Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::ISceneNodeAnimatorCameraFPS Member List

This is the complete list of members for dcpp::scene::ISceneNodeAnimatorCameraFPS, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0dcpp::scene::ISceneNodeAnimatorpure virtual
cloneMembers(const ISceneNodeAnimator *toCopyFrom)dcpp::scene::ISceneNodeAnimatorinlineprotected
createClone(ISceneNode *node, ISceneManager *newManager=0)=0dcpp::scene::ISceneNodeAnimatorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridedcpp::scene::ISceneNodeAnimatorinlinevirtual
drop() constdcpp::IReferenceCountedinline
getDebugName() constdcpp::IReferenceCountedinline
getKeyMap() const =0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getMoveSpeed() const =0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
getRotateSpeed() const =0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getRotateSpeedKeyboard() const =0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
getStartTime() constdcpp::scene::ISceneNodeAnimatorinlinevirtual
getType() constdcpp::scene::ISceneNodeAnimatorinlinevirtual
grab() constdcpp::IReferenceCountedinline
hasFinished(void) constdcpp::scene::ISceneNodeAnimatorinlinevirtual
IReferenceCounted()dcpp::IReferenceCountedinline
ISceneNodeAnimator() (defined in dcpp::scene::ISceneNodeAnimator)dcpp::scene::ISceneNodeAnimatorinline
isEnabled() const (defined in dcpp::scene::ISceneNodeAnimator)dcpp::scene::ISceneNodeAnimatorinlinevirtual
IsEnabled (defined in dcpp::scene::ISceneNodeAnimator)dcpp::scene::ISceneNodeAnimatorprotected
isEventReceiverEnabled() constdcpp::scene::ISceneNodeAnimatorinlinevirtual
OnEvent(const SEvent &event) overridedcpp::scene::ISceneNodeAnimatorinlinevirtual
PauseTimeStartdcpp::scene::ISceneNodeAnimatorprotected
PauseTimeSumdcpp::scene::ISceneNodeAnimatorprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridedcpp::scene::ISceneNodeAnimatorinlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setEnabled(bool enabled, u32 timeNow=0)dcpp::scene::ISceneNodeAnimatorinlinevirtual
setInvertMouse(bool invert)=0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setKeyMap(SKeyMap *map, u32 count)=0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setKeyMap(const nub::array< SKeyMap > &keymap)=0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setMoveSpeed(f32 moveSpeed)=0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setRotateSpeed(f32 rotateSpeed)=0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setRotateSpeedKeyboard(f32 rotateSpeed)=0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
setStartTime(u32 time, bool resetPauseTime=true)dcpp::scene::ISceneNodeAnimatorinlinevirtual
setVerticalMovement(bool allow)=0dcpp::scene::ISceneNodeAnimatorCameraFPSpure virtual
StartTimedcpp::scene::ISceneNodeAnimatorprotected
~IEventReceiver()dcpp::IEventReceiverinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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