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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Holding Frame Data for a Mesh. More...
#include <duckcpp/core/engine/IAnimatedMeshMD3.hpp>


Public Attributes | |
| SMD3MeshHeader | MeshHeader |
| dcpp::nub::string | Shader |
| dcpp::nub::array< dcpp::int32_kt > | Indices |
| dcpp::nub::array< SMD3Vertex > | Vertices |
| dcpp::nub::array< SMD3TexCoord > | Tex |
Additional Inherited Members | |
Public Member Functions inherited from dcpp::IReferenceCounted | |
| IReferenceCounted () | |
| Constructor. | |
| virtual | ~IReferenceCounted () |
| Destructor. | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. | |
| dcpp::int32_kt | getReferenceCount () const |
| Get the reference count. | |
| const dcpp::char_kt * | getDebugName () const |
| Returns the debug name of the object. | |
Protected Member Functions inherited from dcpp::IReferenceCounted | |
| void | setDebugName (const dcpp::char_kt *newName) |
| Sets the debug name of the object. | |
Holding Frame Data for a Mesh.