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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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Holding Frames Buffers and Tag Infos. More...
#include <duckcpp/core/engine/IAnimatedMeshMD3.hpp>


Public Attributes | |
| dcpp::nub::string | Name | 
| dcpp::nub::array< SMD3MeshBuffer * > | Buffer | 
| SMD3QuaternionTagList | TagList | 
| SMD3Header | MD3Header | 
Additional Inherited Members | |
  Public Member Functions inherited from dcpp::IReferenceCounted | |
| IReferenceCounted () | |
| Constructor.  | |
| virtual | ~IReferenceCounted () | 
| Destructor.  | |
| void | grab () const | 
| Grabs the object. Increments the reference counter by one.   | |
| bool | drop () const | 
| Drops the object. Decrements the reference counter by one.   | |
| dcpp::int32_kt | getReferenceCount () const | 
| Get the reference count.   | |
| const dcpp::char_kt * | getDebugName () const | 
| Returns the debug name of the object.   | |
  Protected Member Functions inherited from dcpp::IReferenceCounted | |
| void | setDebugName (const dcpp::char_kt *newName) | 
| Sets the debug name of the object.   | |
Holding Frames Buffers and Tag Infos.