Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::gui::IGUIElementFactory Class Referenceabstract

Interface making it possible to dynamically create GUI elements. More...

#include <duckcpp/core/engine/IGUIElementFactory.hpp>

Inheritance diagram for dcpp::gui::IGUIElementFactory:
Inheritance graph
Collaboration diagram for dcpp::gui::IGUIElementFactory:
Collaboration graph

Public Member Functions

virtual IGUIElementaddGUIElement (EGUI_ELEMENT_TYPE type, IGUIElement *parent=0)=0
 adds an element to the gui environment based on its type id
 
virtual IGUIElementaddGUIElement (const dcpp::char_kt *typeName, IGUIElement *parent=0)=0
 adds a GUI element to the GUI Environment based on its type name
 
virtual dcpp::int32_kt getCreatableGUIElementTypeCount () const =0
 Get amount of GUI element types this factory is able to create.
 
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType (dcpp::int32_kt idx) const =0
 Get type of a creatable element type.
 
virtual const dcpp::char_ktgetCreateableGUIElementTypeName (dcpp::int32_kt idx) const =0
 Get type name of a creatable GUI element type by index.
 
virtual const dcpp::char_ktgetCreateableGUIElementTypeName (EGUI_ELEMENT_TYPE type) const =0
 returns type name of a creatable GUI element
 
- Public Member Functions inherited from dcpp::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
dcpp::int32_kt getReferenceCount () const
 Get the reference count.
 
const dcpp::char_ktgetDebugName () const
 Returns the debug name of the object.
 

Additional Inherited Members

- Protected Member Functions inherited from dcpp::IReferenceCounted
void setDebugName (const dcpp::char_kt *newName)
 Sets the debug name of the object.
 

Detailed Description

Interface making it possible to dynamically create GUI elements.

To be able to add custom elements to Duckcpp and to make it possible for the scene manager to save and load them, simply implement this interface and register it in your gui environment via IGUIEnvironment::registerGUIElementFactory. Note: When implementing your own element factory, don't call IGUIEnvironment::grab() to increase the reference counter of the environment. This is not necessary because the it will grab() the factory anyway, and otherwise cyclic references will be created.

Member Function Documentation

◆ addGUIElement() [1/2]

virtual IGUIElement * dcpp::gui::IGUIElementFactory::addGUIElement ( const dcpp::char_kt typeName,
IGUIElement parent = 0 
)
pure virtual

adds a GUI element to the GUI Environment based on its type name

Parameters
typeNameType name of the element to add.
parentParent scene node of the new element, can be null to add it to the root.
Returns
Pointer to the new element or null if not successful.

◆ addGUIElement() [2/2]

virtual IGUIElement * dcpp::gui::IGUIElementFactory::addGUIElement ( EGUI_ELEMENT_TYPE  type,
IGUIElement parent = 0 
)
pure virtual

adds an element to the gui environment based on its type id

Parameters
typeType of the element to add.
parentParent scene node of the new element, can be null to add to the root.
Returns
Pointer to the new element or null if not successful.

◆ getCreateableGUIElementType()

virtual EGUI_ELEMENT_TYPE dcpp::gui::IGUIElementFactory::getCreateableGUIElementType ( dcpp::int32_kt  idx) const
pure virtual

Get type of a creatable element type.

Parameters
idxIndex of the element type in this factory. Must be a value between 0 and getCreatableGUIElementTypeCount()

◆ getCreateableGUIElementTypeName() [1/2]

virtual const dcpp::char_kt * dcpp::gui::IGUIElementFactory::getCreateableGUIElementTypeName ( dcpp::int32_kt  idx) const
pure virtual

Get type name of a creatable GUI element type by index.

Parameters
idxIndex of the type in this factory. Must be a value between 0 and getCreatableGUIElementTypeCount()

◆ getCreateableGUIElementTypeName() [2/2]

virtual const dcpp::char_kt * dcpp::gui::IGUIElementFactory::getCreateableGUIElementTypeName ( EGUI_ELEMENT_TYPE  type) const
pure virtual

returns type name of a creatable GUI element

Parameters
typeType of GUI element.
Returns
Name of the type if this factory can create the type, otherwise 0.

The documentation for this class was generated from the following file:

Duckcpp    @cppfx.xyz