Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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Callback interface for catching events of collisions. More...
#include <nirtcpp/core/engine/ISceneNodeAnimatorCollisionResponse.hpp>
Public Member Functions | |
virtual bool | onCollision (const ISceneNodeAnimatorCollisionResponse &animator)=0 |
Will be called when a collision occurs. | |
Public Member Functions inherited from nirt::IReferenceCounted | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
s32 | getReferenceCount () const |
Get the reference count. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
Protected Member Functions inherited from nirt::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. | |
Callback interface for catching events of collisions.
Implement this interface and use ISceneNodeAnimatorCollisionResponse::setCollisionCallback to be able to be notified if a collision has occurred.
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pure virtual |
Will be called when a collision occurs.
See ISceneNodeAnimatorCollisionResponse::setCollisionCallback for more information.
animator | Collision response animator in which the collision occurred. You can call this animator's methods to find the node, collisionPoint and/or collision triangle. |
true | if the collision was handled in the animator. The animator's target node will not be stopped at the collision point, but will instead move fully to the location that triggered the collision check. |
false | if the collision was not handled in the animator. The animator's target node will be moved to the collision position. |