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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Joints. More...
#include <duckcpp/core/engine/ISkinnedMesh.hpp>

Public Attributes | |
| dcpp::nub::string | Name |
| The name of this joint. | |
| dcpp::nub::matrix4 | LocalMatrix |
| Local matrix of this joint. | |
| dcpp::nub::array< SJoint * > | Children |
| List of child joints. | |
| dcpp::nub::array< dcpp::uint32_kt > | AttachedMeshes |
| List of attached meshes. | |
| dcpp::nub::array< SPositionKey > | PositionKeys |
| Animation keys causing translation change. | |
| dcpp::nub::array< SScaleKey > | ScaleKeys |
| Animation keys causing scale change. | |
| dcpp::nub::array< SRotationKey > | RotationKeys |
| Animation keys causing rotation change. | |
| dcpp::nub::array< SWeight > | Weights |
| Skin weights. | |
| dcpp::nub::matrix4 | GlobalMatrix |
| Unnecessary for loaders, will be overwritten on finalize. | |
| dcpp::nub::matrix4 | GlobalAnimatedMatrix |
| dcpp::nub::matrix4 | LocalAnimatedMatrix |
| dcpp::nub::vector3df | Animatedposition |
| dcpp::nub::vector3df | Animatedscale |
| dcpp::nub::quaternion | Animatedrotation |
| dcpp::nub::matrix4 | GlobalInversedMatrix |
Friends | |
| class | PSkinnedMesh |
| Internal members used by PSkinnedMesh. | |
Joints.