Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::video::IShaderConstantSetCallBack Class Referenceabstract

Interface making it possible to set constants for gpu programs every frame. More...

#include <nirtcpp/core/engine/IShaderConstantSetCallBack.hpp>

Inheritance diagram for nirt::video::IShaderConstantSetCallBack:
Inheritance graph
Collaboration diagram for nirt::video::IShaderConstantSetCallBack:
Collaboration graph

Public Member Functions

virtual void OnSetMaterial (const SMaterial &material)
 Called to let the callBack know the used material (optional method)
 
virtual void OnSetConstants (IMaterialRendererServices *services, s32 userData)=0
 Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 

Additional Inherited Members

- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 

Detailed Description

Interface making it possible to set constants for gpu programs every frame.

Implement this interface in an own class and pass a pointer to it to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will be called every frame now.

Member Function Documentation

◆ OnSetConstants()

virtual void nirt::video::IShaderConstantSetCallBack::OnSetConstants ( IMaterialRendererServices services,
s32  userData 
)
pure virtual

Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.

Implement the IShaderConstantSetCallBack in an own class and implement your own OnSetConstants method using the given IMaterialRendererServices interface. Pass a pointer to this class to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will now be called every time before geometry is being drawn using your shader material. A sample implementation would look like this:

virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
{
video::IVideoDriver* driver = services->getVideoDriver();
// set clip matrix at register 4
worldViewProj *= driver->getTransform(video::ETS_VIEW);
worldViewProj *= driver->getTransform(video::ETS_WORLD);
services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
// for high level shading languages, this would be another solution:
//services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
// set some light color at register 9
video::SColorf col(0.0f,1.0f,1.0f,0.0f);
services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
// for high level shading languages, this would be another solution:
//services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
}
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
Definition matrix4.hpp:49
Interface providing some methods for changing advanced, internal states of a IVideoDriver.
Definition IMaterialRendererServices.hpp:21
virtual IVideoDriver * getVideoDriver()=0
Get pointer to the IVideoDriver interface.
virtual bool setVertexShaderConstant(s32 index, const f32 *floats, int count)=0
Sets a constant for the vertex shader based on a name.
virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData)=0
Called by the engine when the vertex and/or pixel shader constants for an material renderer should be...
Interface to driver which is able to perform 2d and 3d graphics functions.
Definition IVideoDriver.hpp:152
virtual const core::matrix4 & getTransform(E_TRANSFORMATION_STATE state) const =0
Returns the transformation set by setTransform.
Class representing a color with four floats.
Definition SColor.hpp:574
@ ETS_VIEW
View transformation.
Definition IVideoDriver.hpp:56
@ ETS_WORLD
World transformation.
Definition IVideoDriver.hpp:58
@ ETS_PROJECTION
Projection transformation.
Definition IVideoDriver.hpp:60
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110
Parameters
servicesPointer to an interface providing methods to set the constants for the shader.
userDataUserdata int which can be specified when creating the shader.

◆ OnSetMaterial()

virtual void nirt::video::IShaderConstantSetCallBack::OnSetMaterial ( const SMaterial material)
inlinevirtual

Called to let the callBack know the used material (optional method)

class MyCallBack : public IShaderConstantSetCallBack
{
const video::SMaterial *UsedMaterial;
OnSetMaterial(const video::SMaterial& material)
{
UsedMaterial=&material;
}
OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
}
}
Interface making it possible to set constants for gpu programs every frame.
Definition IShaderConstantSetCallBack.hpp:22
Struct for holding parameters for a material renderer.
Definition SMaterial.hpp:304

The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Utxcpp    utx::print