Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::SMD3Mesh Class Reference

Holding Frames Buffers and Tag Infos. More...

#include <jimcpp/core/engine/IAnimatedMeshMD3.hpp>

Inheritance diagram for jpp::scene::SMD3Mesh:
Inheritance graph
Collaboration diagram for jpp::scene::SMD3Mesh:
Collaboration graph

Public Attributes

core::stringc Name
 
core::array< SMD3MeshBuffer * > Buffer
 
SMD3QuaternionTagList TagList
 
SMD3Header MD3Header
 

Additional Inherited Members

- Public Member Functions inherited from jpp::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 
- Protected Member Functions inherited from jpp::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 

Detailed Description

Holding Frames Buffers and Tag Infos.


The documentation for this class was generated from the following file:

Jimcpp    @cppfx.xyz

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