Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::SMD3MeshBuffer Class Reference

Holding Frame Data for a Mesh. More...

#include <jimcpp/core/engine/IAnimatedMeshMD3.hpp>

Inheritance diagram for jpp::scene::SMD3MeshBuffer:
Inheritance graph
Collaboration diagram for jpp::scene::SMD3MeshBuffer:
Collaboration graph

Public Attributes

SMD3MeshHeader MeshHeader
 
core::stringc Shader
 
core::array< s32Indices
 
core::array< SMD3VertexVertices
 
core::array< SMD3TexCoordTex
 

Additional Inherited Members

- Public Member Functions inherited from jpp::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 
- Protected Member Functions inherited from jpp::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 

Detailed Description

Holding Frame Data for a Mesh.


The documentation for this class was generated from the following file:

Jimcpp    @cppfx.xyz

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