AbsoluteTransformation | dcpp::scene::ISceneNode | protected |
addAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
Animators | dcpp::scene::ISceneNode | protected |
AutomaticCullingState | dcpp::scene::ISceneNode | protected |
bindTargetAndRotation(bool bound)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
Children | dcpp::scene::ISceneNode | protected |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | dcpp::scene::ISceneNode | inlinevirtual |
cloneMembers(const ICameraSceneNode *toCopyFrom) (defined in dcpp::scene::ICameraSceneNode) | dcpp::scene::ICameraSceneNode | inlineprotected |
dcpp::scene::ISceneNode::cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
DebugDataVisible | dcpp::scene::ISceneNode | protected |
deserializeAttributes(dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override | dcpp::scene::ICameraSceneNode | inlinevirtual |
drop() const | dcpp::IReferenceCounted | inline |
getAbsolutePosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getAnimators() const | dcpp::scene::ISceneNode | inline |
getAspectRatio() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getAutomaticCulling() const | dcpp::scene::ISceneNode | inline |
getBoundingBox() const =0 | dcpp::scene::ISceneNode | pure virtual |
getChildren() const | dcpp::scene::ISceneNode | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getFarValue() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getFOV() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getID() const | dcpp::scene::ISceneNode | inlinevirtual |
getMaterial(dcpp::uint32_kt num) | dcpp::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | dcpp::scene::ISceneNode | inlinevirtual |
getName() const | dcpp::scene::ISceneNode | inlinevirtual |
getNearValue() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getParent() const | dcpp::scene::ISceneNode | inline |
getPosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getProjectionMatrix() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getRelativeTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getRotation() const | dcpp::scene::ISceneNode | inlinevirtual |
getScale() const | dcpp::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | dcpp::scene::ISceneNode | inlinevirtual |
getTarget() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getTargetAndRotationBinding(void) const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getTransformedBoundingBox() const | dcpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(dcpp::nub::array< dcpp::nub::vector3df > &edges) const | dcpp::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | dcpp::scene::ISceneNode | inlinevirtual |
getType() const | dcpp::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | dcpp::scene::ISceneNode | inline |
getUpVector() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getViewFrustum() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getViewMatrix() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
getViewMatrixAffector() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
grab() const | dcpp::IReferenceCounted | inline |
ICameraSceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ICameraSceneNode | inline |
ID | dcpp::scene::ISceneNode | protected |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ISceneNode | inline |
isDebugDataVisible() const | dcpp::scene::ISceneNode | inline |
isDebugObject() const | dcpp::scene::ISceneNode | inline |
IsDebugObject | dcpp::scene::ISceneNode | protected |
isInputReceiverEnabled() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
isOrthogonal() const | dcpp::scene::ICameraSceneNode | inlinevirtual |
IsOrthogonal (defined in dcpp::scene::ICameraSceneNode) | dcpp::scene::ICameraSceneNode | protected |
isTrulyVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
IsVisible | dcpp::scene::ISceneNode | protected |
isVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
Name | dcpp::scene::ISceneNode | protected |
OnAnimate(dcpp::uint32_kt timeMs) | dcpp::scene::ISceneNode | inlinevirtual |
OnEvent(const SEvent &event) override=0 | dcpp::scene::ICameraSceneNode | pure virtual |
OnRegisterSceneNode() | dcpp::scene::ISceneNode | inlinevirtual |
Parent | dcpp::scene::ISceneNode | protected |
RelativeRotation | dcpp::scene::ISceneNode | protected |
RelativeScale | dcpp::scene::ISceneNode | protected |
RelativeTranslation | dcpp::scene::ISceneNode | protected |
remove() | dcpp::scene::ISceneNode | inlinevirtual |
removeAll() | dcpp::scene::ISceneNode | inlinevirtual |
removeAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
removeAnimators() | dcpp::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
render()=0 | dcpp::scene::ISceneNode | pure virtual |
SceneManager | dcpp::scene::ISceneNode | protected |
serializeAttributes(dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override | dcpp::scene::ICameraSceneNode | inlinevirtual |
setAspectRatio(dcpp::float32_kt aspect)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setAutomaticCulling(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inline |
setDebugDataVisible(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inlinevirtual |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
setFarValue(dcpp::float32_kt zf)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setFOV(dcpp::float32_kt fovy)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setID(dcpp::int32_kt id) | dcpp::scene::ISceneNode | inlinevirtual |
setInputReceiverEnabled(bool enabled)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setIsDebugObject(bool debugObject) | dcpp::scene::ISceneNode | inline |
setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) | dcpp::scene::ISceneNode | inline |
setMaterialTexture(dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) | dcpp::scene::ISceneNode | inline |
setMaterialType(dcpp::video::E_MATERIAL_TYPE newType) | dcpp::scene::ISceneNode | inline |
setName(const dcpp::char_kt *name) | dcpp::scene::ISceneNode | inlinevirtual |
setName(const dcpp::nub::string &name) | dcpp::scene::ISceneNode | inlinevirtual |
setNearValue(dcpp::float32_kt zn)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setParent(ISceneNode *newParent) | dcpp::scene::ISceneNode | inlinevirtual |
setPosition(const dcpp::nub::vector3df &newpos) | dcpp::scene::ISceneNode | inlinevirtual |
setProjectionMatrix(const dcpp::nub::matrix4 &projection, bool isOrthogonal=false)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setRotation(const dcpp::nub::vector3df &rotation) override=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setScale(const dcpp::nub::vector3df &scale) | dcpp::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
setTarget(const dcpp::nub::vector3df &pos)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setTriangleSelector(ITriangleSelector *selector) | dcpp::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | dcpp::scene::ISceneNode | inline |
setUpVector(const dcpp::nub::vector3df &pos)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setViewMatrixAffector(const dcpp::nub::matrix4 &affector)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
setVisible(bool isVisible) | dcpp::scene::ISceneNode | inlinevirtual |
TriangleSelector | dcpp::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | dcpp::scene::ISceneNode | protected |
updateAbsolutePosition() | dcpp::scene::ISceneNode | inlinevirtual |
updateMatrices()=0 | dcpp::scene::ICameraSceneNode | pure virtual |
~IEventReceiver() | dcpp::IEventReceiver | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |
~ISceneNode() | dcpp::scene::ISceneNode | inlinevirtual |