
 Sets the name of the node.
 
virtual void setName (const core::stringc &name)
 Sets the name of the node.
 
virtual const core::aabbox3d< f32 > & getBoundingBox () const =0
 Get the axis aligned, not transformed bounding box of this node.
 
virtual const core::aabbox3d< f32getTransformedBoundingBox () const
 Get the axis aligned, transformed and animated absolute bounding box of this node.
 
virtual void getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const
 
virtual const core::matrix4getAbsoluteTransformation () const
 Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.
 
virtual core::matrix4 getRelativeTransformation () const
 Returns the relative transformation of the scene node.
 
virtual bool isVisible () const
 Returns whether the node should be visible (if all of its parents are visible).
 
virtual bool isTrulyVisible () const
 Check whether the node is truly visible, taking into accounts its parents' visibility.
 
virtual s32 getID () const
 Get the id of the scene node.
 
virtual void setID (s32 id)
 Sets the id of the scene node.
 
virtual void addChild (ISceneNode *child)
 Adds a child to this scene node.
 
virtual bool removeChild (ISceneNode *child)
 Removes a child from this scene node.
 
virtual void removeAll ()
 Removes all children of this scene node.
 
virtual void remove ()
 Removes this scene node from the scene.
 
virtual void addAnimator (ISceneNodeAnimator *animator)
 Adds an animator which should animate this node.
 
const core::list< ISceneNodeAnimator * > & getAnimators () const
 Get a list of all scene node animators.
 
virtual void removeAnimator (ISceneNodeAnimator *animator)
 Removes an animator from this scene node.
 
virtual void removeAnimators ()
 Removes all animators from this scene node.
 
virtual video::SMaterialgetMaterial (u32 num)
 Returns the material based on the zero based index i.
 
virtual u32 getMaterialCount () const
 Get amount of materials used by this scene node.
 
void setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)
 Sets all material flags at once to a new value.
 
void setMaterialTexture (u32 textureLayer, video::ITexture *texture)
 Sets the texture of the specified layer in all materials of this scene node to the new texture.
 
void setMaterialType (video::E_MATERIAL_TYPE newType)
 Sets the material type of all materials in this scene node to a new material type.
 
virtual const core::vector3dfgetScale () const
 Gets the scale of the scene node relative to its parent.
 
virtual void setScale (const core::vector3df &scale)
 Sets the relative scale of the scene node.
 
virtual const core::vector3dfgetRotation () const
 Gets the rotation of the node relative to its parent.
 
virtual void setRotation (const core::vector3df &rotation)
 Sets the rotation of the node relative to its parent.
 
virtual const core::vector3dfgetPosition () const
 Gets the position of the node relative to its parent.
 
virtual void setPosition (const core::vector3df &newpos)
 Sets the position of the node relative to its parent.
 
virtual core::vector3df getAbsolutePosition () const
 Gets the absolute position of the node in world coordinates.
 
void setAutomaticCulling (u32 state)
 Set a culling style or disable culling completely.
 
u32 getAutomaticCulling () const
 Gets the automatic culling state.
 
void setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior)
 Set how updateAbsolutePosition calculates the absolute transformation matrix.
 
ESCENE_NODE_UPDATE_ABS getUpdateAbsolutePosBehavior () const
 Get how updateAbsolutePosition calculates the absolute transformation matrix.
 
virtual void setDebugDataVisible (u32 state)
 Sets if debug data like bounding boxes should be drawn.
 
u32 isDebugDataVisible () const
 Returns if debug data like bounding boxes are drawn.
 
void setIsDebugObject (bool debugObject)
 Sets if this scene node is a debug object.
 
bool isDebugObject () const
 Returns if this scene node is a debug object.
 
const core::list< ISceneNode * > & getChildren () const
 Returns a const reference to the list of all children.
 
virtual void setParent (ISceneNode *newParent)
 Changes the parent of the scene node.
 
virtual ITriangleSelectorgetTriangleSelector () const
 Returns the triangle selector attached to this scene node.
 
virtual void setTriangleSelector (ITriangleSelector *selector)
 Sets the triangle selector of the scene node.
 
virtual void updateAbsolutePosition ()
 Updates the absolute tranformation or position based on the relative and the parents transformation.
 
scene::ISceneNodegetParent () const
 Returns the parent of this scene node.
 
virtual ESCENE_NODE_TYPE getType () const
 Returns type of the scene node.
 
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override
 Writes attributes of the scene node.
 
