Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::SMD3MeshBuffer Class Reference

Holding Frame Data for a Mesh. More...

#include <duckcpp/core/engine/IAnimatedMeshMD3.hpp>

Inheritance diagram for dcpp::scene::SMD3MeshBuffer:
Inheritance graph
Collaboration diagram for dcpp::scene::SMD3MeshBuffer:
Collaboration graph

Public Attributes

SMD3MeshHeader MeshHeader
 
dcpp::nub::string Shader
 
dcpp::nub::array< dcpp::int32_ktIndices
 
dcpp::nub::array< SMD3VertexVertices
 
dcpp::nub::array< SMD3TexCoordTex
 

Additional Inherited Members

- Public Member Functions inherited from dcpp::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
dcpp::int32_kt getReferenceCount () const
 Get the reference count.
 
const dcpp::char_ktgetDebugName () const
 Returns the debug name of the object.
 
- Protected Member Functions inherited from dcpp::IReferenceCounted
void setDebugName (const dcpp::char_kt *newName)
 Sets the debug name of the object.
 

Detailed Description

Holding Frame Data for a Mesh.


The documentation for this class was generated from the following file:

Duckcpp    @cppfx.xyz