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| IGUIImage (IGUIEnvironment *environment, IGUIElement *parent, dcpp::int32_kt id, dcpp::nub::recti rectangle) |
| | constructor
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virtual void | setImage (dcpp::video::ITexture *image)=0 |
| | Sets an image texture.
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virtual dcpp::video::ITexture * | getImage () const =0 |
| | Gets the image texture.
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| virtual void | setColor (dcpp::video::SColor color)=0 |
| | Sets the color of the image.
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virtual void | setScaleImage (bool scale)=0 |
| | Sets if the image should scale to fit the element.
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virtual void | setUseAlphaChannel (bool use)=0 |
| | Sets if the image should use its alpha channel to draw itself.
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virtual dcpp::video::SColor | getColor () const =0 |
| | Gets the color of the image.
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virtual bool | isImageScaled () const =0 |
| | Returns true if the image is scaled to fit, false if not.
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virtual bool | isAlphaChannelUsed () const =0 |
| | Returns true if the image is using the alpha channel, false if not.
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| virtual void | setSourceRect (const dcpp::nub::recti &sourceRect)=0 |
| | Sets the source rectangle of the image. By default the full image is used.
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| virtual dcpp::nub::recti | getSourceRect () const =0 |
| | Returns the customized source rectangle of the image to be used.
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| virtual void | setDrawBounds (const dcpp::nub::rectf &drawBoundUVs=dcpp::nub::rectf(0.f, 0.f, 1.f, 1.f))=0 |
| | Restrict drawing-area.
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virtual dcpp::nub::rectf | getDrawBounds () const =0 |
| | Get drawing-area restrictions.
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| virtual void | setDrawBackground (bool draw)=0 |
| | Sets whether to draw a background color (EGDC_3D_DARK_SHADOW) when no texture is set.
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| virtual bool | isDrawBackgroundEnabled () const =0 |
| | Checks if a background is drawn when no texture is set.
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| IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, dcpp::int32_kt id, const dcpp::nub::recti &rectangle) |
| | Constructor.
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virtual | ~IGUIElement () |
| | Destructor.
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IGUIElement * | getParent () const |
| | Returns parent of this element.
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dcpp::nub::recti | getRelativePosition () const |
| | Returns the relative rectangle of this element.
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| void | setRelativePosition (const dcpp::nub::recti &r) |
| | Sets the relative rectangle of this element.
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| void | setRelativePosition (const dcpp::nub::position2di &position) |
| | Sets the relative rectangle of this element, maintaining its current width and height.
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| void | setRelativePositionProportional (const dcpp::nub::rectf &r) |
| | Sets the relative rectangle of this element as a proportion of its parent's area.
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dcpp::nub::recti | getAbsolutePosition () const |
| | Gets the absolute rectangle of this element.
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dcpp::nub::recti | getAbsoluteClippingRect () const |
| | Returns the visible area of the element.
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| void | setNotClipped (bool noClip) |
| | Sets whether the element will ignore its parent's clipping rectangle.
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| bool | isNotClipped () const |
| | Gets whether the element will ignore its parent's clipping rectangle.
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| void | setMaxSize (dcpp::nub::dimension2du size) |
| | Sets the maximum size allowed for this element.
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void | setMinSize (dcpp::nub::dimension2du size) |
| | Sets the minimum size allowed for this element.
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void | setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom) |
| | The alignment defines how the borders of this element will be positioned when the parent element is resized.
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EGUI_ALIGNMENT | getAlignLeft () const |
| | How left element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignRight () const |
| | How right element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignTop () const |
| | How top element border is aligned when parent is resized.
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EGUI_ALIGNMENT | getAlignBottom () const |
| | How bottom element border is aligned when parent is resized.
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virtual void | updateAbsolutePosition () |
| | Updates the absolute position.
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| virtual IGUIElement * | getElementFromPoint (const dcpp::nub::position2di &point) |
| | Returns the topmost GUI element at the specific position.
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| virtual bool | isPointInside (const dcpp::nub::position2di &point) const |
| | Returns true if a point is within this element.
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virtual void | addChild (IGUIElement *child) |
| | Adds a GUI element as new child of this element.
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virtual void | removeChild (IGUIElement *child) |
| | Removes a child.