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override
 Reads attributes of the scene node.
 
virtual ISceneNodeclone (ISceneNode *newParent=0, ISceneManager *newManager=0)
 Creates a clone of this scene node and its children.
 
virtual ISceneManagergetSceneManager (void) const
 Retrieve the scene manager for this node.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 

Additional Inherited Members

- Protected Member Functions inherited from nirt::scene::ISceneNode
void cloneMembers (ISceneNode *toCopyFrom, ISceneManager *newManager)
 A clone function for the ISceneNode members.
 
void setSceneManager (ISceneManager *newManager)
 
- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 
- Protected Attributes inherited from nirt::scene::ISceneNode
core::stringc Name
 Name of the scene node.
 
core::matrix4 AbsoluteTransformation
 Absolute transformation of the node.
 
core::vector3df RelativeTranslation
 Relative translation of the scene node.
 
core::vector3df RelativeRotation
 Relative rotation of the scene node.
 
core::vector3df RelativeScale
 Relative scale of the scene node.
 
ISceneNodeParent
 Pointer to the parent.
 
core::list< ISceneNode * > Children
 List of all children of this node.
 
core::list< ISceneNodeAnimator * > Animators
 List of all animator nodes.
 
ISceneManagerSceneManager
 Pointer to the scene manager.
 
ITriangleSelectorTriangleSelector
 Pointer to the triangle selector.
 
s32 ID
 ID of the node.
 
ESCENE_NODE_UPDATE_ABS UpdateAbsolutePosBehavior
 How updateAbsolutePosition calculates AbsoluteTransformation.
 
u32 AutomaticCullingState
 Automatic culling state.
 
u32 DebugDataVisible
 Flag if debug data should be drawn, such as Bounding Boxes.
 
bool IsVisible
 Is the node visible?
 
bool IsDebugObject
 Is debug object?
 

Detailed Description

Scene node which is a dynamic light.

You can switch the light on and off by making it visible or not. It can be animated by ordinary scene node animators. If the light type is directional or spot, the direction of the light source is defined by the rotation of the scene node (assuming (0,0,1) as the local direction of the light).

Member Function Documentation

◆ enableCastShadow()

virtual void nirt::scene::ILightSceneNode::enableCastShadow ( bool  shadow = true)
pure virtual

Sets whether this light casts shadows.

Enabling this flag won't automatically cast shadows, the meshes will still need shadow scene nodes attached. But one can enable or disable distinct lights for shadow casting for performance reasons.

Parameters
shadowTrue if this light shall cast shadows.

◆ getCastShadow()

virtual bool nirt::scene::ILightSceneNode::getCastShadow ( ) const
pure virtual

Check whether this light casts shadows.

Returns
True if light would cast shadows, else false.

◆ getLightData() [1/2]

virtual const video::SLight & nirt::scene::ILightSceneNode::getLightData ( ) const
pure virtual

Gets the light data associated with this ILightSceneNode.

Returns
The light data.

◆ getLightData() [2/2]

virtual video::SLight & nirt::scene::ILightSceneNode::getLightData ( )
pure virtual

Gets the light data associated with this ILightSceneNode.

Returns
The light data.

◆ getLightType()

virtual video::E_LIGHT_TYPE nirt::scene::ILightSceneNode::getLightType ( ) const
pure virtual

Gets the light type.

Returns
The current light type.

◆ getRadius()

virtual f32 nirt::scene::ILightSceneNode::getRadius ( ) const
pure virtual

Gets the light's radius of influence.

Returns
The current radius.

◆ setLightData()

virtual void nirt::scene::ILightSceneNode::setLightData ( const video::SLight light)
pure virtual

Sets the light data associated with this ILightSceneNode.

Parameters
lightThe new light data.

◆ setLightType()

virtual void nirt::scene::ILightSceneNode::setLightType ( video::E_LIGHT_TYPE  type)
pure virtual

Sets the light type.

Parameters
typeThe new type.

◆ setRadius()

virtual void nirt::scene::ILightSceneNode::setRadius ( f32  radius)
pure virtual

Sets the light's radius of influence.

Outside this radius the light won't lighten geometry and cast no shadows. Setting the radius will also influence the attenuation, setting it to (0,1/radius,0). If you want to override this behavior, set the attenuation after the radius. NOTE: On OpenGL only the attenuation is set, there's no hard range.

Parameters
radiusThe new radius.

◆ setVisible()

virtual void nirt::scene::ILightSceneNode::setVisible ( bool  isVisible)
pure virtual

Sets if the node should be visible or not.

All children of this node won't be visible either, when set to true.

Parameters
isVisibleIf the node shall be visible.

Reimplemented from nirt::scene::ISceneNode.


The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Esvcpp    esv::print