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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Stays at the top of its parent like the menu bar and contains tool buttons. More...
#include <duckcpp/core/engine/IGUIToolbar.hpp>
Public Member Functions | |
IGUIToolBar (IGUIEnvironment *environment, IGUIElement *parent, i32 id, nub::rect< i32 > rectangle) | |
constructor | |
virtual IGUIButton * | addButton (i32 id=-1, const wchar_t *text=0, const wchar_t *tooltiptext=0, video::ITexture *img=0, video::ITexture *pressedimg=0, bool isPushButton=false, bool useAlphaChannel=false)=0 |
Adds a button to the tool bar. | |
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IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, i32 id, const nub::rect< i32 > &rectangle) | |
Constructor. | |
virtual | ~IGUIElement () |
Destructor. | |
IGUIElement * | getParent () const |
Returns parent of this element. | |
nub::rect< i32 > | getRelativePosition () const |
Returns the relative rectangle of this element. | |
void | setRelativePosition (const nub::rect< i32 > &r) |
Sets the relative rectangle of this element. | |
void | setRelativePosition (const nub::position2di &position) |
Sets the relative rectangle of this element, maintaining its current width and height. | |
void | setRelativePositionProportional (const nub::rect< f32 > &r) |
Sets the relative rectangle of this element as a proportion of its parent's area. | |
nub::rect< i32 > | getAbsolutePosition () const |
Gets the absolute rectangle of this element. | |
nub::rect< i32 > | getAbsoluteClippingRect () const |
Returns the visible area of the element. | |
void | setNotClipped (bool noClip) |
Sets whether the element will ignore its parent's clipping rectangle. | |
bool | isNotClipped () const |
Gets whether the element will ignore its parent's clipping rectangle. | |
void | setMaxSize (nub::dimension2du size) |
Sets the maximum size allowed for this element. | |
void | setMinSize (nub::dimension2du size) |
Sets the minimum size allowed for this element. | |
void | setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom) |
The alignment defines how the borders of this element will be positioned when the parent element is resized. | |
EGUI_ALIGNMENT | getAlignLeft () const |
How left element border is aligned when parent is resized. | |
EGUI_ALIGNMENT | getAlignRight () const |
How right element border is aligned when parent is resized. | |
EGUI_ALIGNMENT | getAlignTop () const |
How top element border is aligned when parent is resized. | |
EGUI_ALIGNMENT | getAlignBottom () const |
How bottom element border is aligned when parent is resized. | |
virtual void | updateAbsolutePosition () |
Updates the absolute position. | |
virtual IGUIElement * | getElementFromPoint (const nub::position2d< i32 > &point) |
Returns the topmost GUI element at the specific position. | |
virtual bool | isPointInside (const nub::position2d< i32 > &point) const |
Returns true if a point is within this element. | |
virtual void | addChild (IGUIElement *child) |
Adds a GUI element as new child of this element. | |
virtual void | removeChild (IGUIElement *child) |
Removes a child. | |
virtual void | remove () |
Removes this element from its parent. | |
virtual void | draw () |
Draws the element and its children. | |
virtual void | OnPostRender (u32 timeMs) |
animate the element and its children. | |
virtual void | move (nub::position2d< i32 > absoluteMovement) |
Moves this element. | |
virtual bool | isVisible () const |
Returns true if element is visible. | |
virtual bool | isTrulyVisible () const |
Check whether the element is truly visible, taking into accounts its parents' visibility. | |
virtual void | setVisible (bool visible) |
Sets the visible state of this element. | |
virtual bool | isSubElement () const |
Returns true if this element was created as part of its parent control. | |
virtual void | setSubElement (bool subElement) |
Sets whether this control was created as part of its parent. | |
void | setTabStop (bool enable) |
If set to true, the focus will visit this element when using the tab key to cycle through elements. | |
bool | isTabStop () const |
Returns true if this element can be focused by navigating with the tab key. | |
void | setTabOrder (i32 index) |
Sets the priority of focus when using the tab key to navigate between a group of elements. | |
i32 | getTabOrder () const |
Returns the number in the tab order sequence. | |
void | setTabGroup (bool isGroup) |
Sets whether this element is a container for a group of elements which can be navigated using the tab key. | |
