Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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Callback interface for catching events of ended animations. More...
#include <jimcpp/core/engine/IAnimatedMeshSceneNode.hpp>
Public Member Functions | |
virtual void | OnAnimationEnd (IAnimatedMeshSceneNode *node)=0 |
Will be called when the animation playback has ended. | |
Public Member Functions inherited from jpp::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
Protected Member Functions inherited from jpp::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
Callback interface for catching events of ended animations.
Implement this interface and use IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.
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pure virtual |
Will be called when the animation playback has ended.
See IAnimatedMeshSceneNode::setAnimationEndCallback for more information.
node | Node of which the animation has ended. |