Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::IDynamicMeshBuffer Member List

This is the complete list of members for nirt::scene::IDynamicMeshBuffer, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0nirt::scene::IMeshBufferpure virtual
append(const IMeshBuffer *const other)=0nirt::scene::IMeshBufferpure virtual
createClone(int cloneFlags=ECF_VERTICES|ECF_INDICES) const =0nirt::scene::IMeshBufferpure virtual
drop() constnirt::IReferenceCountedinline
ECF_INDICES enum valuenirt::scene::IMeshBuffer
ECF_VERTICES enum value (defined in nirt::scene::IMeshBuffer)nirt::scene::IMeshBuffer
ECloneFlags enum namenirt::scene::IMeshBuffer
getBoundingBox() const =0nirt::scene::IMeshBufferpure virtual
getChangedID_Index() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getChangedID_Vertex() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getColor(u32 i) overridenirt::scene::IDynamicMeshBufferinlinevirtual
getColor(u32 i) const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getDebugName() constnirt::IReferenceCountedinline
getHardwareMappingHint_Index() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getHardwareMappingHint_Vertex() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getIndexBuffer() const =0 (defined in nirt::scene::IDynamicMeshBuffer)nirt::scene::IDynamicMeshBufferpure virtual
getIndexCount() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getIndexType() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getIndices() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getIndices() overridenirt::scene::IDynamicMeshBufferinlinevirtual
getMaterial()=0nirt::scene::IMeshBufferpure virtual
getMaterial() const =0nirt::scene::IMeshBufferpure virtual
getNormal(u32 i) const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getNormal(u32 i) overridenirt::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i) const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i) overridenirt::scene::IDynamicMeshBufferinlinevirtual
getPrimitiveCount() constnirt::scene::IMeshBufferinlinevirtual
getPrimitiveType() const =0nirt::scene::IMeshBufferpure virtual
getReferenceCount() constnirt::IReferenceCountedinline
getTCoords(u32 i) const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getTCoords(u32 i) overridenirt::scene::IDynamicMeshBufferinlinevirtual
getType() constnirt::scene::IMeshBufferinlinevirtual
getVertexBuffer() const =0 (defined in nirt::scene::IDynamicMeshBuffer)nirt::scene::IDynamicMeshBufferpure virtual
getVertexCount() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getVertexType() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getVertices() const overridenirt::scene::IDynamicMeshBufferinlinevirtual
getVertices() overridenirt::scene::IDynamicMeshBufferinlinevirtual
grab() constnirt::IReferenceCountedinline
IReferenceCounted()nirt::IReferenceCountedinline
recalculateBoundingBox()=0nirt::scene::IMeshBufferpure virtual
setBoundingBox(const core::aabbox3df &box)=0nirt::scene::IMeshBufferpure virtual
setDebugName(const c8 *newName)nirt::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridenirt::scene::IDynamicMeshBufferinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridenirt::scene::IDynamicMeshBufferinlinevirtual
setIndexBuffer(IIndexBuffer *indexBuffer)=0 (defined in nirt::scene::IDynamicMeshBuffer)nirt::scene::IDynamicMeshBufferpure virtual
setPrimitiveType(E_PRIMITIVE_TYPE type)=0nirt::scene::IMeshBufferpure virtual
setVertexBuffer(IVertexBuffer *vertexBuffer)=0 (defined in nirt::scene::IDynamicMeshBuffer)nirt::scene::IDynamicMeshBufferpure virtual
~IReferenceCounted()nirt::IReferenceCountedinlinevirtual

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