bool | isTabGroup () const |
Returns true if this element is a tab group. | |
IGUIElement * | getTabGroup () |
Returns the container element which holds all elements in this element's tab group. | |
virtual bool | isEnabled () const |
Returns true if element is enabled. | |
virtual void | setEnabled (bool enabled) |
Sets the enabled state of this element. | |
virtual void | setText (const wchar_t *text) |
Sets the new caption of this element. | |
virtual const wchar_t * | getText () const |
Returns caption of this element. | |
virtual void | setToolTipText (const wchar_t *text) |
Sets the new caption of this element. | |
virtual const nub::wstring & | getToolTipText () const |
Returns caption of this element. | |
virtual i32 | getID () const |
Returns id. Can be used to identify the element. | |
virtual void | setID (i32 id) |
Sets the id of this element. | |
virtual bool | OnEvent (const SEvent &event) override |
Called if an event happened. | |
virtual bool | bringToFront (IGUIElement *element) |
Brings a child to front. | |
virtual bool | sendToBack (IGUIElement *child) |
Moves a child to the back, so it's siblings are drawn on top of it. | |
virtual const nub::list< IGUIElement * > & | getChildren () const |
Returns list with children of this element. | |
virtual IGUIElement * | getElementFromId (i32 id, bool searchchildren=false) const |
Finds the first element with the given id. | |
bool | isMyChild (IGUIElement *child) const |
bool | getNextElement (i32 startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const |
searches elements to find the closest next element to tab to | |
EGUI_ELEMENT_TYPE | getType () const |
Returns the type of the gui element. | |
virtual bool | hasType (EGUI_ELEMENT_TYPE type) const |
Returns true if the gui element supports the given type. | |
virtual const c8 * | getTypeName () const |
Returns the type name of the gui element. | |
virtual const c8 * | getName () const |
Returns the name of the element. | |
virtual void | setName (const c8 *name) |
Sets the name of the element. | |
virtual void | setName (const dcpp::nub::string &name) |
Sets the name of the element. | |
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override |
Writes attributes of the scene node. | |
virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override |
Reads attributes of the scene node. | |
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IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
i32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
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virtual | ~IEventReceiver () |
Destructor. | |
Additional Inherited Members | |
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void | addChildToEnd (IGUIElement *child) |
void | recalculateAbsolutePosition (bool recursive) |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
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nub::list< IGUIElement * > | Children |
List of all children of this element. | |
IGUIElement * | Parent |
Pointer to the parent. | |
nub::rect< i32 > | RelativeRect |
relative rect of element | |
nub::rect< i32 > | AbsoluteRect |
absolute rect of element | |
nub::rect< i32 > | AbsoluteClippingRect |
absolute clipping rect of element | |
nub::rect< i32 > | DesiredRect |
nub::rect< i32 > | LastParentRect |
for calculating the difference when resizing parent | |
nub::rect< f32 > | ScaleRect |
relative scale of the element inside its parent | |
nub::dimension2du | MaxSize |
maximum and minimum size of the element | |
nub::dimension2du | MinSize |
bool | IsVisible |
is visible? | |
bool | IsEnabled |
is enabled? | |
bool | IsSubElement |
is a part of a larger whole and should not be serialized? | |
bool | NoClip |
does this element ignore its parent's clipping rectangle? | |
nub::wstring | Text |
caption | |
nub::wstring | ToolTipText |
tooltip | |
nub::string | Name |
users can set this for identifying the element by string | |
i32 | ID |
users can set this for identifying the element by integer | |
bool | IsTabStop |
tab stop like in windows | |
i32 | TabOrder |
tab order | |
bool | IsTabGroup |
tab groups are containers like windows, use ctrl+tab to navigate | |
EGUI_ALIGNMENT | AlignLeft |
tells the element how to act when its parent is resized | |
EGUI_ALIGNMENT | AlignRight |
EGUI_ALIGNMENT | AlignTop |
EGUI_ALIGNMENT | AlignBottom |
IGUIEnvironment * | Environment |
GUI Environment. | |
EGUI_ELEMENT_TYPE | Type |
type of element | |
Stays at the top of its parent like the menu bar and contains tool buttons.