Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
|
Holding Frames Buffers and Tag Infos. More...
#include <nirtcpp/core/engine/IAnimatedMeshMD3.hpp>
Public Attributes | |
core::stringc | Name |
core::array< SMD3MeshBuffer * > | Buffer |
SMD3QuaternionTagList | TagList |
SMD3Header | MD3Header |
Additional Inherited Members | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
Holding Frames Buffers and Tag Infos.