| AbsoluteTransformation | dcpp::scene::ISceneNode | protected |
| addAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
| addChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
| Animators | dcpp::scene::ISceneNode | protected |
| AutomaticCullingState | dcpp::scene::ISceneNode | protected |
| bindTargetAndRotation(bool bound)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| Children | dcpp::scene::ISceneNode | protected |
| clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | dcpp::scene::ISceneNode | inlinevirtual |
| cloneMembers(const ICameraSceneNode *toCopyFrom) (defined in dcpp::scene::ICameraSceneNode) | dcpp::scene::ICameraSceneNode | inlineprotected |
| dcpp::scene::ISceneNode::cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
| DebugDataVisible | dcpp::scene::ISceneNode | protected |
| deserializeAttributes(dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override | dcpp::scene::ICameraSceneNode | inlinevirtual |
| drop() const | dcpp::IReferenceCounted | inline |
| getAbsolutePosition() const | dcpp::scene::ISceneNode | inlinevirtual |
| getAbsoluteTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
| getAnimators() const | dcpp::scene::ISceneNode | inline |
| getAspectRatio() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getAutomaticCulling() const | dcpp::scene::ISceneNode | inline |
| getBoundingBox() const =0 | dcpp::scene::ISceneNode | pure virtual |
| getChildren() const | dcpp::scene::ISceneNode | inline |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getFarValue() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getFOV() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getID() const | dcpp::scene::ISceneNode | inlinevirtual |
| getMaterial(dcpp::uint32_kt num) | dcpp::scene::ISceneNode | inlinevirtual |
| getMaterialCount() const | dcpp::scene::ISceneNode | inlinevirtual |
| getName() const | dcpp::scene::ISceneNode | inlinevirtual |
| getNearValue() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getParent() const | dcpp::scene::ISceneNode | inline |
| getPosition() const | dcpp::scene::ISceneNode | inlinevirtual |
| getProjectionMatrix() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| getRelativeTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
| getRotation() const | dcpp::scene::ISceneNode | inlinevirtual |
| getScale() const | dcpp::scene::ISceneNode | inlinevirtual |
| getSceneManager(void) const | dcpp::scene::ISceneNode | inlinevirtual |
| getTarget() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getTargetAndRotationBinding(void) const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getTransformedBoundingBox() const | dcpp::scene::ISceneNode | inlinevirtual |
| getTransformedBoundingBoxEdges(dcpp::nub::array< dcpp::nub::vector3df > &edges) const | dcpp::scene::ISceneNode | inlinevirtual |
| getTriangleSelector() const | dcpp::scene::ISceneNode | inlinevirtual |
| getType() const | dcpp::scene::ISceneNode | inlinevirtual |
| getUpdateAbsolutePosBehavior() const | dcpp::scene::ISceneNode | inline |
| getUpVector() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getViewFrustum() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getViewMatrix() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| getViewMatrixAffector() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| grab() const | dcpp::IReferenceCounted | inline |
| ICameraSceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ICameraSceneNode | inline |
| ID | dcpp::scene::ISceneNode | protected |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| ISceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ISceneNode | inline |
| isDebugDataVisible() const | dcpp::scene::ISceneNode | inline |
| isDebugObject() const | dcpp::scene::ISceneNode | inline |
| IsDebugObject | dcpp::scene::ISceneNode | protected |
| isInputReceiverEnabled() const =0 | dcpp::scene::ICameraSceneNode | pure virtual |
| isOrthogonal() const | dcpp::scene::ICameraSceneNode | inlinevirtual |
| IsOrthogonal (defined in dcpp::scene::ICameraSceneNode) | dcpp::scene::ICameraSceneNode | protected |
| isTrulyVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
| IsVisible | dcpp::scene::ISceneNode | protected |
| isVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
| Name | dcpp::scene::ISceneNode | protected |
| OnAnimate(dcpp::uint32_kt timeMs) | dcpp::scene::ISceneNode | inlinevirtual |
| OnEvent(const SEvent &event) override=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| OnRegisterSceneNode() | dcpp::scene::ISceneNode | inlinevirtual |
| Parent | dcpp::scene::ISceneNode | protected |
| RelativeRotation | dcpp::scene::ISceneNode | protected |
| RelativeScale | dcpp::scene::ISceneNode | protected |
| RelativeTranslation | dcpp::scene::ISceneNode | protected |
| remove() | dcpp::scene::ISceneNode | inlinevirtual |
| removeAll() | dcpp::scene::ISceneNode | inlinevirtual |
| removeAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
| removeAnimators() | dcpp::scene::ISceneNode | inlinevirtual |
| removeChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
| render()=0 | dcpp::scene::ISceneNode | pure virtual |
| SceneManager | dcpp::scene::ISceneNode | protected |
| serializeAttributes(dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override | dcpp::scene::ICameraSceneNode | inlinevirtual |
| setAspectRatio(dcpp::float32_kt aspect)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setAutomaticCulling(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inline |
| setDebugDataVisible(dcpp::uint32_kt state) | dcpp::scene::ISceneNode | inlinevirtual |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| setFarValue(dcpp::float32_kt zf)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setFOV(dcpp::float32_kt fovy)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setID(dcpp::int32_kt id) | dcpp::scene::ISceneNode | inlinevirtual |
| setInputReceiverEnabled(bool enabled)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setIsDebugObject(bool debugObject) | dcpp::scene::ISceneNode | inline |
| setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) | dcpp::scene::ISceneNode | inline |
| setMaterialTexture(dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) | dcpp::scene::ISceneNode | inline |
| setMaterialType(dcpp::video::E_MATERIAL_TYPE newType) | dcpp::scene::ISceneNode | inline |
| setName(const dcpp::char_kt *name) | dcpp::scene::ISceneNode | inlinevirtual |
| setName(const dcpp::nub::string &name) | dcpp::scene::ISceneNode | inlinevirtual |
| setNearValue(dcpp::float32_kt zn)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setParent(ISceneNode *newParent) | dcpp::scene::ISceneNode | inlinevirtual |
| setPosition(const dcpp::nub::vector3df &newpos) | dcpp::scene::ISceneNode | inlinevirtual |
| setProjectionMatrix(const dcpp::nub::matrix4 &projection, bool isOrthogonal=false)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setRotation(const dcpp::nub::vector3df &rotation) override=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setScale(const dcpp::nub::vector3df &scale) | dcpp::scene::ISceneNode | inlinevirtual |
| setSceneManager(ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
| setTarget(const dcpp::nub::vector3df &pos)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setTriangleSelector(ITriangleSelector *selector) | dcpp::scene::ISceneNode | inlinevirtual |
| setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | dcpp::scene::ISceneNode | inline |
| setUpVector(const dcpp::nub::vector3df &pos)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setViewMatrixAffector(const dcpp::nub::matrix4 &affector)=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| setVisible(bool isVisible) | dcpp::scene::ISceneNode | inlinevirtual |
| TriangleSelector | dcpp::scene::ISceneNode | protected |
| UpdateAbsolutePosBehavior | dcpp::scene::ISceneNode | protected |
| updateAbsolutePosition() | dcpp::scene::ISceneNode | inlinevirtual |
| updateMatrices()=0 | dcpp::scene::ICameraSceneNode | pure virtual |
| ~IEventReceiver() | dcpp::IEventReceiver | inlinevirtual |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |
| ~ISceneNode() | dcpp::scene::ISceneNode | inlinevirtual |