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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Special scene node animator for FPS cameras. More...
#include <duckcpp/core/engine/ISceneNodeAnimatorCameraFPS.hpp>
Public Member Functions | |
virtual dcpp::float32_kt | getMoveSpeed () const =0 |
Returns the speed of movement in units per millisecond. | |
virtual void | setMoveSpeed (dcpp::float32_kt moveSpeed)=0 |
Sets the speed of movement in units per millisecond. | |
virtual dcpp::float32_kt | getRotateSpeedKeyboard () const =0 |
Returns the rotation speed when using keyboard. | |
virtual void | setRotateSpeedKeyboard (dcpp::float32_kt rotateSpeed)=0 |
Set the rotation speed when using keyboard. | |
virtual dcpp::float32_kt | getRotateSpeed () const =0 |
Returns the rotation speed in degrees when using mouse. | |
virtual void | setRotateSpeed (dcpp::float32_kt rotateSpeed)=0 |
Set the rotation speed in degrees when using mouse. | |
virtual void | setKeyMap (SKeyMap *map, dcpp::uint32_kt count)=0 |
Sets the keyboard mapping for this animator (old style) | |
virtual void | setKeyMap (const dcpp::nub::array< SKeyMap > &keymap)=0 |
virtual const dcpp::nub::array< SKeyMap > & | getKeyMap () const =0 |
Gets the keyboard mapping for this animator. | |
virtual void | setVerticalMovement (bool allow)=0 |
Sets whether vertical movement should be allowed. | |
virtual void | setInvertMouse (bool invert)=0 |
Sets whether the Y axis of the mouse should be inverted. | |
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virtual void | animateNode (ISceneNode *node, dcpp::uint32_kt timeMs)=0 |
Animates a scene node. | |
virtual ISceneNodeAnimator * | createClone (ISceneNode *node, ISceneManager *newManager=0)=0 |
Creates a clone of this animator. | |
virtual bool | isEventReceiverEnabled () const |
Returns true if this animator receives events. | |
virtual bool | OnEvent (const SEvent &event) override |
Event receiver, override this function for camera controlling animators. | |
virtual ESCENE_NODE_ANIMATOR_TYPE | getType () const |
Returns type of the scene node animator. | |
virtual bool | hasFinished (void) const |
Returns if the animator has finished. | |
virtual void | setStartTime (dcpp::uint32_kt time, bool resetPauseTime=true) |
Reset a time-based movement by changing the starttime. | |
virtual dcpp::uint32_kt | getStartTime () const |
Get the starttime. | |
virtual void | setEnabled (bool enabled, dcpp::uint32_kt timeNow=0) |
Sets the enabled state of this element. | |
virtual bool | isEnabled () const |
virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override |
Writes attributes of the scene node animator. | |
virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override |
Reads attributes of the scene node animator. | |
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IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
dcpp::int32_kt | getReferenceCount () const |
Get the reference count. | |
const dcpp::char_kt * | getDebugName () const |
Returns the debug name of the object. | |
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virtual | ~IEventReceiver () |
Destructor. | |
Additional Inherited Members | |
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void | cloneMembers (const ISceneNodeAnimator *toCopyFrom) |
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void | setDebugName (const dcpp::char_kt *newName) |
Sets the debug name of the object. | |
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bool | IsEnabled |
dcpp::uint32_kt | PauseTimeSum |
Only enabled animators are updated. | |
dcpp::uint32_kt | PauseTimeStart |
Sum up time which the animator was disabled. | |
dcpp::uint32_kt | StartTime |
Last time setEnabled(false) was called with a timer > 0. | |
Special scene node animator for FPS cameras.
This scene node animator can be attached to a camera to make it act like a first person shooter
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pure virtual |
Returns the rotation speed in degrees when using mouse.
The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation.
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pure virtual |
Sets whether the Y axis of the mouse should be inverted.
If enabled then moving the mouse down will cause the camera to look up. It is disabled by default.
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pure virtual |
Sets the keyboard mapping for this animator
keymap | The new keymap array |
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pure virtual |
Sets the keyboard mapping for this animator (old style)
map | Array of keyboard mappings, see dcpp::SKeyMap |
count | Size of the keyboard map array. |
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pure virtual |
Sets whether vertical movement should be allowed.
If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled.