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| ICameraSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| Constructor.
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virtual void | setProjectionMatrix (const core::matrix4 &projection, bool isOrthogonal=false)=0 |
| Sets the projection matrix of the camera.
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virtual const core::matrix4 & | getProjectionMatrix () const =0 |
| Gets the current projection matrix of the camera.
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virtual const core::matrix4 & | getViewMatrix () const =0 |
| Gets the current view matrix of the camera.
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virtual void | setViewMatrixAffector (const core::matrix4 &affector)=0 |
| Sets a custom view matrix affector.
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virtual const core::matrix4 & | getViewMatrixAffector () const =0 |
| Get the custom view matrix affector.
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virtual bool | OnEvent (const SEvent &event) override=0 |
| It is possible to send mouse and key events to the camera.
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virtual void | setTarget (const core::vector3df &pos)=0 |
| Sets the look at target of the camera.
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virtual void | setRotation (const core::vector3df &rotation) override=0 |
| Sets the rotation of the node.
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virtual const core::vector3df & | getTarget () const =0 |
| Gets the current look at target of the camera.
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virtual void | setUpVector (const core::vector3df &pos)=0 |
| Sets the up vector of the camera.
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virtual const core::vector3df & | getUpVector () const =0 |
| Gets the up vector of the camera.
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virtual f32 | getNearValue () const =0 |
| Gets the value of the near plane of the camera.
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virtual f32 | getFarValue () const =0 |
| Gets the value of the far plane of the camera.
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virtual f32 | getAspectRatio () const =0 |
| Gets the aspect ratio of the camera.
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virtual f32 | getFOV () const =0 |
| Gets the field of view of the camera.
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virtual void | setNearValue (f32 zn)=0 |
| Sets the value of the near clipping plane. (default: 1.0f)
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virtual void | setFarValue (f32 zf)=0 |
| Sets the value of the far clipping plane (default: 2000.0f)
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virtual void | setAspectRatio (f32 aspect)=0 |
| Sets the aspect ratio (default: 4.0f / 3.0f)
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virtual void | setFOV (f32 fovy)=0 |
| Sets the field of view (Default: PI / 2.5f)
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virtual const SViewFrustum * | getViewFrustum () const =0 |
| Get the view frustum.
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virtual void | setInputReceiverEnabled (bool enabled)=0 |
| Disables or enables the camera to get key or mouse inputs.
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virtual bool | isInputReceiverEnabled () const =0 |
| Checks if the input receiver of the camera is currently enabled.
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virtual bool | isOrthogonal () const |
| Checks if a camera is orthogonal.
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virtual void | bindTargetAndRotation (bool bound)=0 |
| Binds the camera scene node's rotation to its target position and vice versa, or unbinds them.
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virtual void | updateMatrices ()=0 |
| Updates the view matrix and frustum without uploading the matrix to the driver.
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virtual bool | getTargetAndRotationBinding (void) const =0 |
| Queries if the camera scene node's rotation and its target position are bound together.
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virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override |
| Writes attributes of the camera node.
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override |
| Reads attributes of the camera node.
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| ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| Constructor.
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virtual | ~ISceneNode () |
| Destructor.
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virtual void | OnRegisterSceneNode () |
| This method is called just before the rendering process of the whole scene.
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virtual void | OnAnimate (u32 timeMs) |
| OnAnimate() is called just before rendering the whole scene.
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virtual void | render ()=0 |
| Renders the node.
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virtual const c8 * | getName () const |
| Returns the name of the node.
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virtual void | setName (const c8 *name) |
| Sets the name of the node.
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virtual void | setName (const core::stringc &name) |
| Sets the name of the node.
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virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
| Get the axis aligned, not transformed bounding box of this node.
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virtual const core::aabbox3d< f32 > | getTransformedBoundingBox () const |
| Get the axis aligned, transformed and animated absolute bounding box of this node.
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virtual void | getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const |
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virtual const core::matrix4 & | getAbsoluteTransformation () const |
| Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.
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virtual core::matrix4 | getRelativeTransformation () const |
| Returns the relative transformation of the scene node.
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virtual bool | isVisible () const |
| Returns whether the node should be visible (if all of its parents are visible).
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virtual bool | isTrulyVisible () const |
| Check whether the node is truly visible, taking into accounts its parents' visibility.
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virtual void | setVisible (bool isVisible) |
| Sets if the node should be visible or not.
