Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Interface for dynamic creation of scene nodes. More...
#include <nirtcpp/core/engine/ISceneNodeFactory.hpp>
Public Member Functions | |
virtual ISceneNode * | addSceneNode (ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0 |
adds a scene node to the scene graph based on its type id | |
virtual ISceneNode * | addSceneNode (const c8 *typeName, ISceneNode *parent=0)=0 |
adds a scene node to the scene graph based on its type name | |
virtual u32 | getCreatableSceneNodeTypeCount () const =0 |
returns amount of scene node types this factory is able to create | |
virtual ESCENE_NODE_TYPE | getCreateableSceneNodeType (u32 idx) const =0 |
returns type of a creatable scene node type | |
virtual const c8 * | getCreateableSceneNodeTypeName (u32 idx) const =0 |
returns type name of a creatable scene node type by index | |
virtual const c8 * | getCreateableSceneNodeTypeName (ESCENE_NODE_TYPE type) const =0 |
returns type name of a creatable scene node type | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
Interface for dynamic creation of scene nodes.
To be able to add custom scene nodes to Nirtcpp and to make it possible for the scene manager to save and load those external scene nodes, simply implement this interface and register it in you scene manager via ISceneManager::registerSceneNodeFactory. Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the scene node manager. This is not necessary because the scene node manager will grab() the factory anyway, and otherwise cyclic references will be created and the scene manager and all its nodes won't get deallocated.
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pure virtual |
adds a scene node to the scene graph based on its type name
typeName | Type name of the scene node to add. |
parent | Parent scene node of the new node, can be null to add the scene node to the root. |
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pure virtual |
adds a scene node to the scene graph based on its type id
type | Type of the scene node to add. |
parent | Parent scene node of the new node, can be null to add the scene node to the root. |
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pure virtual |
returns type of a creatable scene node type
idx | Index of scene node type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount() |
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pure virtual |
returns type name of a creatable scene node type
type | Type of scene node. |
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pure virtual |
returns type name of a creatable scene node type by index
idx | Index of scene node type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount() |