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| IGUITable (IGUIEnvironment *environment, IGUIElement *parent, dcpp::int32_kt id, dcpp::nub::recti rectangle) |
| | constructor
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| virtual void | addColumn (const wchar_t *caption, dcpp::int32_kt columnIndex=-1)=0 |
| | Adds a column.
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virtual void | removeColumn (dcpp::uint32_kt columnIndex)=0 |
| | remove a column from the table
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virtual dcpp::int32_kt | getColumnCount () const =0 |
| | Returns the number of columns in the table control.
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| virtual bool | setActiveColumn (dcpp::int32_kt idx, bool doOrder=false)=0 |
| | Makes a column active. This will trigger an ordering process.
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virtual dcpp::int32_kt | getActiveColumn () const =0 |
| | Returns which header is currently active.
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virtual EGUI_ORDERING_MODE | getActiveColumnOrdering () const =0 |
| | Returns the ordering used by the currently active column.
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virtual void | setColumnWidth (dcpp::uint32_kt columnIndex, dcpp::uint32_kt width)=0 |
| | Set the width of a column.
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virtual dcpp::uint32_kt | getColumnWidth (dcpp::uint32_kt columnIndex) const =0 |
| | Get the width of a column.
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virtual void | setResizableColumns (bool resizable)=0 |
| | columns can be resized by drag 'n drop
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virtual bool | hasResizableColumns () const =0 |
| | can columns be resized by drag 'n drop?
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| virtual void | setColumnOrdering (dcpp::uint32_kt columnIndex, EGUI_COLUMN_ORDERING mode)=0 |
| | This tells the table control which ordering mode should be used when a column header is clicked.
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virtual dcpp::int32_kt | getSelected () const =0 |
| | Returns which row is currently selected.
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virtual void | setSelected (dcpp::int32_kt index)=0 |
| | set which row is currently selected
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virtual dcpp::int32_kt | getRowCount () const =0 |
| | Get amount of rows in the tabcontrol.
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| virtual dcpp::uint32_kt | addRow (dcpp::uint32_kt rowIndex)=0 |
| | adds a row to the table
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virtual void | removeRow (dcpp::uint32_kt rowIndex)=0 |
| | Remove a row from the table.
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virtual void | clearRows ()=0 |
| | clears the table rows, but keeps the columns intact
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virtual void | swapRows (dcpp::uint32_kt rowIndexA, dcpp::uint32_kt rowIndexB)=0 |
| | Swap two row positions.
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| virtual void | orderRows (dcpp::int32_kt columnIndex=-1, EGUI_ORDERING_MODE mode=EGOM_NONE)=0 |
| | This tells the table to start ordering all the rows.
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virtual void | setCellText (dcpp::uint32_kt rowIndex, dcpp::uint32_kt columnIndex, const dcpp::nub::wstring &text)=0 |
| | Set the text of a cell.
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virtual void | setCellText (dcpp::uint32_kt rowIndex, dcpp::uint32_kt columnIndex, const dcpp::nub::wstring &text, dcpp::video::SColor color)=0 |
| | Set the text of a cell, and set a color of this cell.
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virtual void | setCellData (dcpp::uint32_kt rowIndex, dcpp::uint32_kt columnIndex, void *data)=0 |
| | Set the data of a cell.
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virtual void | setCellColor (dcpp::uint32_kt rowIndex, dcpp::uint32_kt columnIndex, dcpp::video::SColor color)=0 |
| | Set the color of a cell text.
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virtual const wchar_t * | getCellText (dcpp::uint32_kt rowIndex, dcpp::uint32_kt columnIndex) const =0 |
| | Get the text of a cell.
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virtual void * | getCellData (dcpp::uint32_kt rowIndex, dcpp::uint32_kt columnIndex) const =0 |
| | Get the data of a cell.
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virtual void | clear ()=0 |
| | clears the table, deletes all items in the table
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virtual void | setDrawFlags (dcpp::int32_kt flags)=0 |
| | Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.
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virtual dcpp::int32_kt | getDrawFlags () const =0 |
| | Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.
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| virtual void | setOverrideFont (IGUIFont *font=0)=0 |
| | Sets another skin independent font.
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| virtual IGUIFont * | getOverrideFont (void) const =0 |
| | Gets the override font (if any)
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| virtual IGUIFont * | getActiveFont () const =0 |
| | Get the font which is used right now for drawing.
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virtual dcpp::int32_kt | getItemHeight () const =0 |
| | Get the height of items/rows.
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virtual IGUIScrollBar * | getVerticalScrollBar () const =0 |
| | Access the vertical scrollbar.
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virtual IGUIScrollBar * | getHorizontalScrollBar () const =0 |
| | Access the horizontal scrollbar.
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virtual void | setDrawBackground (bool draw)=0 |
| | Sets whether to draw the background.
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| virtual bool | isDrawBackgroundEnabled () const =0 |
| | Checks if background drawing is enabled.
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| IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, dcpp::int32_kt id, const dcpp::nub::recti &rectangle) |
| | Constructor.
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virtual | ~IGUIElement () |
| | Destructor.
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IGUIElement * | getParent () const |
| | Returns parent of this element.
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dcpp::nub::recti | getRelativePosition () const |
| | Returns the relative rectangle of this element.
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| void | setRelativePosition (const dcpp::nub::recti &r) |
| | Sets the relative rectangle of this element.
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| void | setRelativePosition (const dcpp::nub::position2di &position) |
| | Sets the relative rectangle of this element, maintaining its current width and height.
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| void | setRelativePositionProportional (const dcpp::nub::rectf &r) |
| | Sets the relative rectangle of this element as a proportion of its parent's area.
