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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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SEvents hold information about an event. See dcpp::IEventReceiver for details on event handling. More...
#include <duckcpp/core/engine/IEventReceiver.hpp>

Classes | |
| class | SGUIEvent |
| Any kind of GUI event. More... | |
| class | SJoystickEvent |
| A joystick event. More... | |
| class | SKeyInput |
| Any kind of keyboard event. More... | |
| class | SLogEvent |
| Any kind of log event. More... | |
| class | SMouseInput |
| Any kind of mouse event. More... | |
| class | STouchInput |
| Any kind of touch event. More... | |
| class | SUserEvent |
| Any kind of user event. More... | |
Public Attributes | ||
| EEVENT_TYPE | EventType | |
| union { | ||
| class SGUIEvent GUIEvent | ||
| class SMouseInput MouseInput | ||
| class SKeyInput KeyInput | ||
| class STouchInput TouchInput | ||
| class SJoystickEvent JoystickEvent | ||
| class SLogEvent LogEvent | ||
| class SUserEvent UserEvent | ||
| }; | ||
SEvents hold information about an event. See dcpp::IEventReceiver for details on event handling.