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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::SMD3MeshBuffer, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| grab() const | dcpp::IReferenceCounted | inline |
| Indices (defined in dcpp::scene::SMD3MeshBuffer) | dcpp::scene::SMD3MeshBuffer | |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| MeshHeader (defined in dcpp::scene::SMD3MeshBuffer) | dcpp::scene::SMD3MeshBuffer | |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| Shader (defined in dcpp::scene::SMD3MeshBuffer) | dcpp::scene::SMD3MeshBuffer | |
| Tex (defined in dcpp::scene::SMD3MeshBuffer) | dcpp::scene::SMD3MeshBuffer | |
| Vertices (defined in dcpp::scene::SMD3MeshBuffer) | dcpp::scene::SMD3MeshBuffer | |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |