Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Holding Frame Data for a Mesh. More...
#include <nirtcpp/core/engine/IAnimatedMeshMD3.hpp>
Public Attributes | |
SMD3MeshHeader | MeshHeader |
core::stringc | Shader |
core::array< s32 > | Indices |
core::array< SMD3Vertex > | Vertices |
core::array< SMD3TexCoord > | Tex |
Additional Inherited Members | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
Holding Frame Data for a Mesh.