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virtual s32 | getID () const |
| Get the id of the scene node.
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virtual void | setID (s32 id) |
| Sets the id of the scene node.
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virtual void | addChild (ISceneNode *child) |
| Adds a child to this scene node.
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virtual bool | removeChild (ISceneNode *child) |
| Removes a child from this scene node.
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virtual void | removeAll () |
| Removes all children of this scene node.
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virtual void | remove () |
| Removes this scene node from the scene.
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virtual void | addAnimator (ISceneNodeAnimator *animator) |
| Adds an animator which should animate this node.
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const core::list< ISceneNodeAnimator * > & | getAnimators () const |
| Get a list of all scene node animators.
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virtual void | removeAnimator (ISceneNodeAnimator *animator) |
| Removes an animator from this scene node.
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virtual void | removeAnimators () |
| Removes all animators from this scene node.
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virtual video::SMaterial & | getMaterial (u32 num) |
| Returns the material based on the zero based index i.
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virtual u32 | getMaterialCount () const |
| Get amount of materials used by this scene node.
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void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
| Sets all material flags at once to a new value.
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void | setMaterialTexture (u32 textureLayer, video::ITexture *texture) |
| Sets the texture of the specified layer in all materials of this scene node to the new texture.
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void | setMaterialType (video::E_MATERIAL_TYPE newType) |
| Sets the material type of all materials in this scene node to a new material type.
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virtual const core::vector3df & | getScale () const |
| Gets the scale of the scene node relative to its parent.
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virtual void | setScale (const core::vector3df &scale) |
| Sets the relative scale of the scene node.
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virtual const core::vector3df & | getRotation () const |
| Gets the rotation of the node relative to its parent.
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virtual const core::vector3df & | getPosition () const |
| Gets the position of the node relative to its parent.
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virtual void | setPosition (const core::vector3df &newpos) |
| Sets the position of the node relative to its parent.
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virtual core::vector3df | getAbsolutePosition () const |
| Gets the absolute position of the node in world coordinates.
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void | setAutomaticCulling (u32 state) |
| Set a culling style or disable culling completely.
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u32 | getAutomaticCulling () const |
| Gets the automatic culling state.
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void | setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior) |
| Set how updateAbsolutePosition calculates the absolute transformation matrix.
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ESCENE_NODE_UPDATE_ABS | getUpdateAbsolutePosBehavior () const |
| Get how updateAbsolutePosition calculates the absolute transformation matrix.
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virtual void | setDebugDataVisible (u32 state) |
| Sets if debug data like bounding boxes should be drawn.
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u32 | isDebugDataVisible () const |
| Returns if debug data like bounding boxes are drawn.
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void | setIsDebugObject (bool debugObject) |
| Sets if this scene node is a debug object.
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bool | isDebugObject () const |
| Returns if this scene node is a debug object.
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const core::list< ISceneNode * > & | getChildren () const |
| Returns a const reference to the list of all children.
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virtual void | setParent (ISceneNode *newParent) |
| Changes the parent of the scene node.
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virtual ITriangleSelector * | getTriangleSelector () const |
| Returns the triangle selector attached to this scene node.
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virtual void | setTriangleSelector (ITriangleSelector *selector) |
| Sets the triangle selector of the scene node.
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virtual void | updateAbsolutePosition () |
| Updates the absolute tranformation or position based on the relative and the parents transformation.
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scene::ISceneNode * | getParent () const |
| Returns the parent of this scene node.
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virtual ESCENE_NODE_TYPE | getType () const |
| Returns type of the scene node.
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virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) |
| Creates a clone of this scene node and its children.
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virtual ISceneManager * | getSceneManager (void) const |
| Retrieve the scene manager for this node.
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| IReferenceCounted () |
| Constructor.
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virtual | ~IReferenceCounted () |
| Destructor.
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void | grab () const |
| Grabs the object. Increments the reference counter by one.
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bool | drop () const |
| Drops the object. Decrements the reference counter by one.
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s32 | getReferenceCount () const |
| Get the reference count.
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const c8 * | getDebugName () const |
| Returns the debug name of the object.
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virtual | ~IEventReceiver () |
| Destructor.
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Scene Node which is a (controllable) camera.
The whole scene will be rendered from the cameras point of view. Because the ICameraSceneNode is a SceneNode, it can be attached to any other scene node, and will follow its parents movement, rotation and so on.