|
|
| ICameraSceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) |
| | Constructor.
|
| |
| virtual void | setProjectionMatrix (const dcpp::nub::matrix4 &projection, bool isOrthogonal=false)=0 |
| | Sets the projection matrix of the camera.
|
| |
| virtual const dcpp::nub::matrix4 & | getProjectionMatrix () const =0 |
| | Gets the current projection matrix of the camera.
|
| |
| virtual const dcpp::nub::matrix4 & | getViewMatrix () const =0 |
| | Gets the current view matrix of the camera.
|
| |
| virtual void | setViewMatrixAffector (const dcpp::nub::matrix4 &affector)=0 |
| | Sets a custom view matrix affector.
|
| |
| virtual const dcpp::nub::matrix4 & | getViewMatrixAffector () const =0 |
| | Get the custom view matrix affector.
|
| |
| virtual bool | OnEvent (const SEvent &event) override=0 |
| | It is possible to send mouse and key events to the camera.
|
| |
| virtual void | setTarget (const dcpp::nub::vector3df &pos)=0 |
| | Sets the look at target of the camera.
|
| |
| virtual void | setRotation (const dcpp::nub::vector3df &rotation) override=0 |
| | Sets the rotation of the node.
|
| |
| virtual const dcpp::nub::vector3df & | getTarget () const =0 |
| | Gets the current look at target of the camera.
|
| |
| virtual void | setUpVector (const dcpp::nub::vector3df &pos)=0 |
| | Sets the up vector of the camera.
|
| |
| virtual const dcpp::nub::vector3df & | getUpVector () const =0 |
| | Gets the up vector of the camera.
|
| |
| virtual dcpp::float32_kt | getNearValue () const =0 |
| | Gets the value of the near plane of the camera.
|
| |
| virtual dcpp::float32_kt | getFarValue () const =0 |
| | Gets the value of the far plane of the camera.
|
| |
| virtual dcpp::float32_kt | getAspectRatio () const =0 |
| | Gets the aspect ratio of the camera.
|
| |
| virtual dcpp::float32_kt | getFOV () const =0 |
| | Gets the field of view of the camera.
|
| |
| virtual void | setNearValue (dcpp::float32_kt zn)=0 |
| | Sets the value of the near clipping plane. (default: 1.0f)
|
| |
| virtual void | setFarValue (dcpp::float32_kt zf)=0 |
| | Sets the value of the far clipping plane (default: 2000.0f)
|
| |
| virtual void | setAspectRatio (dcpp::float32_kt aspect)=0 |
| | Sets the aspect ratio (default: 4.0f / 3.0f)
|
| |
| virtual void | setFOV (dcpp::float32_kt fovy)=0 |
| | Sets the field of view (Default: PI / 2.5f)
|
| |
| virtual const SViewFrustum * | getViewFrustum () const =0 |
| | Get the view frustum.
|
| |
| virtual void | setInputReceiverEnabled (bool enabled)=0 |
| | Disables or enables the camera to get key or mouse inputs.
|
| |
|
virtual bool | isInputReceiverEnabled () const =0 |
| | Checks if the input receiver of the camera is currently enabled.
|
| |
|
virtual bool | isOrthogonal () const |
| | Checks if a camera is orthogonal.
|
| |
| virtual void | bindTargetAndRotation (bool bound)=0 |
| | Binds the camera scene node's rotation to its target position and vice versa, or unbinds them.
|
| |
| virtual void | updateMatrices ()=0 |
| | Updates the view matrix and frustum without uploading the matrix to the driver.
|
| |
| virtual bool | getTargetAndRotationBinding (void) const =0 |
| | Queries if the camera scene node's rotation and its target position are bound together.
|
| |
| virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override |
| | Writes attributes of the camera node.
|
| |
| virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override |
| | Reads attributes of the camera node.
|
| |
|
| ISceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) |
| | Constructor.
|
| |
|
virtual | ~ISceneNode () |
| | Destructor.
|
| |
| virtual void | OnRegisterSceneNode () |
| | This method is called just before the rendering process of the whole scene.
|
| |
| virtual void | OnAnimate (dcpp::uint32_kt timeMs) |
| | OnAnimate() is called just before rendering the whole scene.
|
| |
| virtual void | render ()=0 |
| | Renders the node.
|
| |
| virtual const dcpp::char_kt * | getName () const |
| | Returns the name of the node.
|
| |
| virtual void | setName (const dcpp::char_kt *name) |
| | Sets the name of the node.
|
| |
| virtual void | setName (const dcpp::nub::string &name) |
| | Sets the name of the node.
|
| |
| virtual const dcpp::nub::aabbox3df & | getBoundingBox () const =0 |
| | Get the axis aligned, not transformed bounding box of this node.
|
| |
| virtual const dcpp::nub::aabbox3df | getTransformedBoundingBox () const |
| | Get the axis aligned, transformed and animated absolute bounding box of this node.
|
| |
| virtual void | getTransformedBoundingBoxEdges (dcpp::nub::array< dcpp::nub::vector3df > &edges) const |
| |
| virtual const dcpp::nub::matrix4 & | getAbsoluteTransformation () const |
| | Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.
|
| |
| virtual dcpp::nub::matrix4 | getRelativeTransformation () const |
| | Returns the relative transformation of the scene node.
|
| |
| virtual bool | isVisible () const |
| | Returns whether the node should be visible (if all of its parents are visible).
|
| |
| virtual bool | isTrulyVisible () const |
| | Check whether the node is truly visible, taking into accounts its parents' visibility.
