Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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Public Member Functions | |
virtual void * | getData ()=0 |
Pointer to first element of vertex data. | |
virtual const void * | getData () const =0 |
Const pointer to first element. | |
virtual void * | pointer () |
Same as getData. | |
virtual video::E_VERTEX_TYPE | getType () const =0 |
virtual void | setType (video::E_VERTEX_TYPE vertexType)=0 |
virtual u32 | stride () const =0 |
Number of bytes per element. | |
virtual u32 | size () const =0 |
Number of elements. | |
virtual void | push_back (const video::S3DVertex &element)=0 |
Add vertex to end. | |
virtual void | push_back (const video::S3DVertex2TCoords &element)=0 |
virtual void | push_back (const video::S3DVertexTangents &element)=0 |
virtual void | setValue (u32 index, const video::S3DVertex &value)=0 |
Set value at index. Buffer must be already large enough that element exists. | |
virtual void | setValue (u32 index, const video::S3DVertex2TCoords &value)=0 |
virtual void | setValue (u32 index, const video::S3DVertexTangents &value)=0 |
virtual video::S3DVertex & | operator[] (u32 index)=0 |
Direct access to elements. Risky to use! | |
virtual video::S3DVertex & | operator[] (const u32 index) const =0 |
virtual video::S3DVertex & | getLast ()=0 |
virtual void | set_used (u32 usedNow)=0 |
virtual void | reallocate (u32 new_size, bool canShrink=true)=0 |
virtual u32 | allocated_size () const =0 |
virtual E_HARDWARE_MAPPING | getHardwareMappingHint () const =0 |
get the current hardware mapping hint | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING NewMappingHint)=0 |
set the hardware mapping hint, for driver | |
virtual void | setDirty ()=0 |
flags the meshbuffer as changed, reloads hardware buffers | |
virtual u32 | getChangedID () const =0 |
Get the currently used ID for identification of changes. | |
Public Member Functions inherited from jpp::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
Protected Member Functions inherited from jpp::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
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pure virtual |
Get the currently used ID for identification of changes.
This shouldn't be used for anything outside the VideoDriver.
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
Const pointer to first element.
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
Pointer to first element of vertex data.
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
get the current hardware mapping hint
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
Direct access to elements. Risky to use!
The reference must be cast to the correct type before use. It's only video::S3DVertex if getType is EVT_STANDARD. otherwise cast it first to a reference type derived from S3DVertex like S3DVertex2TCoords& or S3DVertexTangents&.
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
Add vertex to end.
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
flags the meshbuffer as changed, reloads hardware buffers
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
set the hardware mapping hint, for driver
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
Set value at index. Buffer must be already large enough that element exists.
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
Number of elements.
Implemented in jpp::scene::CVertexBuffer.
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pure virtual |
Number of bytes per element.
Implemented in jpp::scene::CVertexBuffer.