Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Public Attributes | |
core::vector3df | Intersection |
Point of collision. | |
core::triangle3df | Triangle |
Triangle with which we collided. | |
const ITriangleSelector * | TriangleSelector |
Triangle selector which contained the colliding triangle (useful when having MetaTriangleSelector) | |
ISceneNode * | Node |
Node which contained the triangle (is 0 when selector doesn't have that information) | |
const IMeshBuffer * | MeshBuffer |
Meshbuffer which contained the triangle (is 0 when the selector doesn't have that information, only works when selectors are created per meshbuffer) | |
nirt::u32 | MaterialIndex |
Index of selected material of the triangle in the SceneNode. Usually only valid when MeshBuffer is also set, otherwise always 0. | |