|
| |
| virtual void | setVisible (bool isVisible) |
| | Sets if the node should be visible or not.
|
| |
| virtual dcpp::int32_kt | getID () const |
| | Get the id of the scene node.
|
| |
| virtual void | setID (dcpp::int32_kt id) |
| | Sets the id of the scene node.
|
| |
| virtual void | addChild (ISceneNode *child) |
| | Adds a child to this scene node.
|
| |
| virtual bool | removeChild (ISceneNode *child) |
| | Removes a child from this scene node.
|
| |
| virtual void | removeAll () |
| | Removes all children of this scene node.
|
| |
| virtual void | remove () |
| | Removes this scene node from the scene.
|
| |
| virtual void | addAnimator (ISceneNodeAnimator *animator) |
| | Adds an animator which should animate this node.
|
| |
| const dcpp::nub::list< ISceneNodeAnimator * > & | getAnimators () const |
| | Get a list of all scene node animators.
|
| |
| virtual void | removeAnimator (ISceneNodeAnimator *animator) |
| | Removes an animator from this scene node.
|
| |
| virtual void | removeAnimators () |
| | Removes all animators from this scene node.
|
| |
| virtual dcpp::video::SMaterial & | getMaterial (dcpp::uint32_kt num) |
| | Returns the material based on the zero based index i.
|
| |
| virtual dcpp::uint32_kt | getMaterialCount () const |
| | Get amount of materials used by this scene node.
|
| |
| void | setMaterialFlag (dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) |
| | Sets all material flags at once to a new value.
|
| |
| void | setMaterialTexture (dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) |
| | Sets the texture of the specified layer in all materials of this scene node to the new texture.
|
| |
| void | setMaterialType (dcpp::video::E_MATERIAL_TYPE newType) |
| | Sets the material type of all materials in this scene node to a new material type.
|
| |
| virtual const dcpp::nub::vector3df & | getScale () const |
| | Gets the scale of the scene node relative to its parent.
|
| |
| virtual void | setScale (const dcpp::nub::vector3df &scale) |
| | Sets the relative scale of the scene node.
|
| |
| virtual const dcpp::nub::vector3df & | getRotation () const |
| | Gets the rotation of the node relative to its parent.
|
| |
| virtual const dcpp::nub::vector3df & | getPosition () const |
| | Gets the position of the node relative to its parent.
|
| |
| virtual void | setPosition (const dcpp::nub::vector3df &newpos) |
| | Sets the position of the node relative to its parent.
|
| |
| virtual dcpp::nub::vector3df | getAbsolutePosition () const |
| | Gets the absolute position of the node in world coordinates.
|
| |
| void | setAutomaticCulling (dcpp::uint32_kt state) |
| | Set a culling style or disable culling completely.
|
| |
| dcpp::uint32_kt | getAutomaticCulling () const |
| | Gets the automatic culling state.
|
| |
|
void | setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior) |
| | Set how updateAbsolutePosition calculates the absolute transformation matrix.
|
| |
|
ESCENE_NODE_UPDATE_ABS | getUpdateAbsolutePosBehavior () const |
| | Get how updateAbsolutePosition calculates the absolute transformation matrix.
|
| |
| virtual void | setDebugDataVisible (dcpp::uint32_kt state) |
| | Sets if debug data like bounding boxes should be drawn.
|
| |
| dcpp::uint32_kt | isDebugDataVisible () const |
| | Returns if debug data like bounding boxes are drawn.
|
| |
| void | setIsDebugObject (bool debugObject) |
| | Sets if this scene node is a debug object.
|
| |
| bool | isDebugObject () const |
| | Returns if this scene node is a debug object.
|
| |
| const dcpp::nub::list< ISceneNode * > & | getChildren () const |
| | Returns a const reference to the list of all children.
|
| |
| virtual void | setParent (ISceneNode *newParent) |
| | Changes the parent of the scene node.
|
| |
| virtual ITriangleSelector * | getTriangleSelector () const |
| | Returns the triangle selector attached to this scene node.
|
| |
| virtual void | setTriangleSelector (ITriangleSelector *selector) |
| | Sets the triangle selector of the scene node.
|
| |
| virtual void | updateAbsolutePosition () |
| | Updates the absolute tranformation or position based on the relative and the parents transformation.
|
| |
| dcpp::scene::ISceneNode * | getParent () const |
| | Returns the parent of this scene node.
|
| |
| virtual ESCENE_NODE_TYPE | getType () const |
| | Returns type of the scene node.
|
| |
| virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) |
| | Creates a clone of this scene node and its children.
|
| |
| virtual ISceneManager * | getSceneManager (void) const |
| | Retrieve the scene manager for this node.
|
| |
|
| IReferenceCounted () |
| | Constructor.
|
| |
|
virtual | ~IReferenceCounted () |
| | Destructor.
|
| |
| void | grab () const |
| | Grabs the object. Increments the reference counter by one.
|
| |
| bool | drop () const |
| | Drops the object. Decrements the reference counter by one.
|
| |
| dcpp::int32_kt | getReferenceCount () const |
| | Get the reference count.
|
| |
| const dcpp::char_kt * | getDebugName () const |
| | Returns the debug name of the object.
|
| |
|
virtual | ~IEventReceiver () |
| | Destructor.
|
| |
Scene Node which is a (controllable) camera.
The whole scene will be rendered from the cameras point of view. Because the ICameraSceneNode is a SceneNode, it can be attached to any other scene node, and will follow its parents movement, rotation and so on.