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dcpp::nub::recti | getAbsolutePosition () const |
| | Gets the absolute rectangle of this element.
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dcpp::nub::recti | getAbsoluteClippingRect () const |
| | Returns the visible area of the element.
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| void | setNotClipped (bool noClip) |
| | Sets whether the element will ignore its parent's clipping rectangle.
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| bool | isNotClipped () const |
| | Gets whether the element will ignore its parent's clipping rectangle.
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| void | setMaxSize (dcpp::nub::dimension2du size) |
| | Sets the maximum size allowed for this element.
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void | setMinSize (dcpp::nub::dimension2du size) |
| | Sets the minimum size allowed for this element.
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void | setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom) |
| | The alignment defines how the borders of this element will be positioned when the parent element is resized.
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EGUI_ALIGNMENT | getAlignLeft () const |
| | How left element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignRight () const |
| | How right element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignTop () const |
| | How top element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignBottom () const |
| | How bottom element border is aligned when parent is resized.
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virtual void | updateAbsolutePosition () |
| | Updates the absolute position.
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| virtual IGUIElement * | getElementFromPoint (const dcpp::nub::position2di &point) |
| | Returns the topmost GUI element at the specific position.
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| virtual bool | isPointInside (const dcpp::nub::position2di &point) const |
| | Returns true if a point is within this element.
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virtual void | addChild (IGUIElement *child) |
| | Adds a GUI element as new child of this element.
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virtual void | removeChild (IGUIElement *child) |
| | Removes a child.
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virtual void | remove () |
| | Removes this element from its parent.
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virtual void | draw () |
| | Draws the element and its children.
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virtual void | OnPostRender (dcpp::uint32_kt timeMs) |
| | animate the element and its children.
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virtual void | move (dcpp::nub::position2di absoluteMovement) |
| | Moves this element.
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virtual bool | isVisible () const |
| | Returns true if element is visible.
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| virtual bool | isTrulyVisible () const |
| | Check whether the element is truly visible, taking into accounts its parents' visibility.
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virtual void | setVisible (bool visible) |
| | Sets the visible state of this element.
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virtual bool | isSubElement () const |
| | Returns true if this element was created as part of its parent control.
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| virtual void | setSubElement (bool subElement) |
| | Sets whether this control was created as part of its parent.
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| void | setTabStop (bool enable) |
| | If set to true, the focus will visit this element when using the tab key to cycle through elements.
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bool | isTabStop () const |
| | Returns true if this element can be focused by navigating with the tab key.
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| void | setTabOrder (dcpp::int32_kt index) |
| | Sets the priority of focus when using the tab key to navigate between a group of elements.
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dcpp::int32_kt | getTabOrder () const |
| | Returns the number in the tab order sequence.
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| void | setTabGroup (bool isGroup) |
| | Sets whether this element is a container for a group of elements which can be navigated using the tab key.
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bool | isTabGroup () const |
| | Returns true if this element is a tab group.
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IGUIElement * | getTabGroup () |
| | Returns the container element which holds all elements in this element's tab group.
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| virtual bool | isEnabled () const |
| | Returns true if element is enabled.
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virtual void | setEnabled (bool enabled) |
| | Sets the enabled state of this element.
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virtual void | setText (const wchar_t *text) |
| | Sets the new caption of this element.
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virtual const wchar_t * | getText () const |
| | Returns caption of this element.
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virtual void | setToolTipText (const wchar_t *text) |
| | Sets the new caption of this element.
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virtual const dcpp::nub::wstring & | getToolTipText () const |
| | Returns caption of this element.
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virtual dcpp::int32_kt | getID () const |
| | Returns id. Can be used to identify the element.
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virtual void | setID (dcpp::int32_kt id) |
| | Sets the id of this element.
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| virtual bool | OnEvent (const SEvent &event) override |
| | Called if an event happened.
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| virtual bool | bringToFront (IGUIElement *element) |
| | Brings a child to front.
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| virtual bool | sendToBack (IGUIElement *child) |
| | Moves a child to the back, so it's siblings are drawn on top of it.
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virtual const dcpp::nub::list< IGUIElement * > & | getChildren () const |
| | Returns list with children of this element.
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| virtual IGUIElement * | getElementFromId (dcpp::int32_kt id, bool searchchildren=false) const |
| | Finds the first element with the given id.
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| bool | isMyChild (IGUIElement *child) const |
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| bool | getNextElement (dcpp::int32_kt startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const |
| | searches elements to find the closest next element to tab to
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| EGUI_ELEMENT_TYPE | getType () const |
| | Returns the type of the gui element.
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| virtual bool | hasType (EGUI_ELEMENT_TYPE type) const |
| | Returns true if the gui element supports the given type.
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| virtual const dcpp::char_kt * | getTypeName () const |
| | Returns the type name of the gui element.
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| virtual const dcpp::char_kt * | getName () const |
| | Returns the name of the element.
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| virtual void | setName (const dcpp::char_kt *name) |
| | Sets the name of the element.
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| virtual void | setName (const dcpp::nub::string &name) |
| | Sets the name of the element.
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| virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override |
| | Writes attributes of the scene node.
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| virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override |
| | Reads attributes of the scene node.
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| IReferenceCounted () |
| | Constructor.
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virtual | ~IReferenceCounted () |
| | Destructor.
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| void | grab () const |
| | Grabs the object. Increments the reference counter by one.
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| bool | drop () const |
| | Drops the object. Decrements the reference counter by one.
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| dcpp::int32_kt | getReferenceCount () const |
| | Get the reference count.
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| const dcpp::char_kt * | getDebugName () const |
| | Returns the debug name of the object.
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virtual | ~IEventReceiver () |
| | Destructor.
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