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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Joints. More...
#include <duckcpp/core/engine/ISkinnedMesh.hpp>
Public Attributes | |
nub::string | Name |
The name of this joint. | |
nub::matrix4 | LocalMatrix |
Local matrix of this joint. | |
nub::array< SJoint * > | Children |
List of child joints. | |
nub::array< u32 > | AttachedMeshes |
List of attached meshes. | |
nub::array< SPositionKey > | PositionKeys |
Animation keys causing translation change. | |
nub::array< SScaleKey > | ScaleKeys |
Animation keys causing scale change. | |
nub::array< SRotationKey > | RotationKeys |
Animation keys causing rotation change. | |
nub::array< SWeight > | Weights |
Skin weights. | |
nub::matrix4 | GlobalMatrix |
Unnecessary for loaders, will be overwritten on finalize. | |
nub::matrix4 | GlobalAnimatedMatrix |
nub::matrix4 | LocalAnimatedMatrix |
nub::vector3df | Animatedposition |
nub::vector3df | Animatedscale |
nub::quaternion | Animatedrotation |
nub::matrix4 | GlobalInversedMatrix |
Friends | |
class | PSkinnedMesh |
Internal members used by PSkinnedMesh. | |
Joints.