Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::IMeshLoader Class Referenceabstract

Class which is able to load an animated mesh from a file. More...

#include <nirtcpp/core/engine/IMeshLoader.hpp>

Inheritance diagram for nirt::scene::IMeshLoader:
Inheritance graph
Collaboration diagram for nirt::scene::IMeshLoader:
Collaboration graph

Public Types

enum  E_INDEX_TYPE_HINT { EITH_16BIT , EITH_32BIT , EITH_OPTIMAL }
 

Public Member Functions

 IMeshLoader ()
 Constructor.
 
virtual ~IMeshLoader ()
 Destructor.
 
virtual bool isALoadableFileExtension (const io::path &filename) const =0
 Returns true if the file might be loaded by this class.
 
virtual IAnimatedMeshcreateMesh (io::IReadFile *file)=0
 Creates/loads an animated mesh from the file.
 
virtual void setMeshTextureLoader (IMeshTextureLoader *textureLoader)
 Set a new texture loader which this meshloader can use when searching for textures.
 
virtual IMeshTextureLoadergetMeshTextureLoader () const
 Get the texture loader used when this meshloader searches for textures.
 
void setIndexTypeHint (E_INDEX_TYPE_HINT typeHint)
 Give loader a hint if you would prefer 16 or 32 bit meshbuffers.
 
E_INDEX_TYPE_HINT getIndexTypeHint () const
 Return current preference user has for the index type of meshbuffers.
 
- Public Member Functions inherited from nirt::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 

Protected Attributes

IMeshTextureLoaderTextureLoader
 
E_INDEX_TYPE_HINT IndexTypeHint
 

Additional Inherited Members

- Protected Member Functions inherited from nirt::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 

Detailed Description

Class which is able to load an animated mesh from a file.

If you want Nirtcpp be able to load meshes of currently unsupported file formats (e.g. .cob), then implement this and add your new Meshloader with ISceneManager::addExternalMeshLoader() to the engine.

Member Enumeration Documentation

◆ E_INDEX_TYPE_HINT

Enumerator
EITH_16BIT 

Prefer to use 16-bit index buffers even if it breaks the mesh The default (and only option) before Nirtcpp 1.9

EITH_32BIT 

Allow using 32-bit index buffers.

EITH_OPTIMAL 

Allow 32-bit, but copy back to 16-bit when 32 is not needed. So tiny overhead (sometimes extra allocation+copying) on loading, but meshes are later more optimal. Default since Nirtcpp 1.9

Member Function Documentation

◆ createMesh()

virtual IAnimatedMesh * nirt::scene::IMeshLoader::createMesh ( io::IReadFile file)
pure virtual

Creates/loads an animated mesh from the file.

Parameters
fileFile handler to load the file from.
Returns
Pointer to the created mesh. Returns 0 if loading failed. If you no longer need the mesh, you should call IAnimatedMesh::drop(). See IReferenceCounted::drop() for more information.

◆ getIndexTypeHint()

E_INDEX_TYPE_HINT nirt::scene::IMeshLoader::getIndexTypeHint ( ) const
inline

Return current preference user has for the index type of meshbuffers.

Note that this is not necessarily the type used by the meshloader

◆ getMeshTextureLoader()

virtual IMeshTextureLoader * nirt::scene::IMeshLoader::getMeshTextureLoader ( ) const
inlinevirtual

Get the texture loader used when this meshloader searches for textures.

NOTE: not all meshloaders support this interface so this can return NULL.

◆ isALoadableFileExtension()

virtual bool nirt::scene::IMeshLoader::isALoadableFileExtension ( const io::path filename) const
pure virtual

Returns true if the file might be loaded by this class.

This decision should be based on the file extension (e.g. ".cob") only.

Parameters
filenameName of the file to test.
Returns
True if the file might be loaded by this class.

◆ setIndexTypeHint()

void nirt::scene::IMeshLoader::setIndexTypeHint ( E_INDEX_TYPE_HINT  typeHint)
inline

Give loader a hint if you would prefer 16 or 32 bit meshbuffers.

Before Nirtcpp 1.9 Nirtcpp worked mostly with 16-bit meshbuffers. Rendering 32-bit meshbuffers works, but some functions like mesh-writing and mesh manipulation might not work yet. NOTE: Most loaders will ignore this hint so far, but hopefully will care about it in the future.

◆ setMeshTextureLoader()

virtual void nirt::scene::IMeshLoader::setMeshTextureLoader ( IMeshTextureLoader textureLoader)
inlinevirtual

Set a new texture loader which this meshloader can use when searching for textures.

NOTE: Not all meshloaders do support this interface. Meshloaders which support it will return a non-null value in getMeshTextureLoader from the start. Setting a texture-loader to a meshloader which doesn't support it won't help.

Parameters
textureLoaderThe textureloader to use. When set to NULL the mesh will not load any textures.

The documentation for this class was generated from the following file:

Nirtcpp    @cppfx.xyz

Esvcpp    esv::print