Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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ITerrainSceneNode.hpp
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in nirtcpp/nirtcpp.hpp
4
5// The code for the TerrainSceneNode is based on the terrain renderer by
6// Soconne and the GeoMipMapSceneNode developed by Spintz. They made their
7// code available for Nirtcpp and allowed it to be distributed under this
8// licence. I only modified some parts. A lot of thanks go to them.
9
10#ifndef NIRT_I_TERRAIN_SCENE_NODE_H
11#define NIRT_I_TERRAIN_SCENE_NODE_H
12
13#include <nirtcpp/core/engine/ETerrainElements.hpp>
14#include <nirtcpp/core/engine/ISceneNode.hpp>
15#include <nirtcpp/core/engine/IDynamicMeshBuffer.hpp>
16#include <nirtcpp/core/engine/irrArray.hpp>
17
18namespace nirt
19{
20namespace io
21{
22 class IReadFile;
23} // end namespace io
24namespace scene
25{
26 class IMesh;
27
29
50 {
51 public:
54 const core::vector3df& position = core::vector3df(0.0f, 0.0f, 0.0f),
55 const core::vector3df& rotation = core::vector3df(0.0f, 0.0f, 0.0f),
56 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f) )
57 : ISceneNode (parent, mgr, id, position, rotation, scale) {}
58
60
61 virtual const core::aabbox3d<f32>& getBoundingBox() const =0;
62
64
65 virtual const core::aabbox3d<f32>& getBoundingBox(s32 patchX, s32 patchZ) const =0;
66
68
69 virtual u32 getIndexCount() const =0;
70
72
73 virtual IMesh* getMesh() =0;
74
77
78
80
82 virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const =0;
83
85
94 s32 patchX, s32 patchZ, s32 LOD=0) =0;
95
97
101
103
108 virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) =0;
109
111 virtual const core::vector3df& getTerrainCenter() const =0;
112
114 virtual f32 getHeight(f32 x, f32 y) const =0;
115
117
119 virtual void setCameraMovementDelta(f32 delta) =0;
120
122
124 virtual void setCameraRotationDelta(f32 delta) =0;
125
127
128 virtual void setDynamicSelectorUpdate(bool bVal) =0;
129
131
137 virtual bool overrideLODDistance(s32 LOD, f64 newDistance) =0;
138
140
149 virtual void scaleTexture(f32 scale = 1.0f, f32 scale2=0.0f) =0;
150
152
157 virtual bool loadHeightMap(io::IReadFile* file,
158 video::SColor vertexColor=video::SColor(255,255,255,255),
159 s32 smoothFactor=0) =0;
160
162
172 virtual bool loadHeightMapRAW(io::IReadFile* file, s32 bitsPerPixel=16,
173 bool signedData=false, bool floatVals=false, s32 width=0,
174 video::SColor vertexColor=video::SColor(255,255,255,255),
175 s32 smoothFactor=0) =0;
176
178
181 virtual void setFixedBorderLOD(nirt::s32 borderLOD=0) = 0;
182
183 };
184
185} // end namespace scene
186} // end namespace nirt
187
188
189#endif // NIRT_I_TERRAIN_SCENE_NODE_H
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Interface providing read access to a file.
Definition IReadFile.hpp:19
Definition IDynamicMeshBuffer.hpp:19
Struct for holding a mesh with a single material.
Definition IMeshBuffer.hpp:41
Class which holds the geometry of an object.
Definition IMesh.hpp:72
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
A scene node for displaying terrain using the geo mip map algorithm.
Definition ITerrainSceneNode.hpp:50
virtual void scaleTexture(f32 scale=1.0f, f32 scale2=0.0f)=0
Scales the base texture, similar to makePlanarTextureMapping.
virtual void setCameraRotationDelta(f32 delta)=0
Sets the rotation camera threshold.
virtual void setCameraMovementDelta(f32 delta)=0
Sets the movement camera threshold.
virtual IMesh * getMesh()=0
Get pointer to the mesh.
virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0)=0
Manually sets the LOD of a patch.
virtual s32 getCurrentLODOfPatches(core::array< s32 > &LODs) const =0
Populates an array with the CurrentLOD of each patch.
virtual void getMeshBufferForLOD(IDynamicMeshBuffer &mb, s32 LOD=0) const =0
Gets the meshbuffer data based on a specified level of detail.
virtual s32 getIndicesForPatch(core::array< u32 > &indices, s32 patchX, s32 patchZ, s32 LOD=0)=0
Gets the indices for a specified patch at a specified Level of Detail.
virtual u32 getIndexCount() const =0
Get the number of indices currently in the meshbuffer.
ITerrainSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
Definition ITerrainSceneNode.hpp:53
virtual f32 getHeight(f32 x, f32 y) const =0
Get height of a point of the terrain.
virtual const core::aabbox3d< f32 > & getBoundingBox(s32 patchX, s32 patchZ) const =0
Get the bounding box of a patch.
virtual IMeshBuffer * getRenderBuffer()=0
Get pointer to the buffer used by the terrain (most users will not need this)
virtual const core::aabbox3d< f32 > & getBoundingBox() const =0
Get the bounding box of the terrain.
virtual bool overrideLODDistance(s32 LOD, f64 newDistance)=0
Override the default generation of distance thresholds.
virtual bool loadHeightMapRAW(io::IReadFile *file, s32 bitsPerPixel=16, bool signedData=false, bool floatVals=false, s32 width=0, video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 smoothFactor=0)=0
Initializes the terrain data. Loads the vertices from the heightMapFile.
virtual void setDynamicSelectorUpdate(bool bVal)=0
Sets whether or not the node should dynamically update its associated selector when the geomipmap dat...
virtual void setFixedBorderLOD(nirt::s32 borderLOD=0)=0
Force node to use a fixed LOD level at the borders of the terrain.
virtual const core::vector3df & getTerrainCenter() const =0
Get center of terrain.
virtual bool loadHeightMap(io::IReadFile *file, video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 smoothFactor=0)=0
Initializes the terrain data. Loads the vertices from the heightMapFile.
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.hpp:64
double f64
64 bit floating point variable.
Definition irrTypes.hpp:114
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110

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