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virtual void | remove () |
| | Removes this element from its parent.
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virtual void | draw () |
| | Draws the element and its children.
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virtual void | OnPostRender (dcpp::uint32_kt timeMs) |
| | animate the element and its children.
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virtual void | move (dcpp::nub::position2di absoluteMovement) |
| | Moves this element.
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virtual bool | isVisible () const |
| | Returns true if element is visible.
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| virtual bool | isTrulyVisible () const |
| | Check whether the element is truly visible, taking into accounts its parents' visibility.
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virtual void | setVisible (bool visible) |
| | Sets the visible state of this element.
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virtual bool | isSubElement () const |
| | Returns true if this element was created as part of its parent control.
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| virtual void | setSubElement (bool subElement) |
| | Sets whether this control was created as part of its parent.
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| void | setTabStop (bool enable) |
| | If set to true, the focus will visit this element when using the tab key to cycle through elements.
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bool | isTabStop () const |
| | Returns true if this element can be focused by navigating with the tab key.
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| void | setTabOrder (dcpp::int32_kt index) |
| | Sets the priority of focus when using the tab key to navigate between a group of elements.
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dcpp::int32_kt | getTabOrder () const |
| | Returns the number in the tab order sequence.
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| void | setTabGroup (bool isGroup) |
| | Sets whether this element is a container for a group of elements which can be navigated using the tab key.
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bool | isTabGroup () const |
| | Returns true if this element is a tab group.
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IGUIElement * | getTabGroup () |
| | Returns the container element which holds all elements in this element's tab group.
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| virtual bool | isEnabled () const |
| | Returns true if element is enabled.
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virtual void | setEnabled (bool enabled) |
| | Sets the enabled state of this element.
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virtual void | setText (const wchar_t *text) |
| | Sets the new caption of this element.
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virtual const wchar_t * | getText () const |
| | Returns caption of this element.
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virtual void | setToolTipText (const wchar_t *text) |
| | Sets the new caption of this element.
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virtual const dcpp::nub::wstring & | getToolTipText () const |
| | Returns caption of this element.
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virtual dcpp::int32_kt | getID () const |
| | Returns id. Can be used to identify the element.
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virtual void | setID (dcpp::int32_kt id) |
| | Sets the id of this element.
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| virtual bool | OnEvent (const SEvent &event) override |
| | Called if an event happened.
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| virtual bool | bringToFront (IGUIElement *element) |
| | Brings a child to front.
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| virtual bool | sendToBack (IGUIElement *child) |
| | Moves a child to the back, so it's siblings are drawn on top of it.
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virtual const dcpp::nub::list< IGUIElement * > & | getChildren () const |
| | Returns list with children of this element.
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| virtual IGUIElement * | getElementFromId (dcpp::int32_kt id, bool searchchildren=false) const |
| | Finds the first element with the given id.
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| bool | isMyChild (IGUIElement *child) const |
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| bool | getNextElement (dcpp::int32_kt startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const |
| | searches elements to find the closest next element to tab to
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| EGUI_ELEMENT_TYPE | getType () const |
| | Returns the type of the gui element.
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| virtual bool | hasType (EGUI_ELEMENT_TYPE type) const |
| | Returns true if the gui element supports the given type.
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| virtual const dcpp::char_kt * | getTypeName () const |
| | Returns the type name of the gui element.
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| virtual const dcpp::char_kt * | getName () const |
| | Returns the name of the element.
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| virtual void | setName (const dcpp::char_kt *name) |
| | Sets the name of the element.
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| virtual void | setName (const dcpp::nub::string &name) |
| | Sets the name of the element.
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| virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override |
| | Writes attributes of the scene node.
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| virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override |
| | Reads attributes of the scene node.
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| IReferenceCounted () |
| | Constructor.
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virtual | ~IReferenceCounted () |
| | Destructor.
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| void | grab () const |
| | Grabs the object. Increments the reference counter by one.
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| bool | drop () const |
| | Drops the object. Decrements the reference counter by one.
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| dcpp::int32_kt | getReferenceCount () const |
| | Get the reference count.
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| const dcpp::char_kt * | getDebugName () const |
| | Returns the debug name of the object.
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virtual | ~IEventReceiver () |
| | Destructor.
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GUI element displaying an image.