Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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This is the complete list of members for nirt::scene::SMD3MeshBuffer, including all inherited members.
drop() const | nirt::IReferenceCounted | inline |
getDebugName() const | nirt::IReferenceCounted | inline |
getReferenceCount() const | nirt::IReferenceCounted | inline |
grab() const | nirt::IReferenceCounted | inline |
Indices (defined in nirt::scene::SMD3MeshBuffer) | nirt::scene::SMD3MeshBuffer | |
IReferenceCounted() | nirt::IReferenceCounted | inline |
MeshHeader (defined in nirt::scene::SMD3MeshBuffer) | nirt::scene::SMD3MeshBuffer | |
setDebugName(const c8 *newName) | nirt::IReferenceCounted | inlineprotected |
Shader (defined in nirt::scene::SMD3MeshBuffer) | nirt::scene::SMD3MeshBuffer | |
Tex (defined in nirt::scene::SMD3MeshBuffer) | nirt::scene::SMD3MeshBuffer | |
Vertices (defined in nirt::scene::SMD3MeshBuffer) | nirt::scene::SMD3MeshBuffer | |
~IReferenceCounted() | nirt::IReferenceCounted | inlinevirtual |