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virtual void | addTriangleSelector (ITriangleSelector *toAdd)=0 |
| Adds a triangle selector to the collection of triangle selectors.
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virtual bool | removeTriangleSelector (ITriangleSelector *toRemove)=0 |
| Removes a specific triangle selector from the collection.
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virtual void | removeAllTriangleSelectors ()=0 |
| Removes all triangle selectors from the collection.
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virtual s32 | getTriangleCount () const =0 |
| Get amount of all available triangles in this selector.
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virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0, bool useNodeTransform=true, nirt::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0 |
| Gets the triangles for one associated node.
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virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0, bool useNodeTransform=true, nirt::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0 |
| Gets the triangles for one associated node which may lie within a specific bounding box.
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virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0, bool useNodeTransform=true, nirt::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0 |
| Gets the triangles for one associated node which have or may have contact with a 3d line.
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virtual u32 | getSelectorCount () const =0 |
| Get number of TriangleSelectors that are part of this one.
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virtual ITriangleSelector * | getSelector (u32 index)=0 |
| Get TriangleSelector based on index based on getSelectorCount.
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virtual const ITriangleSelector * | getSelector (u32 index) const =0 |
| Get TriangleSelector based on index based on getSelectorCount.
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virtual ISceneNode * | getSceneNodeForTriangle (u32 triangleIndex) const =0 |
| Get scene node associated with a given triangle.
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| IReferenceCounted () |
| Constructor.
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virtual | ~IReferenceCounted () |
| Destructor.
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void | grab () const |
| Grabs the object. Increments the reference counter by one.
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bool | drop () const |
| Drops the object. Decrements the reference counter by one.
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s32 | getReferenceCount () const |
| Get the reference count.
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const c8 * | getDebugName () const |
| Returns the debug name of the object.
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Interface for making multiple triangle selectors work as one big selector.
This is nothing more than a collection of one or more triangle selectors providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass.